The catalogue plays a key role in opening up new business areas for game developers in the BSR. Stabilisation of existing and opening of new markets enables the BSR to develop into an international game industry hotspot.
The goal of a VR application dictates design choices like game engine, target device, mechanics, and user interface. Therapeutic applications require careful consideration to avoid increasing muscular tension or using ergonomically poor hardware.
Input devices for VR applications, especially in professional training or therapy, need careful selection. Standard XR controllers are unsuitable for fine motor actions, making haptic gloves a viable but more expensive and technically complex alternative.
When selecting an XR headset, key features to consider include Field of View for immersion, tracking method, and eye-tracking for research and training. Outside-In tracking offers precision but higher room requirements, while Inside-Out offers flexibility and lower cost but less computing power.
Data privacy and protection are critical for VR applications, particularly in medical contexts. Issues like mandatory Facebook accounts for Oculus headsets and uncontrolled data traffic to manufacturers can be mitigated by using offline systems or selecting headsets without such requirements.
For medical and research VR applications, data output must be precise and exportable to common office programs like Excel. This requires early planning and agreement between developers and experts on data format and recording, as seen in the ALCAVOID application.
The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector. This enables the BSR to develop into an international game industry hotspot.
Implementation of Virtual Reality Applications in Other Industries The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot.
Ukie · 2025