106 documents
French game publisher and accessory maker. Test Drive, RoboCop: Rogue City, WRC. Also Bigben gaming controllers.
NACON reported first‑half sales of €77.5 million for FY 2022‑23, a 6.2 % increase over the same period in 2021‑22. Quarterly performance showed a strong 25.8 % rise in the first quarter (€42.4 million) followed by a 10.6 % decline in the second quarter (€35.2 million). Game sales dominated revenue, rising 72.3 % to €47.0 million; catalogue (new releases) grew 130 % to €25.4 million, while back‑catalogue sales increased 33 % to €21.6 million. Accessories revenue fell sharply by 34.7 % to €28.6 million, reflecting a high base effect and a global headset market downturn; mobile and audio sales remained flat. Geographically, the decline in accessories was most pronounced in the United States. The company highlighted upcoming releases—WRC Generations, Blood Bowl 3, Chef Life, Clash, and Transport Fever 2 Console Edition—expected to bolster catalogue sales in the second half. Despite a shortfall against forecasted catalogue targets, NACON anticipates year‑end sales and operating income to rise relative to the prior year due to back‑catalogue strength, though it will miss FY 2022‑23 targets of €250 million in sales and €50 million in operating income. Looking ahead to FY 2023‑24, NACON expects growth driven by late‑year releases feeding the back catalogue and a diversified publishing slate. The company maintains confidence in its medium‑term prospects, citing synergies from its 16 studios and a global distribution network of 23 subsidiaries.
NACON SA’s first half of the 2024/25 fiscal year delivered a €77.0 million revenue increase of 13.6 % over the prior year, driven largely by a 16.6 % rise in accessories sales and a 27.1 % jump in back‑catalogue revenue, while new‑game sales slipped 6.6 %. Gross profit climbed to €50.7 million, giving a gross margin of 65.8 %. However, EBITDA fell 3.2 % to €28.3 million and net income dropped 32.4 % to €2.2 million, largely due to higher personnel costs, operating expenses—including advertising and R&D—and a significant impairment charge on the Daedalic studio. Earnings per share fell to €0.02 from €0.04, and the company’s cash balance contracted to €13.8 million after financing outflows and a €16.5 million rights issue. The group’s financial structure remains robust, with no goodwill impairment and total long‑term liabilities of €118.9 million at an average interest rate of 3.0 %. A new medium‑term debt facility of €22 million and the capital increase position the company for a busy second half, featuring multiple game releases and accessory launches. Export sales dominate the revenue mix, accounting for 91 % of total sales; Europe (excluding France) and North America contribute 44.8 % and 45.8 %, respectively. Geographically, the company operates primarily in Europe (excluding France) and North America, with a strong online services and live‑ops component recognized under IFRS 15 as separate obligations. While the debt load remains high, foreign‑exchange gains partially offset financial losses, and no dividend was paid. Overall, NACON’s first‑half performance shows solid revenue growth but earnings pressure from rising costs and impairment charges, positioning the company for a strategic focus on accessory sales and catalogue revenue in the remainder of the fiscal year.