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G-MODE Corporation

Company

5 documents in the library are about G-MODE Corporation, from writers such as Marvelous. Each has a summary and key insights with the page they come from.

Documents
5
newest 30 Oct 2026

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Documents about G-MODE Corporation

Cover of Results Briefing Materials for the First Half of Fiscal Year Ending March 31, 2027
Financial report21 pages

Results Briefing Materials for the First Half of Fiscal Year Ending March 31, 2027

MARV's first-half results for the fiscal year ending March 2027 (April to September 2026) show a company with sharply lower revenue but substantially higher profitability.

  • Net sales for the first half of the fiscal year ending March 2027 fell 30.7% year over year to ¥14,047 million, while operating profit rose sharply to ¥2,724 million from ¥226 million, a 19.4% operating margin.
  • The profit improvement was driven by high-margin overseas indie titles, repeat consumer game sales, and secondary anime licensing revenue, but was also flattered by postponed R&D and advertising spending into the second half and a gain on derivative valuation in non-operating income.
  • The Digital Content Business swung from a segment loss of ¥1,070 million to a profit of ¥1,329 million on the overseas release "Moonlight Peaks," even though its revenue fell 46.7% due to the absence of major new titles.
MarvelousOct 2026
Cover of Results Briefing Materials: Fiscal Year Ending March 2026, First Half (Semi-annual Period)
Financial report21 pages

Results Briefing Materials: Fiscal Year Ending March 2026, First Half (Semi-annual Period)

Marvelous Inc. reported results for the first half of the fiscal year ending March 2026 (April–September 2025), showing sharply higher revenue but lower operating profit.

  • Marvelous Inc. reported a 157.5% year-on-year revenue increase to 20,281 million yen for the first half of FY2026, though operating profit dropped 61.8% to 226 million yen due to high development costs.
  • The Digital Contents segment saw sales nearly double to 12,414 million yen, driven by 'Rune Factory: Guardians of Azuma' and 'Story of Seasons: Grand Bazaar' each surpassing 500,000 units sold.
  • The Amusement business remains the company's primary profit driver, achieving a 36.3% revenue increase and 41.2% profit growth, largely due to the success of 'Pokémon Frienda' and 'Pokémon Mezastar'.
MarvelousOct 2025
Cover of Marvelous Inc. Fiscal Year Ended March 31, 2025 Results Briefing Materials
Financial report23 pages

Marvelous Inc. Fiscal Year Ended March 31, 2025 Results Briefing Materials

Marvelous Inc. reported a weaker fiscal year ended March 2025, with net sales falling 5.2% to 27,963 million yen and operating profit down 24.7% to 1,817 million yen (6.5% margin).

  • Marvelous Inc. reported a 5.2% decline in net sales to 27,963 million yen and a 24.7% drop in operating profit to 1,817 million yen for the fiscal year ended March 31, 2025.
  • The company has set aggressive growth targets for the fiscal year ending March 2026, projecting net sales of 35,000 million yen and an operating profit of 2,000 million yen.
  • Digital Contents sales fell to 12,898 million yen due to fewer game releases and poor performance of new titles, though segment profit improved through cost efficiencies.
MarvelousMay 2025
Cover of Marvelous Inc. Fourth Quarter Financial Results: Fiscal Year Ended March 31, 2015
Financial report5 pages

Marvelous Inc. Fourth Quarter Financial Results: Fiscal Year Ended March 31, 2015

Marvelous Inc. reported strong financial growth for the fiscal year ending March 31, 2015, driven by its multi-content and multi-device strategy within the global entertainment sector.

  • Marvelous Inc. posted consolidated net sales of 26,441 million yen for the fiscal year ended March 31, 2015, up 30.1% year over year, driven by its multi-content, multi-device strategy.
  • Profit growth outpaced sales: operating income rose 46.8% to 4,412 million yen and ordinary income rose 50.7% to 4,583 million yen.
  • Net income grew only 15.7% to 2,178 million yen, well below operating and ordinary income growth, partly reflecting asset impairment losses tied to delayed performance of specific arcade titles.
MarvelousMay 2015
Cover of Marvelous Financial Results: Fiscal Year Ended March 31, 2015
Financial report25 pages

Marvelous Financial Results: Fiscal Year Ended March 31, 2015

Marvelous Inc. reported strong financial growth for the fiscal year ended March 31, 2015, driven primarily by the expansion of its online game business.

  • Marvelous Inc. grew net sales 30.1% to 26,441 million yen in the fiscal year ended March 31, 2015, while operating income rose 46.8% to 4,412 million yen.
  • The online game business was the main earnings driver, with sales up 173.2% year-on-year, led by the native app Logres of Swords and Sorcery: Goddess of Ancient.
  • Logres of Swords and Sorcery: Goddess of Ancient passed 6 million cumulative downloads and held a top position in app store rankings throughout the year.
MarvelousMay 2015