GamesIndustry.biz
This industry update focuses on evolving user acquisition (UA) strategies within the mobile gaming sector, specifically addressing the challenges of the post-IDFA landscape. The primary thesis suggests
GamingReport
mobile gaming industry is entering a period of strategic recalibration, projected to reach $126.1 billion in revenue by 2025. This growth is underpinned by a transition toward hybrid
Meta
Germany, and South Korea—the findings highlight a permanent expansion of the mobile gaming audience. These "new gamers," who began playing after the initial outbreak, are generally younger
Brutally Honest
Felix Braberg. The discussion focuses on providing candid, informal insights into the mobile gaming industry, specifically addressing trends, predictions for 2022, and the evolving landscape of user acquisition
Sensor Tower
India is the world’s largest mobile gaming market by volume, reaching 8.45 billion downloads in the 2024-25 fiscal year. Despite this massive scale, which is more
Matej Lancaric
this analysis is to provide strategic guidance on user acquisition (UA) for mobile game developers, emphasizing the necessity of channel diversification and the integration of marketing efforts early
PlayWay
been rebranded as MobilWay. This strategic move establishes a dedicated hub for mobile game development within the broader group, with the parent company intending to maintain a long
BITKRAFT Ventures, Redseer
player base is expected to reach 700 million, including 230 million paying gamers. Mobile games dominate the ecosystem at 78 % of revenue, followed by PC (15 %) and console
InvestGame
Vietnam’s mobile gaming landscape is rapidly evolving from a download‑centric, ad‑driven model to a hybrid ecosystem that prioritizes in‑app purchases (IAP) and subscription revenue
Sensor Tower
analysis outlines a 2022 outlook for the global mobile‑gaming market, emphasizing that quarterly installs have plateaued at roughly 14 billion after a pandemic‑driven surge, with casual
Udonis
clients. The firm serves a diverse range of mobile industry participants, with a particular focus on mobile game and app developers. Its expertise is supported by partnerships with
Gamecity Hamburg
based indie developer Tiny Roar and publisher Kalypso Media Mobile to create an official, high-quality mobile gaming experience based on the BBC’s acclaimed nature documentaries. Released
Brutally Honest
essential for maintaining competitive advantage in the current mobile landscape. The scope of the analysis covers the mobile gaming industry
Sensor Tower
global mobile gaming market underwent a significant correction in 2023, characterized by a 10% decline in downloads and a 2% dip in overall revenue. This downturn was primarily
Newzoo
titles such as Valorant, Counter‑Strike, Payday 3 and S.T.A.L.K.E.R. 2. On mobile, role‑playing games hold the largest share at 23.1 % of mobile revenue, but they
GDACZ – Czech Game Developers Association
The study maps the structure and dynamics of the Czech video‑game industry as of
Sensor Tower
gaming landscape is defined by the convergence of mobile accessibility and PC/console depth. The primary thesis suggests that while mobile serves as a global discovery engine
SocialPeta
study investigates how advertising creatives drive user acquisition for puzzle mobile games that have achieved 100 million downloads. It focuses on four sub‑genres—exploration, jigsaw, physics
AppLovin
mobile gaming landscape heading into 2025 is defined by the critical difficulty of performing within an increasingly crowded market space. Approximately 41% of user acquisition managers identify market
Brutally Honest
This analysis outlines the critical requirements for scaling mobile games in a post-IDFA environment, focusing on the transition from soft launch to global expansion. The primary thesis
SocialPeta
June 2025 snapshot of the global mobile gaming market highlights a mix of new entrants and established franchises driving revenue, advertising spend, and downloads across iOS and Android
Gamesforum
hypercasual segment continues to dominate mobile gaming revenue, with the top 100 titles achieving 5.48 billion downloads and $345 million in in‑app purchase (IAP) revenue during
SocialPeta
global mobile gaming landscape in the first half of 2024 is defined by a strategic pivot toward hybrid-casual and subscription-based models as developers seek stable revenue
AppFigures
global mobile gaming market entered a phase of intensified monetization and efficiency in 2024, characterized by a 3.8% increase in consumer spending to $65.7 billion despite
Brutally Honest
prevalence of deceptive mobile game advertising is driven by a simple economic reality: as long as the lifetime value of a user exceeds the cost per install, these
Koei Tecmo
analysis shows software and game sales as the largest contributors, with online and mobile gaming growing rapidly; social games were highlighted for high‑profitability projects such as “Hyakuman
Gamecity Hamburg
Goodgame Studios, a prominent Hamburg-based developer of online and mobile games, officially expanded its operations in October 2021 by establishing a dedicated publishing division. This strategic move
GameDiscoverCo
Epic Games Store (EGS) compared to Steam, alongside emerging trends in mobile gaming and creator-led platforms. A key finding centers on the sales performance of the title
Mobile Dev Memo
niche Android-based tactic into a foundational growth engine for the global mobile gaming industry. By utilizing a value-exchange model that prioritizes user consent and behavioral data
Matej Lancaric
This analysis explores current trends and operational strategies in the mobile gaming industry, specifically focusing on user acquisition (UA) and game monetization in a post-IDFA environment
This industry update focuses on evolving user acquisition (UA) strategies within the mobile gaming sector, specifically addressing the challenges of the post-IDFA landscape. The primary thesis suggests that success in the current market requires a shift toward more sophisticated targeting tools and creative-led growth strategies. A key recommendation involves the utilization of Audiences in Google Ads, a targeting option that has demonstrated performance improvements of 10% to 30% in managed game portfolios.
The scope of the analysis covers global mobile gaming trends as of mid-2024, with specific emphasis on subgenres such as merge games and 3D match puzzles. In the merge category, the sector is identified as the successor to traditional match-3 titles, necessitating specialized marketing playbooks. Creative trends for July 2024 highlight the effectiveness of emotional triggers in video advertisements, specifically noting that themes of fear, tension, and near-death experiences are currently driving high engagement and conversion rates for mobile titles.
Methodological insights are drawn from real-world UA data, soft launch benchmarks, and consultancy experience. Beyond technical UA tactics, the findings touch upon the broader gaming ecosystem, including the financial failure of high-budget video game film adaptations and the shifting requirements for soft-launching titles in 2024. The analysis concludes that while the fundamental framework for launching games remains intact, the execution of performance marketing must adapt to more restrictive data environments through creative experimentation and platform-specific targeting optimizations.