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Game Developers Conference

Media13 reports · 1,708 videos · 28 articles

Game Developers Conference (GDC, now the GDC Festival of Gaming) is the professional event for the games industry. It publishes recorded talks and interviews, annual industry survey reports such as the State of the Game Industry, and news articles.

Documents

Cover of Better Development Through Science: How Aliens, Odysseus, and Toyota Can Help Improve Production
51 min
Game Developers Conference51 min

Better Development Through Science: How Aliens, Odysseus, and Toyota Can Help Improve Production

Game development production can be significantly improved by applying operational science principles traditionally reserved for supply chain management and manufacturing.

  • Game development should be treated as a measurable, repeatable process rather than an unpredictable creative endeavor to reduce systemic inefficiencies and crunch.
  • Studios should apply Little’s Law—which relates inventory, throughput, and flow time—to mathematically identify and resolve critical production bottlenecks.
  • Maintaining 100% staff utilization is counterproductive because it creates artificial bottlenecks and masks underlying process flaws; teams should instead focus on managing work-in-progress.
Game Developers ConferenceSep 2019
Cover of Math for Game Programmers: Harmonic Functions and Mean-Value
31 min
Game Developers Conference31 min

Math for Game Programmers: Harmonic Functions and Mean-Value

Harmonic functions and mean-value coordinates serve as essential mathematical frameworks for procedural geometry and mesh manipulation within modern game development.

  • Harmonic functions satisfying the Laplace equation enable smooth, natural transitions across triangle meshes by defining scalar values based on controlled boundary points.
  • Cotangent-weighted discrete Laplacians allow developers to model complex surface behaviors using sparse matrix systems, avoiding the high computational cost of topological calculations.
  • Integrating Lagrange multipliers into least-squares solvers allows for the enforcement of specific boundary constraints, facilitating intuitive interpolation across arbitrary mesh geometries.
Game Developers ConferenceSep 2019
Cover of Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2
59 min
Game Developers Conference59 min

Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2

The evolution of game design increasingly favors narrative depth over traditional player agency, particularly when exploring complex societal issues.

  • Limiting player agency in narrative-driven games like Eliza can increase emotional resonance by avoiding the reductive outcomes often found in procedural simulations.
  • Transitioning from AAA environments to independent development allows creators the necessary latitude to integrate human-centric storytelling into systems-based frameworks.
  • Modern game design is shifting toward sustainable work-life balance and the exploration of complex societal themes, including artificial intelligence, mental health, and corporate ethics.
Game Developers ConferenceSep 2019
Cover of Producer Bootcamp: High Performance Producers
60 min
Game Developers Conference60 min

Producer Bootcamp: High Performance Producers

High-performance game production requires a fundamental shift from traditional command-and-control management toward a leadership model centered on trust, self-awareness, and proactive decision-making.

  • High-performance producers must transition from command-and-control management to a force-multiplier model that prioritizes team momentum, trust, and self-sufficiency.
  • The OODA loop (Observe, Orient, Decide, Act) provides the necessary framework for producers to filter operational noise, mitigate normalcy bias, and resolve team inaction.
  • Producers should implement frequent, actionable mid-mortems and cross-training initiatives to improve situational awareness and deepen their understanding of technical and creative roles.
Game Developers ConferenceSep 2019
Cover of GDC plays GreedFall with Spiders
60 min
Game Developers Conference60 min

GDC plays GreedFall with Spiders

GreedFall represents a strategic evolution for the studio Spiders, which leveraged a three-year development cycle to refine its role-playing game formula.

  • Spiders extended the development cycle of GreedFall by one year, moving from a planned two-year schedule to three years to focus on iterative improvements and level design refinement.
  • The studio utilized a proprietary engine, the Silk Engine, which allowed for the development of a custom quest-branching system and provided greater control over project-specific updates compared to using third-party middleware.
  • To improve player engagement during loading screens, the developers implemented an interactive menu system that allows players to manage inventory, companions, and side quests while the game assets load.
Game Developers ConferenceSep 2019
Cover of S***'s on Fire! A Cautionary Tale in Community Crisis Management
24 min
Game Developers Conference24 min

S***'s on Fire! A Cautionary Tale in Community Crisis Management

Effective community management during a product crisis requires a balance of professional transparency and rigorous personal self-care.

  • Effective crisis management requires balancing professional transparency with rigorous personal self-care to prevent burnout and mental health decline.
  • Community managers should systematically categorize player feedback to isolate specific friction points and provide honest, template-driven updates on development progress.
  • Turning negative interactions into constructive dialogue by acknowledging valid frustrations is essential for fostering long-term player trust, even during severe technical failures like those seen in the 2015 launch of Wander.
Game Developers ConferenceSep 2019
Cover of Great game production tips with Grant Shonkwiler - GDC Podcast Ep. 1
51 min
Game Developers Conference51 min

Great game production tips with Grant Shonkwiler - GDC Podcast Ep. 1

Effective game production centers on a servant-leader philosophy that prioritizes team health, clear communication, and cross-disciplinary empathy.

  • Effective game production relies on a servant-leader philosophy that prioritizes team health and cross-disciplinary empathy over rigid adherence to dogmatic frameworks like Scrum.
  • Producers should act as a bridge between art, design, and programming to ensure that technical implementation remains aligned with the project's creative vision.
  • To prevent systemic overwork and burnout, producers must focus on realistic project scoping and proactive skill development rather than enforcing overly strict rules.
Game Developers ConferenceSep 2019
Cover of A Cruel Fate: Emergent Tragedies in The Shrouded Isle
33 min
Game Developers Conference33 min

A Cruel Fate: Emergent Tragedies in The Shrouded Isle

The Shrouded Isle redefines dystopian game design by replacing conventional resource management with a focus on psychological variables and character-driven interactions.

  • The Shrouded Isle shifts resource management from traditional technological progression to psychological variables, focusing on maintaining faith and political loyalty.
  • The game forces players into a Machiavellian framework where regime survival requires the sacrifice of individual villagers, creating emergent tragedies through unpredictable human variables.
  • Information progression is a core mechanic that limits player knowledge, forcing a transition from optimization-based gameplay to a survivalist strategy centered on calculated power maintenance.
Game Developers ConferenceSep 2019
Cover of Tetris World Championship: Building Explosive Esports on 8-bit Nintendo
59 min
Game Developers Conference59 min

Tetris World Championship: Building Explosive Esports on 8-bit Nintendo

The Classic Tetris World Championship has successfully transformed the 1989 Nintendo Entertainment System version of Tetris into a premier, high-stakes esport.

  • The Classic Tetris World Championship successfully transformed the 1989 Nintendo Entertainment System version of Tetris into a professional esport by creating a standardized ruleset for original hardware and CRT monitors.
  • The competitive ecosystem relies on modern broadcast technology, including real-time statistical overlays and multi-angle camera feeds, to turn a game without native competitive modes into a high-stakes spectator experience.
  • Strategic partnerships with established entities like the Portland Retro Gaming Expo provided the logistical stability required to scale the event from a niche gathering to a global phenomenon.
Game Developers ConferenceSep 2019
Cover of Deterministic vs. Replicated AI: Building the Battlefield of For Honor
60 min
Game Developers Conference60 min

Deterministic vs. Replicated AI: Building the Battlefield of For Honor

The architecture of For Honor relies on a deterministic, input-driven simulation model designed to facilitate high-fidelity, skill-based melee combat.

  • For Honor utilizes a distributed peer-to-peer deterministic simulation where only player and AI inputs are transmitted across the network, ensuring all clients reach the same game state without synchronizing complex object properties.
  • The game architecture treats AI and human players identically, using a shared 'Katana' state machine tool that allows designers to define character states, movement, defenses, and branching conditions without hard-coding logic.
  • To manage large-scale battles with up to 200 actors, the team replaced complex, costly platoon-merging logic with simple flocking rules to handle movement and target acquisition efficiently.
Game Developers ConferenceSep 2019
Cover of Creating the Musical Identity and Style of Your Game
30 min
Game Developers Conference30 min

Creating the Musical Identity and Style of Your Game

The musical identity of a game serves as a critical branding tool, capable of defining a project’s genre, emotional depth, and lasting impact on players.

  • A game's musical identity functions as a core branding tool that elevates the project from a product to a memorable experience by defining its genre and emotional depth.
  • Effective collaboration requires developers to provide a clear 'gestalt' of the game, utilizing visual references, character designs, and thematic goals to guide the composer.
  • Using metaphors and reference tracks from other media helps bridge the gap between abstract emotional goals and concrete musical execution.
Game Developers ConferenceSep 2019
Cover of Improving the Culture of Critique: Communicating Across Disciplines
63 min
Game Developers Conference63 min

Improving the Culture of Critique: Communicating Across Disciplines

Effective cross-disciplinary communication serves as the cornerstone of high-quality game development, directly influencing team morale, operational efficiency, and creative output.

  • Shift the focus of critique from subjective personal opinion to objective, analytical assessments of how specific components function within the broader project goals.
  • Implement structured feedback frameworks—consisting of objective description, subjective reaction, and goal-oriented analysis—to replace vague, ego-driven commentary.
  • Utilize empathy as a professional tool by actively considering the specific departmental pressures and operational goals of colleagues in different disciplines.
Game Developers ConferenceSep 2019