Liftoff
report presents a comprehensive analysis of mobile ad creative performance across four key app verticals—gaming, e‑commerce, finance, and entertainment—for the period January
11 bit studios
company has co‑created more than a dozen mobile and internet services, as well as several online games that collectively attract four million subscribers worldwide. Ozimek’s expertise
SuperJoost
Amazon frequently prioritizes its high-growth advertising business over gaming initiatives like Twitch or Luna. Second, the current mobile ecosystem, heavily influenced by Apple’s privacy policy changes
Newzoo
subscription retention. Geographically, the Asia‑Pacific region dominates global game revenues at $42.6 billion, driven by China’s mobile‑first market and an 8.7% compound annual growth rate
Take-Two Interactive
owned titles across major platforms (PlayStation, Xbox, Switch, PC, mobile) and a multi‑label structure that includes Rockstar Games, 2K, Private Division, and Social Point. Emphasis on disciplined
Drake Star Partners
augmented and virtual reality, AI-driven development tools, and mobile audience expansion. Furthermore, the emergence of the Savvy Gaming Group, backed by a $35 billion investment fund, signals
PlayWay
Agony and the simulation expansion of Gold Rush: The Game and Car Mechanic Simulator 2018 onto consoles and mobile operating systems. Other notable PC debuts scheduled for this
Tencent
Chinese market, where it maintains leadership in mobile community engagement, digital content, and productivity software. Domestic gaming revenue rose 17% to 47.3 billion RMB, driven by the success
Matej Lancaric
This industry analysis focuses on the technical challenges of mobile user acquisition and the shifting operational landscape of game development. The primary thesis centers on the critical importance
GameDiscoverCo
trends, including a projected 1.2% decline in the global games market for 2022 due to macroeconomic factors and mobile privacy changes. It also highlights the critical role
Square Enix
value of established intellectual property across multiple platforms, including mobile and network-based digital entertainment. While offline games remained the primary revenue driver at ¥37,988 million
GameDiscoverCo
This analysis examines current performance trends across major gaming platforms, focusing on the Nintendo Switch, Steam, and mobile subscription services as of July 2021. By utilizing manual data
GameDiscoverCo
include Hello Neighbor 2, Ixion, and the viral horror game Choo-Choo Charles. In the console and mobile sectors, God of War Ragnarök and Call of Duty: Modern
GREE
fiscal year 2015 reveal a strategic pivot toward native mobile applications amid declining revenues from its legacy web game business. Net sales reached ¥25.4 billion, a decrease from
GameDiscoverCo
entry into cloud gaming and the pandemic-driven surge in social gaming. Facebook’s cloud gaming initiative is characterized by a low-stakes, mobile-centric, and ad-supported
Koei Tecmo
million, driven primarily by a 7.3 % rise in Game Software sales and a notable 17.2 % jump in Online & Mobile revenue, while Media & Rights grew 19 %. Operating income expanded
NetEase
concentrated: two MMORPG titles generate the bulk of game revenue, and wireless services depend on contracts with China Mobile and China Unicom. Regulatory risk is significant, encompassing licensing
Interactive Software Federation of Europe
generated through in-game extras and downloadable content. Console gaming remains the leading hardware category by revenue at 43%, closely followed by mobile and tablets at 40%. Demographic
data.ai
global gaming market in 2023 was defined by a complex interplay between mobile contraction and steady growth in the PC and console sectors. While mobile remains the industry
Koei Tecmo
billion, reflecting higher profitability across most segments. Game software sales led the increase at 10.7%, followed by online & mobile (−2.9%) and media & rights (+12.5%). Pachislot & pachinko sales rose
Games Industry Africa
initiative aims to bridge the gap in talent mobility and international networking for women working in the African game development sector. The programme will take place
Poki
monthly on games, underscoring a highly engaged, high‑spending audience. Ninety percent of players find games online, yet only 53 % of studios plan to port mobile titles
GameDiscoverCo
year Xbox Game Pass Ultimate subscription, the company effectively moves the gaming experience toward a service-oriented framework similar to mobile phone financing. This approach mitigates the need
CESA – Computer Entertainment Supplier's Association
safe and responsible gaming. It emphasizes that while the technology and accessibility of games have shifted from television-bound consoles to ubiquitous mobile and cross-platform devices
Games Industry Africa
multidisciplinary team spans IT, branding, media content creation, mobile app development, AR/VR experiences, and both PC and console game production. In September 2022, Lanterns announced a vacancy
SuperJoost
games are created, monetized, and delivered to consumers. The analysis covers the global games market from 1975 to the present, segmenting the industry into PC, console, and mobile
Entertainment Software Association
social and developmental role of gaming within American households. Approximately 82% of gaming parents play with their children, and 67% believe video games offer more potential benefits than
Esports Charts
Counter‑Strike 2, PUBG: Battlegrounds, Rainbow Six Siege, Mobile Legends: Bang Bang, Valorant, and a variety of niche games such as Trackmania, Fatal Fury, and Rocket League. Prize
Maliyo Games
global titles like Candy Crush and PUBG Mobile within the region, signal increasing integration into the global gaming economy. Despite these advancements, the industry faces substantial structural
GamesBeat, Xsolla
fostering trust and prioritizing accessibility, the Latin American gaming sector is effectively countering the stagnation currently impacting global mobile markets, establishing itself as a vital, influential player
The report presents a comprehensive analysis of mobile ad creative performance across four key app verticals—gaming, e‑commerce, finance, and entertainment—for the period January 1 2023 to January 1 2024. Using 602 billion impressions, 49.4 billion clicks, and 144 million installs, the study benchmarks cost‑per‑install (CPI), install‑to‑action (ITA) rates, and day‑7 return on ad spend (ROAS) by ad format (banner, native, interstitial, playable, video). Gaming ads that include video or playable elements achieve over 20‑fold higher install likelihood than banner ads, while native remains the most cost‑effective format at $1.80 CPI on average. In e‑commerce, native and banner ads drive the highest ITA rates (>30 %) and lowest CPAs ($2.57–$3.23), whereas video ads incur higher costs, especially on iOS. Finance apps see the lowest overall CPI ($1.84–$5.93) but exhibit a pronounced platform split, with iOS costs exceeding $5 for most formats; native and video ads outperform others in ITI conversion (up to 16×). Entertainment apps benefit from banner and native formats, with CPI ranging $2.79–$6.00, while video and interstitial ads are markedly more expensive on iOS.
Methodologically, the report aggregates data from Liftoff’s Creative Studio and GameRefinery teams, supplemented by a survey of over 500 app marketers. It highlights emerging creative trends: generative AI for rapid asset creation, optimized user‑generated content (UGC) with interactive elements, minigames and leaderboards for gaming acquisition, and longer immersive ad formats (45‑second videos and triple‑page ads) that drive higher engagement. The findings underscore the importance of platform‑specific optimization, format selection based on vertical and performance goals, and leveraging AI tools to scale creative production while maintaining authenticity.
