India’s gaming market is projected to grow from $1.9 billion in 2025 to $4.4 billion by 2030, a compound annual growth rate of 18 %. The report attributes this expansion to a rapidly enlarging mobile‑first audience, with 520 million smartphone owners playing games and 140 million paying users in 2024. By 2030, the player base is expected to reach 700 million, including 230 million paying gamers. Mobile games dominate the ecosystem at 78 % of revenue, followed by PC (15 %) and console (7 %). Hyper‑casual, hybrid casual, and casual titles generate 56 % of in‑app purchase (IAP) revenue, while midcore and core games drive native and rewarded advertising. Battle Royale titles hold a 47 % share of revenue in 2025, with midcore segments projected to expand as casual titles contract.
Monetization is shifting toward IAP, which will rise from 43 % of revenue in 2025 to 66 % by 2030, while advertising declines from 57 % to 33 %. Average revenue per paying user (ARPPU) has increased five‑fold from $3 in 2020 to $18 in 2025 and is expected to grow nine‑fold by 2030. Season passes are the fastest‑growing IAP type, and native/rewarded ads dominate in midcore games.
The esports segment remains modest at $38 million in 2025 but is growing rapidly, with a 42 % CAGR to $120 million by 2030. India’s demographic profile—median age 29, 51 % under 30, and rising discretionary spending—supports sustained demand. The report notes a regulatory shift in August 2025 banning real‑money online gaming, but predicts a structural transition rather than market collapse. The analysis draws on industry data, consumer surveys, and financial metrics to forecast a robust, mobile‑centric gaming economy that will continue to attract investment and consumer spending throughout the decade.