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Two & a Half Gamers

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Two & a Half Gamers is a YouTube channel covering the mobile games business. It publishes videos on ad monetization, user acquisition, game launches, studio strategies and industry news.

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Cover of 11 UA & Creative tips, 🦩 unleash your inner UA flamboyance (#59)
53 min
Two & a Half Gamers53 min

11 UA & Creative tips, 🦩 unleash your inner UA flamboyance (#59)

Modern user acquisition strategies rely on a rigorous synthesis of technical precision and aggressive creative experimentation to combat rising costs and market saturation.

  • Prioritize long-term metrics like Day 30 or Day 90 retention over volatile short-term indicators to ensure optimization decisions support scalable growth.
  • Establish a rigorous data health check to resolve misconfigured tracking and inconsistent reporting across mobile measurement partners, which are primary drivers of high cost-per-install figures.
  • Implement a high-frequency creative refresh cadence to combat asset decay, utilizing a structured anatomy consisting of a compelling hook, gameplay, and a clear call to action.
Two & a Half GamersMay 2024
Cover of SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)
54 min
Two & a Half Gamers54 min

SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)

Habby’s global launch of SSSnaker demonstrates the efficacy of a standardized hybrid-casual framework that transforms simple core mechanics into complex, high-retention roguelite experiences.

  • Habby utilizes a standardized hybrid-casual framework that retrofits external prototypes with proven progression systems and aggressive live-ops to maintain a consistent development pipeline.
  • SSSnaker has reached approximately 900,000 downloads and generates roughly $120,000 in daily revenue, though it currently trails the revenue trajectory of its predecessor, Survivor.io.
  • Monetization is driven primarily by gacha-based gear upgrades rather than rewarded ads, with the Taiwan market serving as a significant source of financial concentration.
Two & a Half GamersMay 2024
Cover of Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)
42 min
Two & a Half Gamers42 min

Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)

Google’s Privacy Sandbox represents a fundamental shift in digital advertising, aiming to preserve performance marketing capabilities on Chrome and Android without relying on third-party cookies or device-level identifiers like the GAID.

  • Google’s Privacy Sandbox replaces third-party cookies and GAID with on-device, audience-level data processing to maintain ad targeting while keeping sensitive user information local.
  • Major implementation changes for Chrome and Android are scheduled to occur between late 2024 and 2025.
  • Unlike Apple’s App Tracking Transparency (ATT), which severely restricted retargeting, the Privacy Sandbox architecture is specifically designed to preserve retargeting capabilities for advertisers.
Two & a Half GamersMay 2024
Cover of Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)
52 min
Two & a Half Gamers52 min

Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)

Century Games has experienced rapid financial expansion, with monthly revenues surging from $1 million in 2020 to $21 million by early 2023.

  • Century Games is missing significant revenue potential in Frozen City by failing to implement robust ad monetization, leaving an estimated $2.6 million per month on the table based on current DAU levels.
  • Whiteout Survival is outperforming Frozen City in early retention metrics, with Day 1 retention at 58% compared to Frozen City's 51% and Day 7 retention at 30% versus 22%.
  • Frozen City has reached a scale of 4.2 million players, split evenly between iOS and Android, yet the developers have prioritized IAP revenue from whales over ad-based monetization.
Two & a Half GamersMay 2024
Cover of Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)
53 min
Two & a Half Gamers53 min

Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)

Apple’s SKAN 4.0 framework represents a pivotal shift in mobile attribution, moving beyond the restrictive 24-hour measurement windows of its predecessor to provide a more comprehensive view of long-term user behavior.

  • SKAN 4.0 introduces three distinct conversion windows at 2, 7, and 35 days, enabling the measurement of long-term metrics like D35 return on ad spend.
  • The framework expands source identifiers from 100 to 10,000, theoretically allowing for significantly deeper analysis of ad-set, creative, and placement performance.
  • Access to high-fidelity data is gated by crowd anonymity tiers, meaning only high-volume advertisers will consistently receive the most granular reporting.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development
52 min
Two & a Half Gamers52 min

two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development

The mobile gaming industry is currently navigating a period of profound structural instability, often described as a market-wide contraction.

  • The mobile gaming market is currently stagnant, with a thesis that it will remain a difficult environment for at least the next 12 to 24 months as publishers struggle to adapt to privacy-driven changes.
  • Traditional User Acquisition (UA) strategies centered on arbitrage and targeting whales are no longer viable, leading to a decline in both total downloads and revenue yields across the US market.
  • Approximately 70% to 80% of mobile revenue generated by social casino, puzzle, strategy, and RPG genres is under significant pressure, making it increasingly difficult to scale new games in these categories.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review
49 min
Two & a Half Gamers49 min

two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review

Eversoul represents a significant entry in the idle RPG genre, blending traditional auto-battling mechanics with high-production JRPG-style exploration, puzzle-solving, and deep character-driven relationship systems.

  • Eversoul generated $15 million in in-app purchase revenue since its January launch, demonstrating the financial viability of narrative-rich, character-focused idle RPGs.
  • The game sustains strong performance with modest daily install volumes of approximately 6,000, proving that high player engagement and monetization can offset lower user acquisition scale.
  • Eversoul’s success is driven by user-centric design choices, including an infinite starter gacha banner and quality-of-life subscription models that foster deep player investment.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements
44 min
Two & a Half Gamers44 min

two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements

Technical stability and strategic ad stack management remain critical pillars for mobile game publishers seeking to optimize revenue.

  • AdMob has removed its restriction limiting publishers to three ad placements per waterfall when using third-party mediation, allowing for greater inventory exposure to Google demand.
  • A significant reporting error within the Unity platform recently caused widespread data discrepancies, forcing many developers to disable placements to mitigate financial risk.
  • Amazon Publisher Services is becoming a high-potential monetization channel, with developers encouraged to pursue direct Transparent Ad Marketplace deals to bypass intermediary margins.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #51 - Live Special @ Gamesforum Barcelona
37 min
Two & a Half Gamers37 min

two & a half gamers session #51 - Live Special @ Gamesforum Barcelona

The mobile gaming industry is currently undergoing a structural shift toward aggressive monetization and rapid capital recovery.

  • Mobile game developers have shifted from one-year payback targets to aggressive 30-to-90-day windows to combat global economic uncertainty and ensure rapid capital recovery.
  • Studios are increasingly prioritizing ad-monetized titles and low-cost user acquisition strategies to maintain financial viability in a competitive market.
  • Transitioning to advanced mediation solutions like AppLovin’s MAX can generate a 6 to 7 percent revenue uplift, provided that ad formats and end-card configurations are meticulously managed.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future
60 min
Two & a Half Gamers60 min

two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future

The Web3 gaming sector is currently undergoing a critical transition from speculative growth to a more disciplined, product-focused development phase.

  • Web3 gaming is currently transitioning from 'play-to-earn' models toward 'play-to-own' and other utility-focused mechanics, as developers seek to enable new functionality rather than simply layering blockchain onto existing game loops.
  • Major industry failures like Terra, FTX, and the Ronin bridge hack were driven by human error and non-blockchain-related mismanagement rather than inherent failures of blockchain technology itself.
  • The influx of venture capital into Web3 gaming remains significant, with recent examples including a $150 million round for Phoenix Games and a $1.5 billion fund from Coinbase founder Brian Armstrong's Haun Ventures.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #49 - How to leverage User Churn Prediction? Why is it important?
45 min
Two & a Half Gamers45 min

two & a half gamers session #49 - How to leverage User Churn Prediction? Why is it important?

User churn prediction serves as a vital data science strategy for maximizing player lifetime value and long-term retention within the mobile gaming industry.

  • User churn prediction models should aim for high accuracy, as relying on generic rules—such as assuming a user is lost after seven days of inactivity—can cause studios to miss high-value whales who exhibit unique engagement patterns.
  • Data science models for churn should be evaluated using the Area Under the Curve (AUC/AUROC) metric rather than simple accuracy to ensure the model effectively distinguishes between at-risk and retained users.
  • After seven days of inactivity, the probability of a mobile game user returning drops below 5%, whereas a two-day inactivity window typically leaves a 25% chance of return.
Two & a Half GamersMay 2024
Cover of two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review
43 min
Two & a Half Gamers43 min

two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review

Frozen City has established a strong market presence as a mobile survival city-builder, achieving significant daily in-app purchase revenue of approximately $130,000.

  • Frozen City generates approximately $130,000 in daily in-app purchase revenue but is under-monetizing its ad inventory, which currently contributes only 15% of total income.
  • Implementing aggressive, user-tailored ad placements—such as resource boosts, time-skipping mechanics, and welcome-back multipliers—could increase monthly revenue by several million dollars.
  • A simple technical update to the ads.txt file represents an immediate, low-effort opportunity to capture a 5–10% uplift in ad revenue.
Two & a Half GamersMay 2024