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Marvelous
MARV's first-half results for the fiscal year ending March 2027 (April to September 2026) show a company with sharply lower revenue but substantially higher profitability. Net sales fell 30.7% year over year to ¥14,047 million from ¥20,281 million, while operating profit rose to ¥2,724 million from ¥226 million, a margin of 19.4%. The company attributes the profit improvement to high-margin overseas indie titles, repeat consumer game sales, and secondary anime licensing revenue, along with the postponement of some R&D and advertising spending into the second half and a gain on derivative valuation in non-operating income. The full-year forecast of ¥30,000 million in net sales and ¥3,000 million in operating profit was left unchanged.
Segment results reveal a clear divergence. The Digital Content Business swung from a segment loss of ¥1,070 million to a profit of ¥1,329 million, driven by the overseas release "Moonlight Peaks," even though its revenue dropped 46.7% as no major new titles launched. The Amusement Business held its position with sales of ¥5,544 million, supported by Pokémon kids' amusement machines in Japan and overseas, though its segment profit declined 15.0%. The Audio & Visual Business was essentially flat on revenue at ¥1,887 million, while segment profit rose 52.0% to ¥735 million on strong Precure-related film and stage performances.
The company's outlook for the second half centers on several scheduled releases, including "SHINOVI NEXUS -SENRANKAGURA-," "Muramasa: Revenant Blades," and "ETERNAL ANIMA," with management cautioning that earnings contributions may vary depending on development timelines. Quarterly data covering FY2024 through FY2027 and balance sheet figures, in which total assets were ¥35,265 million at September 2026, provide additional context for trends in revenue volatility and financial position.
The Game Business · 2026