Updated Mar 17, 2026 by NHK Enterprise
Report · February 1, 2023
Published by NHK Enterprise
The announcement serves to inform viewers of the upcoming televised presentation of the inaugural “Kami‑Game Creator Evolution” contest, a competition designed to discover and nurture emerging game developers across Japan. The broadcast is scheduled for February 23, 2023 at 23:45 on NHK General, with simultaneous streaming on NHK Plus, NHK On‑Demand, and the contest’s official YouTube and Niconico channels, ensuring broad accessibility for a national audience. Organized by NHK Enterprise and endorsed by the Computer Entertainment Association, the project integrates three pillars: a nationwide contest held between December 2022 and January 2023, a televised program that showcases the finalists, and an online community hosted on Discord for participants and candidates. The contest solicited entries from young creators throughout the country, aiming to spotlight innovative concepts and support their development through exposure, mentorship, and peer interaction. The initiative’s strategic goal is to invigorate the Japanese gaming sector by fostering fresh talent and encouraging collaboration between creators and broadcasters. By leveraging both traditional television and digital platforms, the program seeks to reach diverse demographics, from casual viewers to industry professionals, thereby amplifying the impact of the selected works. Supporting resources include a dedicated website, official Twitter feed, YouTube channel, and archived event streams, which together provide continuous updates, promotional material, and a repository of contest content for ongoing community engagement.
NHK 2023年2 月16 日 株式会社NHKエンタープライズ 新世代ゲームクリエイターコンテスト 「神ゲー創造主エボリューション」 番組放送(NHK総合)のお知らせ 昨年12月23日(金)に開催した新世代ゲームクリエイターのためのコンテスト「神ゲー創造主エボリューショ ン」の第一回大会の番組が下記にて放送されます。 2023年2 月23 日23:45~ NHK総合/NHKプラス/NHKオンデマンド #EZK B ##I If- ##I* 9 KEOSCAM yett $ 12-+111 Neotown 本イベントはNHKエンタープライズが主催、一般社団法人コンピュータエンターテインメント協会が後援となり、 NHK/NHKエンタープライズが企画するプロジェクトの一環として開催されました。 このプロジェクトは若手のゲームクリエイターの才能を発掘し、育て、ゲームクリエイターとともに新しい時代を 作っていくことを目指しています。①コンテストイベント、②NHK番組放送、③オンラインコミュニティ運営の3つの 軸で、ゲーム業界を盛り上げ、ゲームクリエイターの活躍を応援します。 会員の皆様におかれましては、ぜひ2月23 日にNHK総合にて放送される番組をご覧いただき、本プロジェクト を応援していただけると幸いです。 ◆プロジェクト概要 【名称】 神ゲー創造主エボリューション 【主催】 NHKエンタープライズ 【企画】 NHK/NHKエンタープライズ 【後援】 一般社団法人コンピュータエンターテインメント協会 【イベント開催日】 2023年12月〜1月頃 【参加者】 全国から応募の若手ゲームクリエイター 【放送】 NHK総合テレビ 【配信】 神ゲー創造主エボリューションYouTubeチャンネル/ニコニコ公式生放送 【コミュニティ運営】 出場クリエイターや出場候補者のためのDiscordを使ったオンラインコミュニティ ・公式ホームページ https://kamigame-evo.com/ ・公式Twitter https://twitter.com/Kami_Evo ・公式YouTubeチャンネル https://www.youtube.com/@Kami_Evo ・イベント配信アーカイブ https://www.youtube.com/live/HfhAvmwO8f0?feature=share&t=2741 ・イベント告知動画 https://www.youtube.com/watch?v=y4v5jhLWq64 ・Discordコミュニティ https://discord.com/invite/SWrBPDbBXd
NHK Enterprise is launching the “Kami‑Ge Creator Evolution” contest as a dedicated platform for nurturing the next generation of Japanese game developers, and from 2024 it will incorporate the Japan Game Awards’ Amateur and U18 divisions. The initiative, begun in 2022 under the theme “Evolve the Game,” seeks to discover and develop talent through a series of contest events, community support, and media exposure, including a documentary broadcast on NHK General in February 2023 that generated strong public interest. The competition invites creators from across Japan to submit original games, which are evaluated for innovative expansion of the medium’s boundaries by a diverse panel of established game designers, media artists, and other industry figures. In addition to expert judging, a public popularity vote is conducted, and the contest awards a Grand Prize, Excellence Awards, and Honorable Mentions in the Amateur category, while the U18 category focuses on participants aged 18 or younger, reflecting the Japan Game Awards’ long‑standing commitment to youth development since 2018. The 2024 schedule begins with an entry period from 1 February to the end of April, followed by nomination, second‑round video submissions in July, third‑round game submissions in October, finalist announcements at the end of October, and a final event slated for December. A closed Discord community supports participants with exclusive benefits, knowledge sharing, and mentorship, reinforcing the project’s role as a learning environment. Special cooperation from the Computer Entertainment Supplier’s Association (CESA) provides additional industry credibility and resources. The contest is open to individuals, teams, corporations, and organizations regardless of age, gender, nationality, or the number of entries, emphasizing inclusivity and broad outreach. By integrating the Amateur and U18 awards, the “Kami‑Ge Creator Evolution” aims to broaden the creative framework of Japanese games, foster innovative design, and strengthen the pipeline of skilled developers. The organizers are actively seeking sponsors to sustain the project’s growth and align with NHK Enterprise’s broader commitment to sustainable development and cultural enrichment.
Top Game Creators Academy (TGCA) is being introduced to the public for the first time at the Tokyo Game Show 2025, where it will occupy Hall 10’s organizer’s corner. The initiative, run by the Computer Entertainment Association in partnership with the Agency for Cultural Affairs and the Japan Arts & Culture Promotion Agency, aims to accelerate the development of next‑generation game creators by pairing them with active industry advisors and providing exposure through domestic and international events. The exhibition showcases ten emerging developers, each presenting a work‑in‑progress title ranging from an online cooperative 3D jump‑action (IN HARNESS) to a 2D puzzle platformer (Out of Skull), a collaborative “game‑making relay” (カラクリリレー!), a first‑person horror action (Ghost in the brain), a formula‑driven shooter (CYBER JANITOR), a rhythm‑action experience (OVER BEATS MYSELF), an exploratory RPG (Recover from Ruin), a 2D stealth‑action novel (Near The Sun), and a competitive typing‑board hybrid (NyctoType). All projects remain under development and may evolve before final release. The program, launched in April 2025, is structured as a two‑year pipeline in which creators receive ongoing mentorship and are encouraged to gather visitor impressions as direct feedback for iterative improvement. Although no quantitative metrics are provided, the breadth of genres and innovative mechanics underscores TGCA’s commitment to diversifying Japan’s game development talent pool and facilitating global market entry. The announcement concludes with a call for attendees to submit their reactions, positioning audience interaction as a core component of the creators’ growth trajectory.
The Top Game Creators Academy (TGCA) was inaugurated on 25 April 2025 as a joint initiative of the Cultural Agency, the Japan Arts and Culture Promotion Agency, and the Computer Entertainment Association (CESA) to cultivate next‑generation game creators capable of delivering original IP that can compete globally. Ten selected teams—five groups and five individual creators—were formally admitted, accompanied by thirty‑five advisors who will provide ongoing mentorship, specialty guidance, and business support throughout a two‑year development cycle. The program draws on the Cultural Arts Activity Strengthening Fund, allocating public resources to enable intensive, mentor‑driven training. Each creator cohort is paired with a dedicated mentor from leading studios such as Bandai Namco, Capcom, and Square Enix, while sixteen specialty advisors cover visual art, engineering, design, sound, and project management, and nine business advisors address marketing, finance, and legal matters. Progress meetings occur monthly, fostering collaborative feedback within multi‑person groups rather than one‑on‑one pairings. Participants will showcase their work at major industry events, beginning with an online appearance at CEDEC in July 2025, a debut at Tokyo Game Show in September 2025, and subsequent exhibitions at the Taipei Game Show in January 2026, with potential expansion to international venues such as Gamescom in 2026. The cohort aims to graduate by March 2027, having refined both creative and commercial competencies to launch globally competitive titles.
The 2025 Japanese survey of students’ career aspirations investigates how the role of “game creator” is perceived across gender, age, and educational level, aiming to gauge the pipeline of future talent for the domestic game development sector. It encompasses elementary, middle, high‑school, technical‑college and university respondents nationwide, providing a comprehensive snapshot of attitudes toward a profession that remains peripheral in the broader labor market. Findings reveal a stark gender divide. Among male pupils in elementary and middle school, the game‑creator career ranks first overall and consistently appears within the top two choices for grades three through nine, indicating strong early enthusiasm. In contrast, female students place the same role far lower, with the position falling to nineteenth overall for females and remaining near the bottom of their preference lists at every age level. When respondents reach higher‑education stages, roughly eighty percent of those who still consider the occupation view it primarily as a professional pathway rather than a hobby or ancillary activity. The data suggest that while the game‑creator profession enjoys robust appeal among young males, it fails to attract comparable interest from females, potentially limiting diversity in the future workforce. The pronounced early‑stage gender gap underscores the need for targeted outreach, curriculum development, and mentorship programs that can broaden awareness and appeal among female students, thereby strengthening the talent base for Japan’s evolving game industry.