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Report
147 pages
The State of the Finnish Game Industry 2020
The Finnish game industry maintained a turnover exceeding €2 billion in 2020, marking the sixth consecutive year of achieving this milestone.
Industry profitability remains strong with 46 studios generating over €1 million annually and a collective net profit surpassing €500 million.
The sector employs 3,600 professionals across approximately 200 active studios, with a persistent demand for hundreds of additional hires.
Market Analysis
Game Development
Finland
Neogames Finland
Jan 2020
Report
49 pages
State of Mobile 2020
Mobile gaming remains the industry anchor, generating 72% of all app store spending and outperforming the combined revenue of PC, console, and handheld platforms.
The mobile market doubled in size since 2016, reaching 204 billion downloads and $120 billion in consumer spending in 2019.
Core gaming titles, specifically RPGs and Action games, drive 76% of total consumer spend and capture the majority of user engagement time.
Market Analysis
Global
Mobile
data.ai
Jan 2020
Whitepaper
26 pages
White Paper on Spanish Video Game Development 2020
The 2020 White Paper marks the seventh annual edition of the industry analysis published by DEV, the Spanish Association of Video Games and Entertainment Software Producers and Development Companies.
The report provides an in-depth analysis of the Spanish video game development sector to track industry growth and trends.
The publication of this edition was supported by the LÍNEA Covid-19 CULTURA initiative to assist the sector during the pandemic.
Market Analysis
Investment
Funding
DEV - Spanish Association of Video Games and Entertainment Software Producers and Development Companies
Jan 2020
Report
11 pages
Catálogo de Servicios – Desarrolladores: España
AEVI has expanded its development division to over 30 member studios since 2020, including firms like Artax Games, Binary Box Studios, and Blackmouth Games.
The association provides direct financial support through a €10,000 grant programme and maintains a low barrier to entry for small firms with an annual membership fee of €150.
Members receive specialized professional services, including free initial legal consultations from Bird & Bird and blockchain-based IP protection via Tutelio.
Game Development
Market Analysis
Employment
AEVI
Jan 2020
Report
35 pages
Impact of Cloud Gaming and Other Trends in the Indie Ecosystem: Spain
Cloud gaming is currently an experimental niche that will not reach mass-market penetration for three to five years due to bandwidth limitations and consumer readiness.
Indie studios should adopt hybrid monetization models that combine direct sales with subscription or free-to-play (GaaS) approaches to maximize revenue potential.
The most viable target audience for cloud-based indie titles consists of price-sensitive console users and latency-tolerant mid-core players, including the growing female demographic.
Cloud Gaming
Market Analysis
Game Development
AEVI
Oct 2019
Report
34 pages
Global Market Trends: Mobile Gaming Benchmarks (H1 2019)
Mid-core genres like Strategy and Role Playing remain the primary revenue drivers, maintaining ARPPU levels of $25 and conversion rates four times higher than other categories.
In-app purchase revenue metrics, including ARPPU and ARPDAU, declined by 15-20% year-over-year in H1 2019, signaling an industry-wide pivot toward ad-based monetization.
Top-tier publishers now apply rigorous performance filtering, discarding 95% of projects that fail to achieve a 50% Day 1 retention rate.
Market Analysis
Monetization
Player Behavior
+2
GameAnalytics
Jun 2019
Report
16 pages
Gaming Spotlight 2018 Review
Mobile gaming solidified its market dominance in 2018, with consumer spending exceeding the combined totals of PC, home consoles, and handheld consoles by nearly 20%.
Mobile games accounted for 75% of total consumer spend on the iOS App Store and Google Play, despite representing only 35% of total app downloads.
The Asia-Pacific region accounted for over 55% of global mobile game spending in 2018, maintaining its lead despite a nine-month freeze on new game approvals in China.
Market Analysis
Monetization
Mobile
+1
data.ai
Mar 2019
Report
90 pages
Die Wirtschaftliche Bedeutung Der Österreichischen Spieleentwicklungsbranche 2019
The study was commissioned by the Austrian Professional Association for Management Consultancy, Accounting and Information Technology (UBIT) to analyze the economic impact of the domestic game development sector.
The report serves as a foundational economic assessment of the Austrian game development industry as of 2019.
The research project was conducted in cooperation with industry stakeholders to provide a comprehensive overview of the sector's economic significance.
Market Analysis
Game Development
Europe
Wirtschaftskammer Österreich
Jan 2019
Report
48 pages
Swedish Game Developer Index 2019
The Swedish games industry generated a total turnover of 19.3 billion SEK in 2018, representing a 22% increase from the 15.8 billion SEK recorded in 2017.
Total industry revenue has more than doubled in three years, rising from 9.1 billion SEK in 2015 to 19.3 billion SEK in 2018.
The number of employees in the Swedish games industry reached 6,345 in 2018, up from 5,345 in 2017 and 4,028 in 2016.
Market Analysis
Employment
Diversity & Inclusion
+1
Swedish Games Industry
Jan 2019
Report
45 pages
Slovak Game Industry 2019
The 2019 report serves as the inaugural comprehensive census of the Slovak game development industry.
The monitoring project was established to provide guidance and orientation for stakeholders within the Slovak digital games sector.
The initial census results confirmed that the industry monitoring framework is effectively tracking the development of the local market.
Market Analysis
Game Development
Employment
+1
Slovak Game Developers Association
Jan 2019
Report
47 pages
Czech Video Game Industry: PC, Console and Mobile Game Developers in Czech Republic 2019
The Czech video game industry in 2019 was characterized by a diverse ecosystem of developers focused on PC, console, and mobile platforms.
The report was produced by the Institute for Digital Economy in collaboration with the Czech Game Developers Association.
Financial and strategic support for the industry analysis was provided by Creative Europe – MEDIA.
Market Analysis
Europe
PC
+2
Institute for Digital Economy
Jan 2019
Report
27 pages
Jahresbericht der deutschen Games-Branche 2019
The German games industry report for 2019 provides a comprehensive overview of the sector, covering market analysis, employment data, and industry policy demands.
The report details the state of the German gaming market, including specific sections on consumer demographics and software entertainment trends.
Industry infrastructure is highlighted through the analysis of the gamescom event, the Deutscher Computerspielpreis, and the Stiftung Digitale Spielekultur.
Market Analysis
Employment
Germany
game – Verband der deutschen Games-Branche e. V.
Jan 2019
Report
14 pages
Tencent Games Strategy 2019
Tencent successfully recovered from a 2018 regulatory freeze by migrating 150 million monthly active users from PUBG Mobile to the compliant, self-developed title Peacekeeper Elite, resulting in $5.2 billion in quarterly gaming revenue.
The company is mitigating domestic regulatory risks through aggressive international expansion, including the acquisition of Western studios like Sharkmob and licensing major IP such as Call of Duty and Street Fighter.
Tencent is diversifying beyond mobile free-to-play models by growing its WeGame platform to 70 million monthly active users and securing an exclusive partnership to distribute the Nintendo Switch in China.
Market Analysis
China
Investment
Niko Partners
Jan 2019
Report
55 pages
Serbian Gaming Industry Report 2019
The Serbian gaming sector generated approximately €100 million in revenue in 2019, supported by an ecosystem of over 80 companies and 2,000 employees.
Flagship mobile titles from companies like Nordeus and Playrix RS have achieved massive scale, amassing over 100 million monthly active users.
The industry is experiencing steady growth with a 3.4% year-on-year increase in staff and robust recruitment demand across studios ranging from micro-teams to 180-person developers.
Market Analysis
Employment
Serbia
SGA
Jan 2019
Report
136 pages
Finnish Game Industry Report 2018
Supercell maintains a dominant market position with a portfolio of four major titles: Brawl Stars, Clash Royale, Clash of Clans, and Hay Day.
Rovio Entertainment continues to leverage its flagship brand with the ongoing performance of Angry Birds 2.
Small Giant Games has established a significant market presence with its title Empires & Puzzles.
Market Analysis
Diversity & Inclusion
Game Development
+1
Neogames Finland ry
Jan 2019
Report
34 pages
Mobile Benchmarks Report GameAnalytics
Mobile developers are shifting toward ad-based monetization, evidenced by a 15-20% year-over-year decline in ARPPU and ARPDAU across 100,000 analyzed titles.
Top-tier mobile titles require a Day 1 retention rate of 35% and a Day 28 retention rate of 4% to remain competitive, with industry leaders often demanding a 50% Day 1 rate to greenlight projects.
Strategy and Role-Playing Games remain the highest revenue generators, while hyper-casual games rely on advertising models supported by a median eCPM of approximately $5.00.
Market Analysis
Mobile
Retention
+2
GameAnalytics
Jan 2019
Report
31 pages
Game Fokus: Esports 2019
The 2019 report provides a comprehensive overview of the esports industry, covering its historical development and current market status.
SK Gaming founder and CEO Alexander Müller provides industry perspective on the professional team landscape.
The report features expert analysis from moderator Melek Balgün regarding the current state and trends of the esports sector.
Esports
Germany
Market Analysis
Sport1
Jan 2019
Report
14 pages
Rapport Annuel 2019 Entertainment
The Canadian video-game market remains robust, with a 2018 NPD Group survey identifying over 23 million regular gamers in Canada.
The Entertainment Software Association (ALD) successfully engaged 25 federal legislators and major industry players including Ubisoft, Nintendo, EA, and Xbox during the 'Jeux vidéo sur la Colline' event.
Lobbying efforts focused on securing tax-credit frameworks and innovation policies through direct dialogue with Minister Navdeep Bains and testimonies before parliamentary committees.
Market Analysis
Marketing
North America
ESAC – Entertainment Software Association of Canada
Jan 2019
Whitepaper
78 pages
Libro Blanco del Desarrollo Español de Videojuegos 2019
The provided text contains only the title, introductory headers, and sponsor logos of the 'Libro Blanco del Desarrollo Español de Videojuegos 2019' and lacks the body content required to extract specific data, growth rates, or company performance metrics.
Market Analysis
Europe
Game Development
DEV - Desarrollo Español de Videojuegos
Jan 2019
Report
41 pages
Romanian Game Development Industry Report 2019
The Romanian game development industry generated $188.5 million in 2018, representing a 19.2% year-over-year growth.
The sector employs over 6,000 professionals across approximately 103 active entities, primarily concentrated in Bucharest, Cluj-Napoca, and Timișoara.
77% of industry firms focus exclusively on game development, while the remainder provide ancillary services like quality assurance, testing, and publishing for international clients.
Market Analysis
Europe
Salary
RGDA – Romanian Game Developers Association
Jan 2019
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