French game publisher and accessory maker. Test Drive, RoboCop: Rogue City, WRC. Also Bigben gaming controllers.
The 2024/25 Universal Registration Document for Nacon, a subsidiary of Bigben Interactive, details the group’s strategic evolution into an integrated developer-publisher and premium hardware specialist. Operating primarily in the "AA" gaming segment—defined by development budgets between €5M and €20M—the company reported stable annual revenue of €167.9 million for the fiscal year ending March 31, 2025. Despite this stability, Nacon transitioned to a net loss of €1.34 million, down from a €17.53 million profit the previous year, driven by higher depreciation costs, title postponements, and compressed EBITDA margins of 35.5%.
The group’s strategy is anchored in a shift toward internal development, managing 56 games in progress with 31 projects handled by its 16 internal studios. This internalization aims to capture 100% of product value and mitigate risks associated with external dependencies. In the accessories division, Nacon maintains a top-three market position for gaming headsets in the U.S. and is expanding its industrial footprint with a new manufacturing site in France. The company leverages a portfolio of over 130 patents and 100 proprietary designs, including the "Hall Effect" Revolution 5 Pro controller and the new Revosim racing ecosystem, to establish technical barriers to entry.
Geographically, Nacon is highly export-oriented, with 89.9% of revenue generated outside France, led by significant growth in North America. While the group faces "high" criticality risks regarding development delays and the underperformance of high-investment titles, it maintains a stable financial outlook supported by €24.2 million in cash and a recent €19 million capital increase. Sustainability is also a growing focus, with the company committing to a 90% reduction in greenhouse gas emissions by 2050 and aligning its governance with European Sustainability Reporting Standards (ESRS). Looking ahead to 2025/26, management anticipates growth driven by a robust release schedule and new hardware for upcoming console platforms.
NACON’s financial results for the fiscal year ending March 31, 2025, reflect a period of transition characterized by stable revenue and strategic postponements. Total sales reached €167.9 million, consistent with the previous year, despite the decision to delay several high-profile games and accessories into the 2025/26 cycle. The Gaming division contributed €97.1 million to this total, while Accessories accounted for €65.2 million. Although gross margin improved to 64.4%, operating income fell sharply to €1.1 million, down from €20.9 million the prior year. This decline was primarily driven by an €8.5 million increase in depreciation and amortization following the release of Test Drive Unlimited, alongside higher interest expenses. Consequently, the company reported a net loss of €1.3 million.
The company maintains a solid balance sheet with €284.4 million in equity and €29.3 million in available cash. Management has opted not to propose a dividend for the 2024/25 period, focusing instead on a robust pipeline of 40 games currently under development with a carrying value of €124.5 million. A significant highlight is the new exclusive licensing agreement with WRC Promoter, securing World Rally Championship rights for PC and consoles from 2027 through 2032.
Looking ahead to the 2025/26 fiscal year, NACON anticipates strong growth in both business activity and operating income. The release schedule is heavily weighted toward the first half of the year, featuring titles such as Robocop: Rogue City – Unfinished Business and Hell is Us, alongside a suite of sports and simulation games. The Accessories division is expected to benefit from the launch of the REVOSIM range and the development of 30 dedicated products for the upcoming Nintendo Switch 2. These initiatives, combined with rigorous financial discipline, underpin a positive outlook for the coming year.
NACON reports consolidated sales of €167.9 million for the 2024/25 financial year ending March 31, 2025, representing a marginal increase of 0.1% compared to the previous year. While the company faced a 3.8% decline in gaming revenue due to a limited release schedule in the fourth quarter, this was offset by a 4.1% increase in accessories sales and a robust performance in back-catalogue titles. Back-catalogue sales grew by 31.2% over the full year to reach €58.6 million, demonstrating the sustained value of the company’s existing intellectual property.
The financial results reflect a transitional period marked by the strategic postponement of several key games and hardware products into the 2025/26 fiscal year. Consequently, while annual sales remained stable, operating income is expected to be lower than the previous year, though it remains slightly positive. The fourth quarter specifically saw a 7.1% decline in sales, attributed to the lack of major new releases compared to the prior year’s success with high-performing titles like Robocop: Rogue City.
Looking ahead, the company forecasts sharp business growth for the 2025/26 financial year, driven by a significantly busier release schedule featuring over ten games across sports, racing, adventure, and simulation genres. The accessories segment is also expected to expand following the launch of new Xbox controllers, premium racing peripherals, and a dedicated range for the upcoming Nintendo Switch 2. To support this growth and mitigate supply chain risks, the company is diversifying its manufacturing, utilizing facilities in Vietnam and preparing a new controller production site in France scheduled to open in late 2025.
NACON reported consolidated sales of €52.9 million for the third quarter of the 2024/25 financial year, representing a 10.3% decrease compared to the same period last year. Despite this quarterly dip, total sales for the first nine months reached €129.9 million, a 2.5% increase over the previous year. The performance reflects a divergence between the gaming and accessories segments, with gaming revenue falling 23.7% to €25.4 million due to a lack of major new releases compared to the prior year’s success of RoboCop: Rogue City. However, back-catalogue sales grew by 24.5% to €15.6 million, validating the long-term value of the existing portfolio.
The accessories division grew by 5.3% to €25.2 million, driven by strong demand for RIG headsets and Revolution 5 Pro controllers in the United States and Australia. This growth occurred despite the postponement of several key products, including the Cobra seat and the Xbox Revolution X Unlimited controller, into 2025. To enhance supply chain efficiency and internalize value, the company announced plans for a new accessory production plant in France, expected to be operational later in 2025.
Looking ahead, the company expects a slight increase in full-year sales but anticipates a potential decrease in operating income due to product delays. The outlook for the 2025/26 financial year remains optimistic, supported by a busy release schedule of approximately ten new games and the anticipated launch of the Nintendo Switch 2. NACON plans to capitalize on this new hardware with a dedicated range of compatible games and accessories, forecasting strong growth for the first half of the upcoming fiscal year.
Nacon, a prominent player in the video game and accessories market, executed a series of share buyback operations throughout January 2025 as part of a program originally initiated in March 2020. These transactions reflect the company's ongoing management of its equity and liquidity under the regulatory framework established by the Autorité des Marchés Financiers. The data indicates a net increase in treasury shares over the monthly period, starting from a baseline of 81,468 shares held at the end of December 2024.
During the month of January, the issuer acquired 86,812 shares while divesting 35,353 shares. No shares were cancelled or transferred in relation to employee stock options or debt securities during this specific timeframe. Furthermore, the company reported no buyback transactions involving individuals or entities holding more than 10% of the share capital, nor any transactions involving company directors. These activities resulted in a total direct and indirect self-holding position of 132,927 shares by the end of the reporting period.
The total volume of treasury shares held represents approximately 0.12% of the company's overall share capital. This level of self-detention suggests a strategy focused on market liquidity and modest capital management rather than large-scale equity restructuring. The reporting follows standard transparency requirements for issuers listed on French regulated markets, providing a snapshot of the company's financial maneuvers within the gaming industry segment for the start of the 2025 fiscal year.
Nacon, a prominent French video game publisher and hardware manufacturer, executed a series of share buyback operations throughout November 2024 as part of a long-standing program initiated in March 2020. These transactions, reported in compliance with French financial market regulations, reflect the company's ongoing management of its own equity. At the conclusion of the reporting period, the issuer held a total of 126,544 treasury shares, representing approximately 0.12% of its total share capital.
The monthly activity was characterized by a high volume of both acquisitions and disposals, indicating active liquidity management. Specifically, the company purchased 64,247 shares and sold 48,691 shares during the month. This resulted in a net increase in treasury holdings compared to the balance of 110,988 shares recorded at the end of October 2024. No shares were cancelled or transferred for employee stock option exercises or debt conversions during this timeframe, and no transactions were conducted with major shareholders holding more than 10% of the capital or with company directors.
The scope of this financial activity is limited to the French equity market where Nacon is listed. The data provides a transparent view of the company's market interventions, which are typically used to provide liquidity to the stock or to fulfill future obligations related to share-based compensation. By maintaining a relatively small percentage of self-held capital, the company ensures it meets regulatory requirements while managing its market presence. These figures underscore a period of active trading for the issuer's securities without significant structural changes to its capital allocation or ownership distribution.
Nacon’s financial results for the first half of the 2024/25 fiscal year, covering the six-month period ending September 30, 2024, reveal a period of revenue growth alongside a slight contraction in profitability. Total sales reached €77.0 million, representing a 13.6% increase compared to the previous year. This growth was driven by a 10.7% rise in gaming sales and a robust 16.6% increase in the accessories segment. Gross profit margins improved to 65.8%, primarily due to optimized purchasing strategies within the accessories division.
Despite the rise in revenue, EBITDA fell by 3.2% to €28.3 million, and operating income declined by 12.9% to €3.2 million. These decreases are attributed to a high comparative base in the prior year, which had been bolstered by non-recurring income from the release of earn-out provisions. Net income for the period settled at €2.2 million. The company’s balance sheet was strengthened by an €18.6 million capital increase in July 2024, bringing total equity to €288.3 million, though net debt rose to €101.5 million as cash positions decreased to €17.4 million.
The outlook for the remainder of the fiscal year remains optimistic, supported by a pipeline of 45 games currently under development. Growth is expected to be driven by the release of major titles such as Test Drive Unlimited: Solar Crown and MXGP, alongside new premium hardware including the REVOSIM steering wheel and Xbox Revolution X Unlimited controller. Management anticipates that higher volumes from year-end sales and new product launches will result in overall growth for both sales and operating income for the full 2024/25 financial year.
Nacon achieved significant financial momentum during the second quarter of the 2024/25 fiscal year, reporting consolidated sales of €44.7 million. This represents a 38.5% increase compared to the same period in the previous year. For the full first half of the year, spanning April to September 2024, total sales reached €77.0 million, a 13.6% year-over-year improvement. This growth was primarily driven by a surge in the gaming division, which saw a 65.4% increase in quarterly revenue, bolstered by both new releases and a robust back catalogue.
The publishing segment benefited from the launch of Test Drive Unlimited: Solar Crown, which ranked among the top five best-selling games in its distribution territories despite initial server stability issues. Additionally, the PC release of Ravenswatch met with a positive reception, building a community of over 600,000 active players. The back catalogue grew by 38.8%, sustained by the continued performance of titles like Robocop: Rogue City and Taxi Life. Meanwhile, the accessories division maintained steady growth of 8.7% for the quarter, led by strong demand for premium controllers and headsets in the United States and Australian markets.
Looking ahead to the remainder of the 2024/25 fiscal year, the outlook remains positive with a busy release schedule across sport, racing, adventure, and simulation genres. New hardware launches, including racing peripherals and Xbox-compatible controllers, are expected to further diversify revenue streams. Based on these results, the company has confirmed its full-year growth targets and anticipates a continued increase in operating income, supported by its integrated model of game publishing and peripheral design.
NACON achieved a consolidated revenue of €77.0 million for the first half of the 2024/25 fiscal year ending September 30, 2024, representing a 13.6% year-on-year increase. This growth was primarily fueled by a 27.1% surge in back-catalogue sales and a 16.6% rise in the accessories division, which now accounts for 38% of total revenue. Despite the top-line expansion, net income fell 32.4% to €2.2 million, and EBITDA dipped slightly to €28.3 million. These declines were attributed to higher operating expenses, asset impairments at Daedalic studio, and the absence of non-recurring income present in the previous period.
The financial structure was significantly bolstered by a €19.0 million rights issue and a reduction in debt owed to parent company Bigben Interactive. While the group ended the period with a net cash decrease of €10.8 million, total equity rose to €288.3 million. Intangible assets, largely comprised of game development costs, reached €239.4 million, reflecting a strategic shift toward a five-year diminishing balance amortization method to account for the extended digital lifespans of modern titles. Export markets remain the primary revenue driver, contributing 86.9% of total sales, though the company faces ongoing exchange-rate risks due to USD-denominated accessory procurement.
Management maintains a positive outlook for the remainder of the fiscal year, anticipating further growth in operating income. This optimism is supported by a robust release schedule across four specialist gaming genres and the introduction of premium racing and Xbox-compatible peripherals. Recent corporate milestones, including the final earn-out payment for Big Ant Studios and the resolution of a significant intellectual property dispute with a Canadian publisher, position the company to focus on its core operational segment, NACON Gaming, throughout the second half of the year.
Nacon reported consolidated sales of €32.3 million for the first quarter of the 2024/25 financial year, covering the period from April to June 2024. This represents a 9.0% decrease compared to the same period in the previous year, primarily driven by a high base of comparison in the gaming segment. While overall gaming sales fell 27.1% to €17.8 million due to a lighter release schedule for new titles, the company saw significant growth in other areas. Back-catalogue sales rose 17.9% to €14.0 million, bolstered by the continued performance of titles like Robocop: Rogue City, while the accessories division grew 27.5% to €13.3 million, fueled by strong demand for premium controllers and headsets in the United States and Australia.
The strategic outlook remains optimistic as the company expects to resume growth in the second quarter. This confidence is supported by a robust release pipeline featuring approximately 15 games for the full year, including high-profile titles such as Test Drive Unlimited: Solar Crown, which has already set internal records for pre-orders. Additionally, the accessories segment is expected to benefit from the launch of the new REVOSIM brand, positioning the company as a comprehensive provider of both software and hardware for the motor racing market.
Despite the initial quarterly dip in revenue, management has confirmed its full-year targets for growth and increased operating income. The company’s financial position was further strengthened by a successful capital increase in July 2024, providing additional resources to develop its gaming pipeline. With 16 development studios and a distribution network spanning 100 countries, the group aims to leverage synergies between its AA publishing activities and its premium peripheral business to maintain its competitive advantage in the global video game market.
Nacon, a prominent player in the video game publishing and peripheral industry, executed a series of share buyback transactions throughout July 2024 as part of a long-standing program initiated in March 2020. These activities were conducted in accordance with French financial market regulations and reported via the standard AMF framework. The primary objective of these transactions is the management of the company’s own equity, a common practice for stabilizing share price or fulfilling obligations related to employee share schemes and debt instruments.
The data indicates a high level of liquidity management during the period, with the company purchasing 50,668 shares while simultaneously selling 56,217 shares. This net reduction in treasury holdings resulted in a closing balance of 71,083 shares by the end of July, down from the 76,632 shares held at the end of June. Consequently, the total direct and indirect self-held capital represented a marginal 0.07% of the company’s total share capital.
The scope of the reporting is limited to the issuer's activities on the French market during the single month of July 2024. Notably, there were no share transfers related to the exercise of employee options or debt conversions, nor were any shares cancelled during this timeframe. Furthermore, the company reported zero transactions involving individuals or entities holding more than 10% of the capital or members of the executive leadership team. This suggests that the monthly activity was focused on routine market liquidity rather than significant structural changes to ownership or capital reduction.
The 2023/24 Universal Registration Document for Nacon outlines the company’s strategic evolution into a leading "pure player" in the global video game and premium accessories markets. Established as a standalone entity from Bigben Interactive in 2019, Nacon operates a vertically integrated model as a developer, publisher, and accessory designer. The company specifically targets the "AA" gaming segment—niche titles with budgets between €1 million and €20 million—focusing on the Racing, Sport, Simulation, and Adventure genres.
Financially, the fiscal year ending March 31, 2024, saw revenue grow to €167.7 million, driven by an 11.5% increase in video game sales and a record EBITDA of €70.9 million. While the company faced non-recurring charges from the commercial underperformance of The Lord of the Rings: Gollum, it maintained a strong balance sheet with €24.6 million in available cash. A significant shift in operations is evident as Nacon moves toward in-house production; 16 internal studios now develop 80% of its titles, reducing reliance on third-party developers. The accessories division remains a core pillar, supported by over 130 patents and high-level licensing partnerships with Sony and Microsoft.
The geographic scope is global, with 89.1% of sales derived from export markets and a workforce of 1,113 employees spread across studios in France, Australia, Canada, and Europe. Looking ahead to 2024/25, the strategy emphasizes "Live Ops" to extend game lifespans and the launch of the "Revosim" brand to capture the growing simulation racing market. Risk management remains focused on mitigating product delays and supply chain volatility, while a voluntary CSR strategy targets a 30% reduction in carbon emissions by 2030. Parent company Bigben Interactive retains a 60.23% stake, ensuring stability as Nacon pursues its goal of becoming a global leader in the AA segment.