Ubisoft announced that net bookings for the first nine months of fiscal 2025‑26 reached €1.11 billion, an 18 % year‑on‑year increase driven by strong performance from Assassin’s Creed, The Division, Anno 117: Pax Romana and Avatar. Digital net bookings rose 20 % to €941.7 million, while back‑catalog sales grew 36 % to €1.04 billion, reflecting sustained demand for legacy titles and new releases such as Assassin’s Creed Shadows on Switch 2 and the Avatar: Frontiers of Pandora expansion. The third‑quarter figure of €338 million exceeded guidance by 12 %, with partnerships and franchise sales contributing most to the lift. Player activity metrics remained robust, with 130 million unique active users in 2025 and December MAUs at 38 million, up 3 % YoY.
The Group’s transformation continues, with the new Creative House operating model taking shape through studio reallocation and senior leadership appointments. Headcount reductions of 200 positions at Ubisoft HQ France are underway to streamline operations. Financially, consolidated cash stands between €1.25 billion and €1.35 billion, sufficient to cover near‑term debt maturities while the Group explores extensions of its debt profile.
Outlook for 2025‑26 confirms net bookings near €1.5 billion, non‑IFRS EBIT around –€1 billion, and free cash flow between –€400 million and –€500 million. Q4 launches include Rainbow Six Mobile, scheduled for February 23, and The Division Resurgence, with additional content planned across the franchise portfolio. Geographic revenue shares show Europe at 40 %, Northern America 46 %, and the rest of the world 14 %. Platform distribution remains dominated by consoles (55 %) and PCs (28 %), with mobile contributing 7 %.
Ubisoft announces a comprehensive reset aimed at restoring creative leadership and sustainable growth amid a more selective AAA market. The strategy centers on three pillars: a new operating model, a refocused portfolio with an updated three‑year roadmap, and organizational rightsizing. The operating model introduces five Creative Houses—each genre‑focused, fully responsible for development, publishing, and financial performance—supported by a Creative Network of studios and shared Core Services. This structure is intended to accelerate decision‑making, deepen specialization in Open World Adventures and GaaS‑native experiences, and embed generative AI initiatives.
Portfolio adjustments include discontinuing six titles that fail new quality thresholds, extending development timelines for seven games to meet higher standards, and reallocating resources toward high‑potential IPs such as “March of Giants.” These changes are expected to reduce net bookings for FY26 by roughly €330 million and push non‑IFRS EBIT into the negative, reflecting one‑off depreciation costs. Free cash flow is projected between –€400 million and –€500 million, with net debt rising to €150–250 million.
Cost‑reduction efforts target a total fixed‑cost savings of approximately €500 million since FY22, with an accelerated €100 million cut already achieved by March 2026 and a further €200 million planned over the next two years, bringing fixed costs to about €1.25 billion by March 2028. The reset is set to take effect in early April, with a revised FY26–27 financial outlook to be released in May.
Ubisoft’s third‑quarter fiscal 2025‑26 results show a double‑digit year‑over‑year rise in net bookings, reaching €338 million (12% YoY) and €1.11 billion for the first nine months, surpassing guidance and reflecting strong performance from its flagship franchises. Net bookings grew 18% YoY, driven by Assassin’s Creed, The Division, Anno 117: Pax Romana and Avatar: Frontiers of Pandora. Digital bookings increased 20%, while back‑catalog sales rose 11%, supported by successful live‑content releases and expansion updates. The Group’s active user base remained robust, with 34 million console‑and‑PC monthly active users in Q3 and a cumulative 130 million unique users for the calendar year, indicating sustained engagement across its portfolio.
Geographically, Europe accounted for 40% of bookings, Northern America 46%, and the rest of the world 24%. Platform mix shifted slightly toward PC (41%) from 26% in the prior year, while console bookings held at 55%. Ubisoft confirmed its full‑year targets: net bookings of €1.5 billion, non‑IFRS EBIT around –€1 billion, free cash flow between –€400 m and –€500 m, and net debt of €150‑250 m. The Group’s balance sheet remains healthy with €1.25‑€1.35 billion in cash, sufficient to cover near‑term debt maturities.
The transformation initiative continues, with the new Creative House operating model taking shape and leadership appointments underway. Key studio allocations have been announced, and a voluntary departure plan aims to reduce Ubisoft HQ headcount by 200 positions. Recent strategic moves include Tencent’s €1.16 billion investment in Vantage Studios, the launch of generative‑AI experience Teammates, and acquisition of March of Giants to enter the MOBA segment. These actions reinforce Ubisoft’s focus on creative ambition, financial flexibility, and long‑term growth in a selective market.
Ubisoft Entertainment SA released its monthly regulatory disclosure regarding its share capital and voting rights as of January 31, 2026. This mandatory filing, submitted in accordance with the General Regulations of the Autorité des Marchés Financiers and the French Commercial Code, provides transparency for investors and regulatory bodies regarding the company's ownership structure. The data pertains specifically to Ubisoft’s listing on Euronext Paris under the ISIN code FR0000054470.
As of the end of January 2026, the total share capital of the company consisted of 134,697,071 shares. The disclosure identifies two distinct categories of voting rights: gross and net. The total number of gross, or theoretical, voting rights reached 149,117,817. This figure serves as the official basis for calculating threshold crossings by shareholders. It includes all shares with attached voting rights, even those temporarily deprived of such rights, while excluding preference shares that lack voting rights entirely.
The total number of net voting rights, which represents the actual votes exercisable at General Meetings, was also recorded at 149,117,817. This net figure is calculated by subtracting shares deprived of voting rights from the gross total. The alignment of gross and net figures suggests that, at the time of the report, there were no significant holdings of treasury shares or other instruments that would typically result in the suspension of voting rights. This monthly update ensures that the public remains informed of the company's capital composition and the precise metrics required for legal compliance regarding shareholder influence.
Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market. This strategic pivot addresses rising development costs and the competitive challenges of establishing new intellectual properties. The transformation is built upon three primary pillars: the implementation of a new operating model, a refocused game portfolio with a revised three-year roadmap, and a significant rightsizing of the global organization to improve agility and reduce fixed costs.
The new operating model decentralizes production into five distinct Creative Houses supported by a centralized Creative Network and Core Services. These houses are specialized by genre and business model, focusing on billionaire brands like Assassin’s Creed and Far Cry, competitive shooters such as Rainbow Six and Ghost Recon, live-service experiences, immersive narrative universes, and casual family-friendly titles. To support this focus, Ubisoft has discontinued six games—including the Prince of Persia: The Sands of Time remake and four unannounced titles—while allocating additional development time to seven other projects to ensure higher quality standards.
Financial restructuring is a critical component of this reset, with the company targeting a total reduction in fixed costs of approximately €500 million by March 2028 compared to FY23 levels. This includes the closure of studios in Halifax and Stockholm, alongside restructurings in Abu Dhabi, RedLynx, and Massive. For FY26, the group anticipates net bookings of approximately €1.5 billion and a non-IFRS EBIT loss of around €1 billion, largely due to a €650 million one-off accelerated depreciation from canceled and delayed titles. Moving forward, the group aims to reach a run-rate fixed cost base of €1.25 billion by 2028, prioritizing robust cash generation and a more disciplined approach to capital allocation.
Ubisoft has announced a comprehensive organizational and portfolio reset aimed at reclaiming creative leadership and restoring sustainable growth. This strategic pivot responds to an increasingly selective AAA market, rising development costs, and a competitive landscape for shooter and live-service games. The transformation is built upon three primary pillars: a new decentralized operating model, a refocused product portfolio, and an accelerated cost-reduction program designed to rightsize the company for long-term efficiency.
The centerpiece of this reset is the establishment of five specialized Creative Houses, which will operate as integrated business units with full financial and creative ownership over specific genres. These units include Vantage Studios, focused on flagship franchises like Assassin’s Creed and Far Cry; a house for competitive shooters; one for live-service experiences; a division for immersive fantasy and narrative universes; and a final house dedicated to casual and family-friendly titles. This structure is supported by a centralized Creative Network for production capacity and a Core Services division providing shared technology, including increased investment in generative AI. To bolster collaboration, the company is also mandating a return to five days per week on-site for all teams.
The portfolio reset involves the discontinuation of six games, including the Prince of Persia: The Sands of Time remake, and the delay of seven other titles to ensure they meet higher quality benchmarks. These changes have led to a significant revision of financial outlooks for fiscal years 2026 and 2027. For FY2026, Ubisoft expects net bookings of approximately €1.5 billion and a non-IFRS EBIT loss of around €1 billion, largely due to a €650 million one-off accelerated depreciation. To mitigate these impacts, the company is accelerating its cost-saving initiatives, targeting a total fixed cost reduction of €500 million since FY2023, with the goal of reaching a run-rate of €1.25 billion in total fixed costs by March 2028.
Ubisoft has appointed Valentine Piedelievre-Eman as Chief Communications Officer, effective February 2, 2026. Operating out of the company’s Paris headquarters, Piedelievre-Eman is tasked with leading the development and implementation of a global communications and corporate brand strategy. This role focuses on aligning the company’s narrative with its creative vision and long-term goals while fostering engagement across international teams and player bases. Reporting directly to Cécile Russeil, Executive Vice President of Communications, Corporate Affairs, DIA, Human Resources, and Legal, the appointment is positioned as a strategic move to support Ubisoft’s ongoing comprehensive business transformation.
The selection of Piedelievre-Eman brings significant experience from the entertainment and technology sectors to the gaming industry. She previously served as Vice President of Corporate Communications for Western Europe and Africa at Warner Bros. Discovery, managing publicity and corporate messaging for major brands including HBO Max, Eurosport, and Warner Bros. Pictures. Her professional background also includes senior leadership roles at SAP and Expleo, as well as foundational experience in journalism with Bloomberg and the Associated Press.
This leadership change occurs as Ubisoft manages a diverse portfolio of global franchises such as Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. The company reported net bookings of €1.85 billion for the 2024–25 fiscal year, underscoring the scale of the operations Piedelievre-Eman will now oversee from a communications perspective. By elevating communications to a strategic function, Ubisoft aims to better define its corporate narrative and support its business objectives during a period of organizational evolution.
Ubisoft Entertainment SA provides a formal disclosure regarding its share capital and voting rights structure as of November 30, 2025. This regulatory filing, issued in compliance with the French Commercial Code and the General Regulations of the Autorité des Marchés Financiers, serves to inform the public and regulatory bodies of the company's current equity composition. The data is specifically relevant for stakeholders monitoring threshold crossings and corporate governance within the Euronext Paris Compartment A market.
As of the end of November 2025, the total share capital consists of 134,630,764 individual shares. The disclosure distinguishes between theoretical and exercisable voting rights to provide a comprehensive view of shareholder influence. The total gross, or theoretical, voting rights are recorded at 148,710,417. This figure includes all shares with attached voting rights, even those temporarily deprived of such rights, and serves as the official basis for calculating legal threshold notifications.
The net voting rights, which represent the actual votes exercisable at General Meetings, also total 148,710,417 for this period. This indicates that there are currently no treasury shares or other instruments held by the company that would result in a discrepancy between gross and net voting power. By maintaining this transparency, the company adheres to the AMF recommendation of July 17, 2007, ensuring that investors have accurate data regarding the distribution of power and the potential for influence within the organization's capital structure.
Ubisoft has strategically expanded its presence in the competitive multiplayer landscape by acquiring the rights to March of Giants from Amazon. This acquisition includes the integration of the Montreal-based development team into Ubisoft’s creative structure. The move is designed to capitalize on the high-growth multiplayer online battle arena (MOBA) market, which is projected to see total revenues roughly double by 2030. By bringing this project in-house, Ubisoft aims to establish a long-term, live-service competitive title that differentiates itself through a blend of lane-based combat and hero coordination.
The project is led by industry veterans Xavier Marquis and Alexandre Parizeau, both of whom previously held senior leadership roles at Ubisoft on major franchises like Rainbow Six Siege. Their return signals a focus on leveraging proven expertise in tactical depth and community-driven competitive gaming. Early indicators of the game’s potential are strong, with internal data showing that 98% of closed alpha participants believe the title introduces innovative elements to the genre. Players have specifically highlighted the game’s art direction and focus on team-based strategy as key differentiators.
The transition includes a continued partnership with Amazon, which will provide marketing support via Twitch to bolster the game’s visibility. While the financial terms of the deal remain undisclosed, the acquisition is positioned as a primary driver for Ubisoft’s growth in a segment that currently engages hundreds of millions of active players globally. Development is now focused on a major update scheduled for 2026, which will expand the game’s competitive modes and foundational systems to ensure sustainable long-term engagement.
Ubisoft Entertainment SA confirms the formal publication and filing of its semi-annual financial report for the period ending September 30, 2025. This regulatory disclosure, submitted to the Autorité des marchés financiers, serves as a primary update on the company’s fiscal health and operational standing midway through the 2025-2026 fiscal year. The announcement emphasizes the company's ongoing commitment to transparency for its global investor base and stakeholders within the interactive entertainment sector.
The financial data highlights a net turnover of 1.85 billion euros for the preceding 2024-2025 fiscal year, establishing a baseline for current performance evaluations. Operations remain focused on a diversified portfolio of established intellectual properties, including major franchises such as Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. The strategic scope encompasses multiple distribution channels, including traditional PC and console platforms, alongside an expanding presence in cloud gaming and subscription-based services via the Ubisoft+ model.
The organizational structure relies on a global network of development teams to maintain a competitive edge in the high-budget gaming market. Central to the current business strategy is the Ubisoft Connect ecosystem, which aims to drive player engagement and retention through cross-platform services and loyalty rewards. This integrated approach to software and services is designed to stabilize revenue streams across various geographic regions and industry segments as the company navigates the remainder of the fiscal year.
Ubisoft’s financial performance for the first half of fiscal year 2025-26 reflects a period of aggressive strategic transformation and operational restructuring. Net bookings reached €772.4 million, representing a 20.3% year-over-year increase fueled by a resilient back-catalog and strategic partnerships. While the company reported a consolidated net loss of €161.4 million, this figure marks a notable improvement from the €246.5 million loss recorded in the prior year. Furthermore, non-IFRS operating income returned to positive territory at €27.1 million, signaling that cost-efficiency measures are beginning to stabilize the bottom line.
The organization is currently executing a comprehensive cost-reduction program aimed at achieving €100 million in savings by fiscal year 2026-27. This initiative has already resulted in a 9% reduction in the fixed cost base and a headcount decrease of approximately 1,500 employees over the past twelve months. To address a net debt position of €1.42 billion and technical breaches of leverage covenants, the company is securing a €1.16 billion investment from Tencent through the newly formed Vantage Studios subsidiary. This capital injection is intended to deleverage the group and facilitate the repayment of roughly €286 million in debt, providing the liquidity necessary to support ongoing internal and external game development.
Looking ahead, the company is transitioning to a new "Creative Houses" operating model to streamline production across its global studios. The upcoming release schedule remains a critical driver for future growth, with major titles such as Anno 117: Pax Romana and Assassin’s Creed Shadows slated for the third quarter. These launches, combined with sustained live-service updates for core franchises like Rainbow Six Siege, are expected to bolster revenue as the group works toward long-term financial stabilization and a more efficient development pipeline.
Ubisoft Entertainment has scheduled the release of its financial earnings for the first half of the 2025-26 fiscal year to occur no later than the opening of trading on Friday, November 21, 2025. This announcement serves as a formal update to the financial markets regarding the timing of key performance data for the initial six months of the company's fiscal cycle. The communication originates from the company’s Paris headquarters and provides specific administrative details regarding the availability of these figures to investors and the public.
In conjunction with the earnings release, the company will resume the listing of several key financial instruments. This includes Ubisoft’s primary shares as well as multiple debt instruments, specifically bonds maturing in 2027 and convertible or exchangeable bonds maturing in 2028 and 2031. The resumption of trading for these securities is synchronized with the disclosure of the half-year results to ensure market transparency and provide all participants with equal access to the latest fiscal performance metrics before active trading commences.
The scope of this update is strictly focused on the corporate financial reporting schedule and the status of Ubisoft’s publicly traded securities on European exchanges. While the announcement does not detail specific revenue figures or operational milestones, it establishes the definitive timeline for the dissemination of such data. Corporate leadership in investor relations and communications remains the primary point of contact for stakeholders seeking further clarification on the upcoming financial disclosures.