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Cover of The Finnish Game Industry Is in Trouble — Here’s Why No One’s Talking About It
18 min
Deconstructor of Fun18 min

The Finnish Game Industry Is in Trouble — Here’s Why No One’s Talking About It

The Finnish game industry is currently facing a period of significant instability, characterized by a decline in venture capital funding, a stagnation in new studio formation, and the closure of established developers.

  • The Finnish game industry is experiencing systemic instability marked by a decline in venture capital, a stagnation in new studio formation, and the closure of established developers.
  • High-budget transmedia projects, such as animated series based on mobile IP, are increasingly viewed as costly distractions that fail to generate reliable revenue or drive significant in-game spending.
  • Industry analysts argue that resources currently diverted to transmedia expansions should be redirected toward improving live operations, production quality, and management to ensure business sustainability.
Deconstructor of FunMay 2025
Cover of FY2025.3 4Q Financial Results Presentation: Round One Corporation
Presentation32 pages

FY2025.3 4Q Financial Results Presentation: Round One Corporation

Round One Corporation achieved robust financial growth in fiscal year 2025, recording total sales of ¥177.05 billion and an operating profit of ¥27.00 billion, representing double-digit percentage increases in both metrics.

  • ROUND ONE Corporation exceeded its FY2025.3 financial plan, achieving ¥27.22 billion in Ordinary Profit (8.6% above plan) and ¥27.00 billion in Operating Profit (5.0% above plan) on total sales of ¥177.05 billion (3.3% above plan).
  • The company plans to adopt IFRS from FY2026.3, projecting a consolidated operating profit of ¥31.22 billion (IFRS), up from ¥27.00 billion (JGAAP) in FY2025.3, with the USA segment contributing ¥14.68 billion (IFRS) and Japan ¥18.18 billion (IFRS).
  • ROUND ONE is considering price revisions of approximately 3% for Japan (excluding Amusement) and 4-5% for the USA, both starting from Q2 FY2026.3, to mitigate rising costs, including potential impacts from Trump tariffs on amusement prizes.
Round One CorporationMay 2025
Cover of Dream Games Switching VCs for PE - Here's What it Means...
10 min
Deconstructor of Fun10 min

Dream Games Switching VCs for PE - Here's What it Means...

The recent investment in the Turkish mobile gaming studio Dream Games marks a significant shift in late-stage capital strategy, as the company transitioned from venture capital (VC) backing to a private equity (PE) model.

  • Dream Games has transitioned from venture capital to a private equity model, with CVC Capital Partners becoming the sole equity partner in a deal valuing the studio at approximately $4.5 billion.
  • The transaction provided a liquidity exit for early-stage investors including Makers Fund, Balderton Capital, Index Ventures, and Double Down, while allowing the founders to retain operational control.
  • The shift to private equity signals a strategic pivot for the studio from a 'growth-at-all-costs' venture capital mentality toward financial discipline, cash flow management, and dividend-focused operations.
Deconstructor of FunMay 2025
Cover of White Paper on Public Funding for the Game Industry
Whitepaper45 pages

White Paper on Public Funding for the Game Industry

Public funding serves as a critical pillar for the European game industry, functioning as a strategic necessity to ensure technological sovereignty, artistic independence, and global competitiveness.

  • Public funding is a strategic necessity for the European game industry to maintain technological sovereignty and prevent the acquisition of independent SMEs by global conglomerates.
  • Current regulatory frameworks are ineffective because they rely on film industry standards that impose administrative burdens and stifle the agility required for game development.
  • The industry requires a modernized state aid framework that recognizes gaming as an autonomous sector, specifically by expanding the definition of research, development, and innovation to include business model and content evolution.
European Games Developer FederationMay 2025
Cover of Press Start on Growth: Unlocking the Full Potential of the UK Video Games Industry
Report2 pages

Press Start on Growth: Unlocking the Full Potential of the UK Video Games Industry

The analysis argues that the United Kingdom’s video-games sector is a high-growth pillar of the creative economy, already delivering roughly £6 billion in gross value added (GVA) and supporting more than 73 000 jobs, and that strategic policy action could lift its contribution to about £7.6 billion in 2024 and generate an…

  • The UK video games industry currently contributes £6 billion in gross value added (GVA) and supports over 73,000 jobs, with the potential to add £5.7 billion in GVA and 5.4 million jobs over the next five years through strategic policy intervention.
  • Physical boxed software sales have collapsed, falling 34% year-on-year to represent only 4% of total market spend.
  • Esports experienced a significant surge of 44% year-on-year, driven by an increase in UK-based tournaments, contrasting with a 15% contraction in live-event spending.
UkieMay 2025
Cover of Week in Mobile Games E51 - Regulators poke the Apple and Google monopoly bear
38 min
PocketGamer.biz38 min

Week in Mobile Games E51 - Regulators poke the Apple and Google monopoly bear

Regulatory authorities are aggressively challenging the dominance of major technology platforms, signaling a pivotal shift toward increased market transparency and interoperability.

  • The European Commission has fined Apple €500 million for anti-steering policies that restricted developers from informing users about alternative, potentially cheaper distribution channels.
  • A US District Court ruled that Google maintained an illegal monopoly in ad tech by using exclusionary conduct in its publisher ad servers and exchanges to suppress competition.
  • Drake Star Partners' Q1 2025 report indicates a total of $3.5 billion in disclosed value across 149 private placements, with Infinite Reality securing a notable $3 billion investment.
PocketGamer.bizApr 2025
Cover of Gaming, and the Venture Capital Grift
13 min
Deconstructor of Fun13 min

Gaming, and the Venture Capital Grift

The gaming industry is currently experiencing a fundamental misalignment between the investment models of large venture capital firms and the economic realities of game development.

  • Large venture capital funds managing upwards of $7 billion require multi-billion-dollar exits to move the needle, creating a fundamental misalignment with the gaming industry where typical successful exits range from only $300 million to $400 million.
  • Venture firms are incentivized to prioritize the growth of assets under management and personal brand equity over portfolio company performance, as management fees often generate more reliable revenue than investment returns.
  • The current venture model relies on a 'shotgun' approach to early-stage investing that frequently fails to provide meaningful support to startups that do not immediately become massive outliers.
Deconstructor of FunApr 2025
Cover of Ukie Access to Finance Guide: 2025
Report47 pages

Ukie Access to Finance Guide: 2025

The UK games industry maintains a multifaceted financial landscape designed to support studios through various stages of growth, from initial prototyping to mature commercial expansion.

  • The Video Games Expenditure Credit (VGEC) provides a 20.4% effective tax relief on qualifying production costs, serving as a primary fiscal incentive for UK studios.
  • Early-stage equity funding is supported by the Seed Enterprise Investment Scheme (SEIS) and Enterprise Investment Scheme (EIS), which incentivize individual investors through significant tax advantages.
  • Studios must maintain investment readiness by ensuring organized legal documentation, clear intellectual property ownership, and a proven track record of market interest.
UkieApr 2025
Cover of The Harsh Truths Behind Venture Capital No One Tells Founders with Lightspeed's Mortiz Baier-Lentz
93 min
Deconstructor of Fun93 min

The Harsh Truths Behind Venture Capital No One Tells Founders with Lightspeed's Mortiz Baier-Lentz

Venture capital in the gaming and technology sectors operates on a power-law distribution where success depends on identifying rare, high-conviction outliers capable of achieving multi-billion dollar valuations.

  • Venture capital in gaming follows a power-law distribution, where firms prioritize high-conviction outliers capable of achieving multi-billion dollar valuations over incremental growth.
  • Gaming-specific venture capital experienced extreme volatility, ballooning from $500 million in 2019 to a peak of $10 billion before undergoing a necessary market correction.
  • Investment firms are shifting away from siloed, sector-specific funds toward unified, global strategies to allow for cross-pollination of expertise across enterprise, consumer, and gaming domains.
Deconstructor of FunApr 2025
Cover of Why 2025 Will Be a Wild Year for Gaming M&A
12 min
Deconstructor of Fun12 min

Why 2025 Will Be a Wild Year for Gaming M&A

The gaming industry’s merger and acquisition landscape is undergoing a period of significant transition, characterized by a shift from the high-volume activity of previous years to a more selective, necessity-driven environment.

  • Q1 2025 saw 42 M&A deals totaling $6.6 billion, but this volume is driven by a few large transactions rather than broad market health.
  • Private investment has hit a multi-year low, with only $0.4 billion in funding recorded in Q1 2025 and significant stagnation in Series A and B rounds.
  • The M&A landscape has shifted toward distressed asset sales and strategic pivots due to a scarcity of active strategic acquirers.
Deconstructor of FunApr 2025
Cover of Supercell Investments: Vision or Vanity?
11 min
Deconstructor of Fun11 min

Supercell Investments: Vision or Vanity?

Supercell Investments, the corporate venture arm of the Finnish gaming giant, functions primarily as an early-stage investor in independent game studios.

  • Supercell Investments, active since 2016, functions as an early-stage venture arm focusing on pre-seed and seed-stage startups without clear strategic alignment to Supercell’s core business operations.
  • The investment arm has failed to capitalize on a decade of significant market growth, notably missing opportunities to back major industry unicorns.
  • Portfolio founders report that Supercell’s mentorship is often inapplicable, as the operational playbooks of a global powerhouse do not translate to the resource-constrained environments of nascent studios.
Deconstructor of FunApr 2025
Cover of Global Gaming Report: Q1 2025
Report19 pages

Global Gaming Report: Q1 2025

The global gaming industry experienced a significant resurgence in financial activity during the first quarter of 2025, marked by a substantial rebound in mergers, acquisitions, and private placements.

  • The gaming industry saw a major financial rebound in Q1 2025, with $4.4 billion in M&A deal value across 48 transactions and $3.5 billion in private investment.
  • NVIDIA has become a critical industry infrastructure pillar, achieving a 114% year-over-year revenue surge and a $2.6 trillion market capitalization.
  • Private investment was anchored by a $3 billion funding round for Infinite Reality, which reached a $12.25 billion valuation.
Drake Star PartnersApr 2025

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