Goodgame Studios
CompanyGermany
Documents about Goodgame Studios
PocketGamer.biz5 min
How Goodgame Studios bought Empire: Four Kingdoms to China
Goodgame Studios, a German developer, has pursued a strategic expansion into the Chinese mobile gaming market to leverage its global success in the free-to-play strategy genre.
- Goodgame Studios entered the Chinese market with a low-risk, iterative strategy for 'Empire: Four Kingdoms,' beginning with a localized iOS launch in October 2014 to test viability before committing to infrastructure changes.
- The studio identified the fragmented Chinese Android ecosystem as a primary challenge, noting that low-end device prevalence complicates monetization compared to the iOS segment.
- To scale distribution, the company is actively collaborating with local publishers and third-party Android app stores, specifically targeting platforms like 360, Xiaomi, and 91.
PocketGamer.bizJan 2015
PocketGamer.biz12 min
South Park's demonisation of F2P: let's blame Dungeon Keeper
The mobile gaming industry in late 2014 remains characterized by a persistent, polarized debate regarding the ethics and quality of free-to-play (F2P) monetization models.
- The mobile gaming industry is undergoing a structural shift toward service-oriented, co-development partnerships, exemplified by Scopely’s $35 million funding round.
- German developers are successfully transitioning from browser and PC markets to mobile, with Goodgame Studios scaling its workforce to 1,000 employees.
- Public perception of free-to-play (F2P) monetization remains polarized, with the 2014 mobile iteration of Dungeon Keeper serving as the primary symbol for criticisms regarding aggressive timers and exploitative mechanics.
PocketGamer.bizNov 2014