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Marvelous
Marvelous Inc. reported strong financial growth for the fiscal year ending March 31, 2015, driven by its multi-content and multi-device strategy within the global entertainment sector. The company achieved consolidated net sales of 26,441 million yen, representing a 30.1% increase over the previous year. Operating income rose by 46.8% to 4,412 million yen, while ordinary income reached 4,583 million yen, a 50.7% increase. Net income for the period was 2,178 million yen, marking a 15.7% year-over-year improvement.
The company operates as a comprehensive entertainment provider across online games, consumer software, amusement consoles, and audio-visual media. The online game segment served as a primary growth engine, benefiting from the widespread adoption of smartphones and the success of native applications like Logres of Swords and Sorcery. Conversely, the consumer game and amusement segments faced challenges, including market contraction for home-use software and asset impairment losses related to the delayed performance of specific arcade titles. The audio-visual sector experienced mixed results, with package product sales underperforming while live entertainment performances, such as stage musicals, demonstrated significant popularity and revenue growth.
To sustain this momentum, the company is focusing on branding, strategic alliances, and global expansion. Management has integrated G-MODE Corporation to bolster development frameworks for native applications and aims to further differentiate the Marvelous brand. Looking toward the fiscal year ending March 2016, the company projects continued growth with forecasted net sales of 35,000 million yen and operating income of 6,000 million yen, prioritizing the expansion of its high-performing app game portfolio while navigating competitive pressures in the domestic Japanese market.
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