Moloco
State of Mobile Gaming report analyzes the transition of the mobile gaming industry into a new growth phase characterized by refined monetization and sophisticated user acquisition. Based
GameDev Reports
mobile gaming market experienced a period of relative stability in February 2026, characterized by consistent leadership among top-performing titles. The primary objective of this analysis
Udonis
mobile gaming landscape has matured into a sophisticated ecosystem defined by a vast array of mechanics, engagement styles, and monetization strategies. Spanning over 20 distinct categories, the market
Sensor Tower
taxonomy of 70 specialized markers designed to analyze the impact of specific mobile game features on market performance. These tags are categorized into gameplay, monetization, engagement, and social
GameRefinery
midcore mobile gaming sector is experiencing a significant shift as AAA developers and high-fidelity titles increasingly challenge the historical dominance of casual and hyper-casual games. Analysis
Apptica
mobile gaming market in the first half of 2023 is characterized by a general decline in downloads and revenue across most genres, despite continued dominance in the broader
Facebook Gaming
study demonstrates that genre is the primary factor influencing mobile game adoption, with puzzle and matching titles dominating in North America and East Asia, while card‑casino games
Brutally Honest
navigating the complexities of modern mobile advertising environments. A significant portion of the analysis focuses on the Chinese mobile gaming market, using the viral success of the game
SocialPeta
PUBG Mobile and Fill the Fridge!. The surge was accelerated by the COVID‑19 pandemic, which deepened user engagement and boosted in‑app purchases, turning mobile gaming into
Pangle
This analysis explores the hypercasual mobile gaming landscape, comparing market dynamics between Western regions, such as the United States and United Kingdom, and Eastern markets, specifically Japan
SocialPeta Data Research Institute
titles, with puzzle games capturing the largest creative share. In the Middle East, strategy and shooter games like Rise of Kingdoms and PUBG Mobile dominate downloads and revenue
Mistplay
mobile gaming landscape in 2024 is defined by a shift toward a more discerning consumer base, as economic headwinds prompt 32% of all spenders and 41% of high
Two & a Half Gamers
Mobile game developers must adapt to a rapidly shifting revenue landscape where mobile advertising spend is projected to reach $130 billion by 2025, a 300% increase from
Brutally Honest
total game downloads. Live service features have become the industry standard for monetization, with games utilizing live operations accounting for 84% of all mobile gaming revenue. Geographically
Game World Observer, Sensor Tower
from Game World Observer, which prevents access to the intended analysis of 2025 mobile game advertising revenue. While the URL slug indicates an intent to report that mobile
GameRefinery
mobile gaming landscape in February 2026 reflects a period of significant innovation, characterized by the convergence of disparate genres and the refinement of live-service engagement strategies
AppsFlyer
India’s mobile‑gaming ecosystem is experiencing rapid expansion, with a projected market value of $8.6 billion by 2027 and more than 600 million active users. Growth
Brutally Honest
This podcast episode provides a tactical overview of mobile game monetization and user acquisition (UA) strategies, specifically tailored for the fourth quarter. The discussion centers on maximizing
GameRefinery
This analysis explores the significant growth and evolving landscape of midcore mobile games, particularly in the United States market as of mid-2022. While casual and hyper-casual
Udonis
purpose of this analysis is to curate a selection of high-quality, premium mobile games that offer a complete user experience without the intrusion of advertisements, timers
Games Industry Africa
that this growth is driven by a broader cultural trend toward Ludo-based mobile gaming in South Asia. In Pakistan, Ludo titles consistently rank among the top free
Newzoo
Mobile gaming represents the largest and fastest-growing segment of the global entertainment industry, generating $93.2 billion in 2021 with a projected trajectory toward $126.1 billion
AppMagic
Turkish gaming landscape is driven by a self-sustaining flywheel effect, where successful exits and high-profile valuations for studios like Dream Games and Loom Games attract consistent
GameDev Reports, PWN Games
games account for 55 % of the €167.26 billion games market in 2025, with Europe’s share reflecting a similar proportion. Over 300 million Europeans play on mobile devices
Udonis
mobile gaming, categorizing titles by genre to assist players in selecting games that align with their preferred playstyles. The primary thesis is that the Marvel mobile ecosystem offers
SocialPeta
mobile gaming landscape in January 2026 was defined by aggressive user acquisition strategies and the dominance of high-volume ad creative deployments. By analyzing global performance across
Apptica
This analysis examines the highest-grossing mobile games across iOS and Android platforms during the second quarter of 2022. Utilizing data from the Apptica platform across 37 countries
Matej Lancaric
primary objective of this analysis is to provide strategic guidance on mobile game soft launches, specifically focusing on user acquisition and retention metrics. The central thesis posits that
Matej Lancaric
Matej Lancaric provides a comprehensive analysis of the contemporary mobile gaming landscape, focusing on the evolving complexities of user acquisition and marketing strategy. The primary thesis centers
Mobile Dev Memo
same quarter a year earlier, driven largely by higher demand for mobile game ad inventory. The company’s consumer‑segment self‑serve ads manager, slated to launch
The 2025 State of Mobile Gaming report analyzes the transition of the mobile gaming industry into a new growth phase characterized by refined monetization and sophisticated user acquisition. Based on an anonymized dataset of 100 leading global gaming advertisers and Sensor Tower estimates spanning 24 months, the analysis tracks the evolution of In-App Purchase (IAP) trends across 2.3 billion projected players.
The findings indicate that while global install volume remained flat in 2024, IAP revenue grew by 4%. This growth is driven by a 6% increase in install-to-payer conversion rates and improved long-term monetization, with Day 90 Average Revenue Per Paying User (ARPPU) rising by 6%. A significant shift in platform dominance has occurred, with iOS now generating 55% of global IAP revenue. High-value users represent a critical concentration of wealth; specifically, the top 5% of payers generate 48% of total revenue. In the United States, a mere 0.02% of global installs—representing high-spending iOS users—account for 20% of total global gaming revenue.
Market dynamics show fierce competition for these spenders, with the top 1% of iOS winning bid prices increasing by 140% year-over-year. To counter rising costs in mature markets like the U.S. and Tier 1 regions, leading advertisers are diversifying into the Rest of World (ROW) and emerging markets, where iOS revenue grew by 19% and 31% respectively.
Successful strategies among the top five advertisers include a heavy reliance on Return on Ad Spend (ROAS) optimization, a 5x higher investment in interactive playable creatives, and a 3x greater focus on re-engagement campaigns compared to the broader industry. The report concludes that the industry is moving toward a hybrid model where casual gameplay mechanics are blended with deep IAP structures to maximize lifetime value across a global audience.
This image from a game industry report illustrates the year-over-year (YOY) change in iOS installs (paid and organic) for the top 100 Moloco Mobile Gaming Advertisers, broken down by region (U.S., Tier 1, ROW, Emerging) for Q1-23, Q1-24, and Q4-24. The left chart shows the percentage change for each region in Q4-24, while the right chart visually represents the relative volume of installs across these regions over time.
