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Report
4 pages
スペイン、カナリア諸島の州政府機関から「ビデオゲーム業界視察ミッション」のご案内
The Canary Islands government is hosting a business mission for Japanese video game and animation firms from October 9–15 to promote the region as a strategic production hub.
The mission covers all travel expenses, including economy-class airfare, accommodation, meals, and local transport, for qualified Japanese companies interested in expansion or outsourcing.
The Canary Islands offer a competitive business environment featuring reduced corporate tax rates and specific financial incentives for game development, animation, and film production.
Game Development
Investment
Funding
+2
CESA – Computer Entertainment Supplier's Association
May 2023
Report
1 pages
New Generation Game Creator Contest: Kami‑Game Creator Evolution Broadcast Notice (Japan)
NHK Enterprise is launching the inaugural 'Kami-Game Creator Evolution' contest to identify and nurture emerging game development talent across Japan.
The contest's televised finale will broadcast on NHK General on February 23, 2023, at 23:45, with simultaneous streaming on NHK Plus, NHK On-Demand, YouTube, and Niconico.
The project, endorsed by the Computer Entertainment Association, ran its nationwide entry phase between December 2022 and January 2023.
Game Development
Japan
NHK Enterprise
Feb 2023
Report
56 pages
Room 8 Group Sustainability Report 2023
Room 8 Group scaled its operations in 2023 to over 1,260 specialists, delivering 1,300 projects for approximately 700 clients.
The company achieved a 12.7% increase in customer-satisfaction scores while securing 89 award nominations across more than 300 gaming titles.
The firm’s Green Office policy, implemented in Poland, Romania, and Brazil, utilizes renewable-energy-sourced data centers and remote-work models to keep Scope 1 and 2 greenhouse-gas emissions at non-significant levels.
Global
Game Development
Room 8 Group
Jan 2023
Report
56 pages
Sustainability Report 2023
Room 8 Group achieved GRI compliance in 2023 while scaling its global workforce to 1,300 professionals across regions including Brazil and Romania.
The company contributed over $8 million in humanitarian aid to Ukraine, supporting water purification for 15,000 people and remote education hardware for displaced students.
Total Scope 1 and 2 emissions remained under 1,000 tCO2, supported by the use of green-energy data centers and a 100% renewable energy mix in Brazilian regional hubs.
Global
Game Development
Room 8 Group
Jan 2023
Report
106 pages
Libro Blanco de Accesibilidad para Desarrolladores
Accessibility must be integrated during the earliest design stages to avoid the significant cost and time inflation associated with retrofitting features.
Approximately 400 million of the 3 billion global gamers live with some form of disability, making inclusive design a critical market consideration.
The framework categorizes over 30 accessibility measures into a 5-star system, ranging from basic joystick swapping and puzzle-skipping to advanced sign-language interpretation and text-to-voice features.
Game Development
Diversity & Inclusion
Europe
AEVI
Jan 2023
Report
32 pages
Hybridcasual Games Playbook (2023)
Hybridcasual games reached 5 billion downloads in 2022, contrasting with a 15% decline in traditional hypercasual downloads between 2021 and 2022.
Hybridcasual titles achieve a 54% Day 1 retention rate and a 9% Day 60 retention rate, significantly outperforming traditional hypercasual benchmarks.
Average session lengths for top-tier hybridcasual games reach 372 seconds, which is 160 seconds longer than hypercasual industry benchmarks.
Market Analysis
Game Design
Game Development
+4
Sensor Tower
Jan 2023
Report
106 pages
Llibre Blanc d’Accessibilitat per al Desenvolupament de Videojocs
Accessibility must be integrated during early design phases to avoid the high costs of retrofitting, utilizing the European EN 301 549 ICT-accessibility standard as a foundational framework.
The global gaming market includes over three billion players, with approximately 400 million individuals living with a disability and 18 million regular players in Spain.
The Ga11y portal, launched in July 2022, provides a catalogue of 28 star-rated accessibility guidelines that map specific technical solutions to visual, auditory, motor, speech, and cognitive impairments.
Game Development
Diversity & Inclusion
Europe
AEVI
Jan 2023
Presentation
17 pages
Aktualizacja Strategii Nowe Otwarcie 2023
PCF Group targets a revenue multiplier for 2023–2027 comparable to the 4.9-fold growth seen between 2018 and 2022, when cumulative revenue reached 608 million złoty.
The company is shifting to a self-publishing model to support the launch of four core AAA projects and three supplementary titles, including two VR games scheduled for 2025–2026.
Strategic monetization will pivot toward a 'games-as-a-service' model, incorporating micro-transactions and seasonal passes to scale independent AAA publishing.
Market Analysis
Game Development
Investment
+1
PCF Group
Jan 2023
Report
1 pages
Ayudas AEVI Innovación: Edición 2023
The AEVI Innovation program provides financial grants of up to €10,000 to support the development of innovative video game prototypes.
Applications must be submitted by the deadline of 31 October at 23:59 via the official AEVI website.
Eligible projects must be non-commercial and cannot have been previously published on any platform.
Funding
Game Development
Global
AEVI
Jan 2023
Report
138 pages
The Game Industry of Finland Report: 2022
The Finnish game industry generated a record annual turnover of €3.2 billion in 2022, securing its position as one of the top five national game markets in Europe.
The sector comprises 232 active studios and 4,100 employees, supported by a robust funding ecosystem that includes over €300 million in private investment and significant public R&D backing from Business Finland.
While mobile remains the primary revenue driver, 64% of studios have pivoted toward PC development, reflecting a broader strategic shift toward multiplatform releases.
Market Analysis
Game Development
Finland
Suomen Pelinkehittäjät ry
Jan 2023
Report
22 pages
State of Game Development & Design Report 2023
Talent acquisition and retention has overtaken funding as the industry's primary challenge, cited by 32% of developers as their leading hurdle.
Development velocity is a critical issue for AAA studios, with 49% of respondents identifying time-related bottlenecks and lengthy build times as their greatest operational obstacle.
Unreal Engine is the industry's leading game engine with 57% usage, while Perforce Helix Core has become the standard for version control, utilized by 73% of developers.
Market Analysis
Game Development
Employment
+1
Perforce
Jan 2023
Report
57 pages
Gaming Report 2023
To ensure financial viability, 70% of studios now integrate monetization and LiveOps within the first 30 days of development, contributing to a 33% increase in average game lifespans.
Development efficiency has accelerated, with 62% of indie developers now shipping titles in under a year by utilizing premade assets and reducing average developer hours.
Monetization models are shifting toward a balance between ad-supported structures and in-app purchases, supported by a 27% rise in battle pass adoption.
Market Analysis
Global
Mobile
+2
Unity
Jan 2023
Report
40 pages
Unity Gaming Report 2022
Publishers operating across three or more genres generate up to 197% more daily revenue than those specializing in a single category, yet 76% of developers remain focused on a single genre.
The gaming industry saw a 93% increase in game creation and a 30% rise in total revenue in 2021, with hypercasual titles experiencing a 137% production surge and a 162% increase in in-app purchase revenue.
Industry consolidation reached record levels with $85 billion in acquisitions, while small indie studios continue to drive innovation by utilizing accessible tools and analytics.
Market Analysis
Game Development
Global
Unity
Jan 2022
Report
31 pages
State of the Game Industry Report: 2022
Labor organization is gaining significant momentum, with 55 percent of developers supporting unionization and nearly 25 percent of workplaces actively discussing collective bargaining.
Work-life balance has improved, as 60 percent of developers now report working 40 hours per week or less.
Despite progress in working hours, a majority of studios have failed to effectively address internal reports of workplace toxicity and misconduct.
Market Analysis
Game Development
Employment
+5
GDC
Jan 2022
Whitepaper
8 pages
White Paper on Video Game Development Sector in Spain
The Spanish video game sector generated 313.7 million euros in 2013, with a projected compound annual growth rate of 23.7% through 2017.
Online distribution models drive the industry's financial performance, accounting for 78% of total revenue, while exports represent 56% of sales.
The industry is characterized by rapid expansion and youth, with 68% of the 330 existing companies established within the five years prior to 2013.
Market Analysis
Game Development
Employment
Spanish Association for the Game and Entertainment Software Development and Publishing Industry
Jan 2021
Whitepaper
23 pages
PaaS for Mobile Cloud Gaming: China
Mobile cloud PaaS is emerging as a strategic B2B solution to bypass traditional app store fees and reduce user acquisition costs, which currently consume 30% to 40% of total game revenue.
By enabling high-end games to run on low-end hardware, mobile cloud PaaS removes storage and hardware constraints, facilitating instant, link-based game discovery via social media and browsers.
China’s 5G infrastructure, which supports over 365 million users, provides the essential low-latency foundation for the rapid maturation of the B2B cloud gaming segment.
Market Analysis
Cloud Gaming
Mobile
+2
Niko Partners
Jan 2021
Whitepaper
95 pages
Libro Blanco del Desarrollo Español de Videojuegos 2021
The 2021 Libro Blanco del Desarrollo Español de Videojuegos serves as the primary industry reference for the Spanish video game development sector.
The report outlines specific fiscal and structural measures intended to incentivize the economic growth of the Spanish video game industry throughout 2022.
The document provides a strategic framework for industry stakeholders to navigate the economic landscape of the Spanish development market.
Market Analysis
Market Forecast
Game Development
Fondo Europeo de Desarrollo Regional
Jan 2021
Whitepaper
106 pages
Accessibility for Developers: Spain
The report is a collaborative effort between the Spanish Video Games Association (AEVI) and the Spanish National Organisation of the Blind (ONCE) to establish accessibility standards for the gaming industry.
The document provides technical guidance on implementing 3D audio as a core component of accessible game design.
The publication features contributions from industry experts Arturo Monedero and Miriam Fdez Simon, alongside ONCE representatives Juan Aguado Delgado and Enrique García Cortés.
Game Development
Quality Assurance
Fundación ONCE
Jan 2021
Report
42 pages
The Game Incubation Landscape in Europe: Appraisal of the BSR in the European Context
The report provides a comparative appraisal of game incubation approaches across Europe to evaluate the BGI project's incubation pilot results.
The study was commissioned by BGZ Berliner Gesellschaft für internationale Zusammenarbeit mbH specifically to analyze the game incubation landscape within the Baltic Sea Region (BSR).
Market Analysis
Europe
Game Development
BGZ Berliner Gesellschaft für internationale Zusammenarbeit mbH
Nov 2020
Whitepaper
18 pages
Recommendations for Implementation of Virtual Reality Applications in Other Industries
The VR Best Practice Catalogue serves as a strategic tool for game developers to expand into new business sectors.
Implementing virtual reality applications is essential for stabilizing existing markets and capturing new ones.
The Baltic Sea Region (BSR) is positioned to become a high-potential actor within the global virtual reality industry.
VR
Europe
Market Analysis
+1
Baltic Game Industry
Nov 2020
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