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Canadian Game Studies Association

Organization39 reports · 24 articles

63 reports, presentations and talks by Canadian Game Studies Association in the Game Industry Library, the newest “Dear Videogames: Letter Writing and the Dear Ada Project” (2014).

Documents

Cover of Dear Videogames: Letter Writing and the Dear Ada Project
Article

Dear Videogames: Letter Writing and the Dear Ada Project

The Dear Ada project serves as a feminist intervention within the videogame industry, utilizing the traditional epistolary form to provide a platform for marginalized voices to discuss gendered experiences in gaming.

  • The Dear Ada project functions as a feminist intervention that uses the epistolary form to provide a platform for marginalized voices to document gendered experiences and systemic challenges within the male-dominated videogame industry.
  • Analysis of submitted letters reveals that participants frequently discover and develop their feminist perspectives through direct engagement with game systems and industry culture.
  • The initiative shifts the industry discourse from a competitive, zero-sum design mentality toward a model rooted in the ethics of care, emotional labor, and collaborative engagement.
Canadian Game Studies AssociationNov 2014
Cover of "Unless she had implants, she must be Chinese": A feminist analysis of players' responses to representations of Chinese and Japanese female video game characters
Article

"Unless she had implants, she must be Chinese": A feminist analysis of players' responses to representations of Chinese and Japanese female video game characters

Video game character design often relies on reductive intersections of race and gender, frequently prioritizing hypersexualized aesthetics over nuanced identity.

Canadian Game Studies AssociationNov 2014
Cover of Video Games as Feminist Pedagogy
Article

Video Games as Feminist Pedagogy

Video games function as potent, underutilized instruments for feminist pedagogy by leveraging systemic interactivity to translate abstract social theories into tangible, lived experiences.

Canadian Game Studies AssociationNov 2014
Cover of The Programmer as Player: Uncovering Latent Forms of Digital Play Using Structuration and Actor-Network Theory
Whitepaper22 pages

The Programmer as Player: Uncovering Latent Forms of Digital Play Using Structuration and Actor-Network Theory

The historical and modern boundaries between game programmers and players are artificial, masking a persistent hybrid identity that has shaped digital culture since the inception of computing.

Canadian Game Studies AssociationApr 2014
Cover of Campus Mysteries: Serious Walking Around
Article

Campus Mysteries: Serious Walking Around

The Campus Mysteries project investigates the efficacy of locative learning by deploying an Augmented Reality Serious Game platform known as fAR-Play.

Canadian Game Studies AssociationApr 2014
Cover of The Montreal Indie Game Development Scene: Before Ubisoft
Article

The Montreal Indie Game Development Scene: Before Ubisoft

This analysis challenges the common perception that Ubisoft’s 1997 arrival served as the singular catalyst for the Montreal game development industry.

Canadian Game Studies AssociationDec 2012
Cover of The 'Console Ship is Sinking' and What This Means for Indies
Article

The 'Console Ship is Sinking' and What This Means for Indies

The console game industry is currently characterized by an unsustainable economic model that prioritizes risk management and publisher control over developer autonomy.

Canadian Game Studies AssociationDec 2012
Cover of Independent Game Development as Craft
Article

Independent Game Development as Craft

Independent game development functions as a vital craft-based practice that challenges the exclusionary, male-dominated norms inherent in the mainstream gaming industry.

Canadian Game Studies AssociationDec 2012
Cover of The Toronto Indies: Some Assemblage Required
Whitepaper14 pages

The Toronto Indies: Some Assemblage Required

Independent game production in Toronto functions as a complex, contingent network rather than a byproduct of monolithic global capital.

Canadian Game Studies AssociationDec 2012
Cover of Indie Sports Games: Performance and Performativity
Whitepaper17 pages

Indie Sports Games: Performance and Performativity

Competitive, sports-themed indie games are fostering distinct cultures of performance, spectatorship, and group identity that challenge traditional definitions of both sport and gaming.

Canadian Game Studies AssociationDec 2012
Cover of An Art World for Artgames
Article

An Art World for Artgames

The emergence of artgames as a distinct category within the independent gaming sector represents a deliberate effort to secure cultural legitimacy for digital media.

Canadian Game Studies AssociationDec 2012
Cover of Intervention for Inclusivity: Gender Politics and Indie Game Development
Article

Intervention for Inclusivity: Gender Politics and Indie Game Development

The indie game development sector frequently positions itself as a progressive, anti-corporate alternative to mainstream industry practices, yet it remains characterized by significant homogeneity and entrenched exclusionary power structures.

Canadian Game Studies AssociationDec 2012