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Cover of GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
59 min
Game Developers Conference59 min

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

The transition of the Guilty Gear franchise from traditional 2D sprites to a 3D framework represents a significant technical and aesthetic milestone in fighting game development.

  • The Guilty Gear Xrd development team achieved a 2D aesthetic in 3D by rejecting standard rendering conventions like normal maps and global lighting, which they identified as causes of a generic digital appearance.
  • The workflow prioritizes manual artist intervention over automated rendering, utilizing Unreal Engine 3 and Softimage to treat each frame as a hand-posed keyframe.
  • Visual consistency is maintained by manipulating vertex-based data—specifically vertex colors, surface normals, and lighting vectors—rather than relying on resolution-dependent textures.
Game Developers ConferenceMay 2015
Cover of DICE and Massive founders on Nordic gaming scene
5 min
PocketGamer.biz5 min

DICE and Massive founders on Nordic gaming scene

The Nordic gaming industry has evolved from a nascent collection of hobbyist projects into a robust, global epicenter of game development.

  • The Nordic gaming industry evolved from a 1990s hobbyist demo scene into a global development hub, catalyzed by the mid-1990s success of titles like Battlefield.
  • The industry has transitioned from a landscape of isolated studios to a diverse ecosystem anchored by major companies and a dense network of spin-off developers.
  • The democratization of development tools, specifically Unity and Unreal Engine, has significantly lowered entry barriers and reduced reliance on traditional publisher-led models.
PocketGamer.bizMay 2015
Cover of Some trends from GDC 2015
11 min
PocketGamer.biz11 min

Some trends from GDC 2015

The 2015 Game Developers Conference (GDC) in San Francisco served as a primary venue for major engine providers to refine their market strategies and for industry leaders to re-evaluate player engagement terminology.

  • Epic Games transitioned Unreal Engine 4 to a free-to-access model, shifting its monetization to a 5% royalty fee on live product revenue.
  • Unity Technologies introduced a tiered pricing structure, offering a free Personal Edition alongside a professional subscription service priced at $75 per seat per month.
  • Major engine providers are aggressively targeting mobile developers by lowering barriers to entry and increasing the accessibility of high-performance development tools.
PocketGamer.bizMar 2015