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Eleventh Hour Games

CompanyFounded 2017

8 documents in the library are about Eleventh Hour Games, from writers such as Krafton, Drake Star Partners and GameMakers. Each has a summary and key insights with the page they come from.

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Each row is a game or company named alongside Eleventh Hour Games, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
2017

Company data from IGDB.com

Documents about Eleventh Hour Games

Cover of Krafton Investor Relations Presentation: March 2026
Financial report26 pages

Krafton Investor Relations Presentation: March 2026

Krafton’s March 2026 investor presentation outlines a strategic roadmap focused on scaling the PUBG intellectual property, diversifying the company’s portfolio through new title development, and establishing a leadership position in artificial intelligence.

  • Krafton aims to reach KRW 7 trillion in annual revenue and double its corporate value within five years by scaling the PUBG franchise and developing new intellectual properties.
  • Annual revenue for 2025 grew 22.8% year-over-year to KRW 3.3 trillion, driven by PUBG performance and the successful early-access launches of inZOI and MIMESIS.
  • Operating profit declined 10.8% to KRW 1.05 trillion in 2025 due to increased capital allocation toward production, talent acquisition, and strategic initiatives.
KraftonMar 2026
Cover of KRAFTON Investor Relations: February 2026
Financial report26 pages

KRAFTON Investor Relations: February 2026

KRAFTON’s February 2026 investor update outlines a strategic focus on scaling the PUBG intellectual property (IP) while diversifying its portfolio through new title development and targeted acquisitions.

  • KRAFTON aims to reach KRW 7 trillion in annual revenue and double its corporate value within five years by scaling the PUBG IP and diversifying its portfolio.
  • Annual revenue for 2025 grew 22.8% year-over-year to KRW 3.3 trillion, though operating profit fell 10.8% to KRW 1.05 trillion due to increased investment in production and personnel.
  • The company has committed to a shareholder return policy for 2026–2028 totaling over KRW 1 trillion in buybacks and dividends, a 44% increase over the prior three-year period.
KraftonFeb 2026
Article

Drake Star Global Gaming Report: Q3 2025

The third quarter of 2025 marked a historic period for the global gaming industry, characterized by a significant resurgence in both merger and acquisition activity and private financing.

  • The Saudi Arabia PIF/Silver Lake consortium announced a $55 billion leveraged buyout of EA, marking the largest deal of its kind in gaming history.
  • Gaming M&A activity reached a four-quarter high in Q3 2025 with 50 total deals, including notable acquisitions by Aonic ($250M), KRAFTON ($96M), and DoubleDown ($76M).
  • The Drake Star Index of the top 35 global public gaming companies rose 23.7% YTD, significantly outperforming the S&P 500’s 14.3% gain.
Drake Star PartnersOct 2025
Cover of KRAFTON Investor Presentation: September 2025
Financial report24 pages

KRAFTON Investor Presentation: September 2025

Krafton’s September 2025 investor presentation outlines a strategic roadmap to achieve KRW 7 trillion in revenue and double its corporate value by fiscal year 2029.

  • Krafton aims to reach KRW 7 trillion in revenue by 2029, targeting KRW 4 trillion from the PUBG franchise and KRW 3 trillion from new intellectual properties.
  • H1 2025 financial performance hit record highs with KRW 1.536 trillion in revenue (11.9% YoY growth) and KRW 703.3 billion in operating profit (9.5% YoY growth).
  • Q2 2025 net profit declined to KRW 15.5 billion, primarily due to foreign exchange losses and rising operating expenses.
KraftonSep 2025
Cover of KRAFTON Investor Relations Presentation: August 2025
Financial report24 pages

KRAFTON Investor Relations Presentation: August 2025

Krafton’s strategic roadmap for 2025 and beyond centers on achieving KRW 7 trillion in revenue and doubling corporate value by fiscal year 2029.

  • Krafton has set a strategic goal to reach KRW 7 trillion in revenue and double its corporate value by fiscal year 2029.
  • H1 2025 financial performance reached record highs with revenue of KRW 1.53 trillion (up 11.9% YoY) and operating profit of KRW 703.3 billion (up 9.5% YoY).
  • Q2 2025 saw a sequential decline in revenue and operating profit due to rising personnel, marketing, and commission costs, as well as foreign exchange-related non-operating losses.
KraftonSep 2025
Cover of Global Gaming Report Q3 2025
Report20 pages

Global Gaming Report Q3 2025

Drake Star's Q3 2025 analysis portrays the quarter as a landmark for gaming M&A and a recovery period for private financing, set against strong public equity performance.

  • Investors are heavily favoring platform-centric companies over traditional hardware manufacturers, with high-growth firms like AppLovin and Nvidia commanding EV/EBITDA multiples exceeding 25x, compared to roughly 1x for legacy hardware firms like Dell and HP.
  • Roblox led equity performance with a 136.9% year-to-date appreciation, driven by successful user engagement and monetization strategies.
  • Unity recorded a 77% year-to-date gain, underscoring the market's high valuation of cross-platform development tools and real-time 3D content adoption.
Drake Star PartnersSep 2025
Cover of How Top Studios Use Data to Win in a Post-ATT World
Article

How Top Studios Use Data to Win in a Post-ATT World

The mobile gaming industry faces a persistent challenge in user acquisition and measurement following the implementation of Apple’s App Tracking Transparency (ATT) framework.

  • Implementing the Conversions API (CAPI) provides a measurable 3-5% lift in Return on Ad Spend (ROAS) by utilizing server-side signals like hashed emails and phone numbers to improve platform targeting.
  • Top-performing studios are achieving ATT opt-in rates of 40-50% by utilizing pre-prompts, customized messaging, and direct appeals, significantly outperforming the industry average of 10-15%.
  • Web-to-app funnels, including the use of web shops, HTML5 playables, and interactive quizzes, offer a high-performing alternative to standard app promotion by bypassing some app store tracking restrictions.
GameMakersJul 2025
Cover of KRAFTON FY2025 2Q & 1H Earnings Results
Financial report25 pages

KRAFTON FY2025 2Q & 1H Earnings Results

KRAFTON’s financial results for the first half of 2025 demonstrate record-breaking performance, characterized by significant growth in revenue and operating profit.

  • KRAFTON achieved record-breaking H1 2025 financial results with KRW 1.536 trillion in revenue (up 11.9% YoY) and KRW 703.3 billion in operating profit (up 9.5% YoY).
  • Growth is primarily driven by the sustained performance of the PUBG IP franchise across PC and mobile platforms alongside successful global publishing initiatives.
  • The company is actively expanding its portfolio with 13 games currently in development across four categories, supported by the acquisition of studios like Eleventh Hour Games.
KraftonJul 2025