Codemasters
CompanyUnited Kingdom
Documents about Codemasters
Form 10-K: Fiscal Year 2025
Motorsport Games Inc. operates as a specialized developer and publisher within the racing simulation sector, focusing on PC-based titles and simulation platforms.
- Motorsport Games reported 2025 consolidated revenue of $11.3 million, a 30% increase from $8.7 million in 2024.
- Revenue growth was driven by $5.8 million in sales from the 'Le Mans Ultimate' title and $1.2 million from RaceControl, which offset a $4.4 million revenue decline following the loss of the NASCAR license.
- Consolidated cost of revenues decreased by 35.1% to $2.1 million in 2025, primarily due to reduced amortization and lower royalty payments following the cessation of NASCAR title sales.
Electronic Arts 10-Q: Q2 Fiscal Year 2022
Electronic Arts’ Q3 FY2021 10-Q demonstrates a robust financial performance driven by its flagship live-service franchises and strategic acquisitions.
- Electronic Arts achieved strong financial growth in Q3 FY2021, with net revenue rising approximately 60% to $1.83 billion and operating income increasing 128% to $340 million.
- The company executed an aggressive acquisition strategy totaling $4.6 billion in outlays, specifically acquiring Codemasters ($1.2 billion), Glu Mobile ($2.0 billion), and Playdemic ($1.4 billion).
- Cash reserves dropped significantly from $5.26 billion to $1.63 billion, driven by the aforementioned acquisitions and $650 million in share repurchases.
Electronic Arts 10-Q — Q2 FY2021 (August 2021)
Electronic Arts reported a mixed financial performance for the second quarter of fiscal 2021.
- Electronic Arts reported Q2 FY2021 net revenue of $1.55 billion, a 6% year-over-year increase driven by 12% growth in live-services revenue.
- Operating income declined 32% to $322 million as rising research-and-development and marketing expenses caused gross margins to contract to 79.7%.
- Cash flow from operations fell to –$143 million due to increased tax obligations, royalty payments, and variable compensation costs.
Electronic Arts FY 2021 Annual Report
Electronic Arts’ FY 2021 filing demonstrates a strategic pivot toward high-margin live services and digital distribution, delivering a 10% year-over-year rise in that segment to $4.016 billion, which now represents 71% of total net revenue.
- Live services and digital distribution grew 10% year-over-year to $4.016 billion, now accounting for 71% of Electronic Arts' total net revenue.
- Net income declined 72% to $837 million in FY 2021, primarily due to the loss of a one-time tax benefit and increased contingent consideration costs.
- The company expanded its portfolio through the $2.3 billion acquisition of Glu Mobile and the $1.2 billion purchase of Codemasters to bolster mobile and racing game segments.
Electronic Arts Q4 FY 2021 Results
Electronic Arts reported strong financial performance for the fourth quarter and full fiscal year 2021, characterized by record net revenue, net bookings, and operating cash flow.
- Electronic Arts achieved record financial performance in fiscal year 2021, with a fiscal year 2022 net bookings forecast of $7.3 billion, representing approximately 18% year-over-year growth.
- Digital distribution of full-game units rose to 62% over the trailing twelve months, a significant increase from 49% in the prior period.
- Apex Legends surpassed $1 billion in life-to-date net bookings during the fourth quarter, serving as a primary growth driver alongside high engagement in FIFA Ultimate Team.
Global Video Game Deals Report Q1 2021
The first quarter of 2021 marked a historic surge in global video game industry investment, with 249 closed transactions totaling $25 billion.
- The global video game industry saw a historic Q1 2021 with $25 billion in closed transactions, a figure that rises to $39 billion when including announced deals.
- Mergers and acquisitions dominated the landscape with $14.3 billion in value, representing 5.9x year-over-year growth driven by major acquisitions like Microsoft’s $7.5 billion purchase of ZeniMax.
- Public offerings reached $8.3 billion across 36 deals, a 29x increase over the previous year, bolstered by the $41.9 billion direct listing of Roblox and IPOs from Playtika, Huuuge Games, and tinyBuild.
Electronic Arts 10-Q: Q3 FY2021
Electronic Arts reported modest top-line growth for the nine months ended December 31, 2020, with net revenue rising 3% YoY to $4.28 billion and live-services revenue increasing 5%.
- Electronic Arts reported a 3% YoY increase in net revenue to $4.28 billion for the nine months ending December 31, 2020, though operating income fell 30% to $251 million due to rising costs in R&D, marketing, and royalties.
- The company is executing a strategic shift toward digital distribution, evidenced by a 22% surge in full-game downloads to $733 million and an 11% decline in packaged goods sales.
- Revenue recognition adjustments related to service-obligation periods shifted approximately $300 million of net revenue from FY2021 to FY2022, resulting in a $105 million reduction in quarterly net income.
Electronic Arts Q3 FY 2021 Results
Electronic Arts reported strong financial performance for the third quarter of fiscal year 2021, characterized by record net bookings and operating cash flow.
- Electronic Arts raised its full-year net bookings outlook to $6.075 billion, up from the initial guidance of $5.550 billion, following record Q3 performance.
- Digital distribution of full-game units reached 62% over the trailing twelve months, a significant increase from 49% in the prior year.
- The company achieved a record trailing twelve-month operating cash flow of $2.061 billion, leading to the initiation of its first-ever dividend payment and a share buyback program.