Skip to main content

Mobile reports and market data

3,910 documents·156 writers·21,905 charts and tables

Documents

Cover of 🚨📢BREAKING NEWS: Clash Royale Drama, Layoffs, Applovin Q4, Unity Reshuffle 🤯
11 min
Two & a Half Gamers11 min

🚨📢BREAKING NEWS: Clash Royale Drama, Layoffs, Applovin Q4, Unity Reshuffle 🤯

The current state of the gaming industry is defined by a sharp divergence between companies undergoing painful structural restructuring and those achieving significant growth through product-market clarity.

  • AppLovin reported a 70% year-over-year revenue increase to approximately $5.5 billion, highlighting a stark contrast to the 30% stock decline and leadership reshuffle currently impacting Unity.
  • Nexon achieved a 6.5% revenue increase to $3.1 billion, driven by the strong performance of titles like ARK Raiders.
  • Supercell’s recent Clash Royale revenue spike was temporary, with data indicating that performance has already regressed to previous baselines despite influencer-led marketing efforts.
Two & a Half GamersFeb 2026
Cover of Supercell, Epic, Unity, Budge, Roblox, DICE, data, jobs and more
19 min
Mobilegamer.biz19 min

Supercell, Epic, Unity, Budge, Roblox, DICE, data, jobs and more

The mobile games industry is currently characterized by a cautious, optimization-focused environment, according to recent financial disclosures and industry sentiment.

  • Supercell reported $1 billion in EBITDA for 2025 despite a 4% year-over-year revenue decline, with CEO Ilkka Paananen criticizing the industry for 'coasting' and failing to innovate.
  • Supercell is increasing its headcount by 30% and doubling investment in new game development, while tripling the size of its AI innovation lab to address internal failures in fostering startup-like environments.
  • Bernard Kim has returned to Unity, following the departure of key executives and reports of persistent culture clashes and bullying allegations stemming from the $4.4 billion IronSource merger.
Mobilegamer.bizFeb 2026
Cover of TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs
65 min
Deconstructor of Fun65 min

TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs

The global gaming industry is currently defined by a stark consolidation of market share, where established live-service titles dominate revenue and monthly active users across PC and console platforms.

  • Supercell’s Squad Busters failed to achieve long-term viability despite reaching 75 million downloads and receiving a $100 million marketing investment.
  • Supercell is restructuring into a startup-like model with tighter budgets and profit-sharing to address internal complacency and move away from a reliance on high-spend user acquisition.
  • Roblox is struggling with low unit economics and market saturation due to a user base primarily under the age of 18, prompting a strategic pivot toward older, higher-income demographics.
Deconstructor of FunFeb 2026
Cover of Dragon traveler Review: The Waifu IDLE RPG doing $500k/day
35 min
Two & a Half Gamers35 min

Dragon traveler Review: The Waifu IDLE RPG doing $500k/day

Dragon Traveler has emerged as a dominant force in the mobile idle RPG sector, achieving consistent daily revenues between $300,000 and $500,000.

  • Dragon Traveler generates $300,000 to $500,000 in daily revenue by targeting the global idle RPG market with high-fidelity anime aesthetics.
  • The developer maintains a massive advertising footprint by deploying over 6,500 distinct creative assets across platforms including Facebook and Google.
  • User acquisition strategies utilize anime tropes and cosplayer imagery, specifically curated and censored to meet Western platform compliance standards while retaining broad appeal.
Two & a Half GamersFeb 2026
Cover of 🎮 ARKNIGHTS: ENDFIELD - Gacha meets factory automation
23 min
Two & a Half Gamers23 min

🎮 ARKNIGHTS: ENDFIELD - Gacha meets factory automation

Arknights: Endfield represents a high-budget, cross-platform action RPG that integrates complex factory automation mechanics—inspired by titles like Factorio and Satisfactory—into a traditional anime-style gacha framework.

  • Arknights: Endfield generated approximately $22 million in mobile revenue during its first 15 days following its January 20 release.
  • The game differentiates itself by integrating complex factory automation mechanics, similar to Factorio and Satisfactory, as a core requirement for crafting gear and progression items.
  • Revenue is currently heavily concentrated in Asian markets, with China and Japan serving as the primary drivers of the game's financial performance.
Two & a Half GamersFeb 2026
Cover of Ad Creative Testing for Mobile Marketers (Meta, TikTok, Unity, Applovin, Google)
31 min
Tenjin31 min

Ad Creative Testing for Mobile Marketers (Meta, TikTok, Unity, Applovin, Google)

Mobile marketing success hinges on a high-velocity, iterative approach to creative testing that prioritizes authentic engagement over high-production value.

  • Creative performance is platform-specific: Facebook requires a strong hook and gameplay focus, whereas AppLovin prioritizes a clear call-to-action at the end of the video, as users are more likely to watch the full duration.
  • For high-volume testing (hundreds to thousands of creatives), use Value Optimization (VO) campaigns on Facebook, which allow for up to 50 creatives per ad set and simulate business-as-usual performance.
  • Small-scale studios producing only 1–3 creatives per week should bypass dedicated testing campaigns and integrate new assets directly into their primary business-as-usual campaigns to maximize budget efficiency.
TenjinFeb 2026
Cover of Session: D2C Best Practices: What Mobile Apps Can Learn From Gaming - Chip Thurston, FastSpring.
19 min
PocketGamer.biz19 min

Session: D2C Best Practices: What Mobile Apps Can Learn From Gaming - Chip Thurston, FastSpring.

Direct-to-consumer (D2C) strategies, often referred to as app-to-web monetization, have become a critical component of the mobile gaming industry.

  • A survey of over 100 key decision-makers in the North American and European mobile gaming industries revealed that 98% are either currently pursuing or actively planning a direct-to-consumer (D2C) web store strategy.
  • Multiplatform distribution is a necessary investment for modern mobile apps, as it reduces dependency on gatekeepers like Apple and Google while providing a healthy, diversified revenue stream.
  • To maximize conversion, developers must minimize friction in the user journey between the app and the web store, ensuring that purchased items are delivered immediately to the user's account.
PocketGamer.bizFeb 2026
Cover of How Developers Actually Reach Players in 2026 | Chirag Ambwani Interview
14 min
PocketGamer.biz14 min

How Developers Actually Reach Players in 2026 | Chirag Ambwani Interview

The mobile gaming industry remains robust, with global revenue exceeding $90 billion when accounting for web store transactions, marking a significant post-pandemic recovery.

  • Mobile gaming revenue remains robust, exceeding $90 billion when accounting for Apple, Google, and web store revenue, marking its strongest performance since the pandemic.
  • Asia-based publishers, particularly from China, now account for more than 50% of top-grossing mobile games in Western markets.
  • Blended monetization—combining in-app purchases, subscriptions, and rewarded advertising—is now the standard strategy to capture value from the 90% of users who do not make traditional in-app purchases.
PocketGamer.bizFeb 2026
Cover of Speed Panel: New Revenue Pipeline: How To Effectively Monetise HTML5 Games.
19 min
PocketGamer.biz19 min

Speed Panel: New Revenue Pipeline: How To Effectively Monetise HTML5 Games.

The panel discussion at Pocket Gamer Connects London 2026 explores the evolving monetization landscape for HTML5 games, emphasizing the transition from purely ad-supported models to more sophisticated, multi-layered revenue strategies.

  • HTML5 games are evolving beyond simple ad-supported models to include sophisticated, multi-layered revenue strategies like in-app purchases (IAP).
  • Developers can expect web versions of successful mobile titles to generate approximately 10% of their total revenue, with further growth potential as distribution channels expand.
  • The web platform offers a strategic advantage by allowing developers to reach new audiences while reclaiming revenue shares typically lost to mobile platform fees.
PocketGamer.bizFeb 2026
Cover of Session: Reddit Has Games: Build, Distribute, And Monetize On A Global Platform - Edgar Neto, Reddit
19 min
PocketGamer.biz19 min

Session: Reddit Has Games: Build, Distribute, And Monetize On A Global Platform - Edgar Neto, Reddit

Reddit has introduced a dedicated HTML5 gaming platform, known as Devit, designed to integrate interactive experiences directly into the Reddit user interface.

  • Reddit's developer platform, Devit, enables the creation, hosting, and distribution of HTML5 games directly within the Reddit feed, community drawers, and dedicated gaming feeds.
  • Successful games on Reddit frequently leverage user-generated content (UGC) and level editors, which can drive viral growth by allowing communities to create and share their own challenges.
  • Daily puzzle and arcade-style games are currently the most effective formats on the platform, as they encourage high user retention and repeat daily visits.
PocketGamer.bizFeb 2026
Cover of Curated Panel: When is a Game a Gamble? Loot boxes, Virtual Economics and Regulatory Creep.
41 min
PocketGamer.biz41 min

Curated Panel: When is a Game a Gamble? Loot boxes, Virtual Economics and Regulatory Creep.

The classification of loot boxes and virtual items as gambling hinges on the presence of a stake, an element of chance, and a prize with tangible real-world value.

  • Loot boxes are legally classified as gambling only when they involve a stake, chance, and a prize with tangible real-world value; most social games avoid this classification by restricting winnings to internal environments.
  • Preventing the development of secondary markets—where virtual items are exchanged for real-world currency—is essential to avoid legal reclassification as gambling.
  • The European Union is intensifying regulatory pressure through the Digital Fairness Act and Consumer Protection Cooperation principles, which mandate that virtual transactions meet the transparency standards of real-world commerce.
PocketGamer.bizFeb 2026
Cover of Session: Finding Signal In The Noise: What 2025 Gaming Trends Reveal About Measurement - C. Agaoglu.
20 min
PocketGamer.biz20 min

Session: Finding Signal In The Noise: What 2025 Gaming Trends Reveal About Measurement - C. Agaoglu.

The gaming industry is currently navigating a complex measurement landscape characterized by fragmented data, privacy-centric regulations, and a shift from volume-based acquisition to value-based growth.

  • Gaming companies must transition to a margin-to-bid framework that balances predictive lifetime value (LTV) with payback speed to combat rising acquisition costs.
  • North American CPI increased by 17% year-over-year in 2024, forcing a shift from volume-based acquisition to value-based growth strategies.
  • The median number of ad network partners per app increased from 5.7 in 2023 to 6.2 in 2024, with hybrid-casual titles frequently managing over a dozen partners.
PocketGamer.bizFeb 2026

Writers

Related topics