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Market Analysis
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Report
16 pages
Strategy Genre Snapshot: October 2021
As of October 2021, the strategy genre accounts for 17% of total mobile revenue on the US iOS platform, with 4X titles occupying 20 of the top 25 grossing spots.
Genre-blending is the primary growth strategy, with developers integrating merge, match-3, and RPG mechanics to broaden appeal beyond traditional 4X gameplay.
State of Survival leads the 4X market following a year-long collaboration with The Walking Dead, while Supercell remains the primary outlier succeeding with non-4X titles like Clash of Clans.
Market Analysis
Strategy
Mobile
+1
Vungle
Oct 2021
Presentation
17 pages
Prezentacja Wyników Q3 2021
PCF Group achieved significant financial growth in Q3 2021, with revenue increasing 66.2% year-over-year to 131.8 million PLN and net profit rising 112.6% to 46.4 million PLN.
The company is executing a strategic roadmap to release at least one game annually starting in 2024, focusing on the 'compact AAA' segment and genre diversification.
Development is underway for major titles including Project Gemini with Square Enix and Project Dagger with Take-Two Interactive, both targeted for 2024 release.
Investment
Market Analysis
Europe
PCF Group
Oct 2021
Report
16 pages
Strategy Genre Snapshot 2021
The 4X subgenre dominates the U.S. mobile strategy market, accounting for 20 of the top 25 grossing titles within a genre that holds a 17% total iOS revenue share.
Successful strategy titles are increasingly driven by genre-blending, integrating mechanics like merge, match-3, or RPG elements to expand their player base beyond traditional core audiences.
High-performing 4X games rely on three core pillars: long-term power progression through deep economies, complex live operations with recurring events, and social frameworks built on competition and collaboration.
Market Analysis
Strategy
USA
GameRefinery
Oct 2021
Report
22 pages
Shooter Genre Snapshot: September 2021
The shooter genre on US iOS is highly concentrated, with the 'Big Three'—Garena Free Fire, Call of Duty: Mobile, and PUBG Mobile—collectively generating over 84% of total genre revenue.
Garena Free Fire experienced significant growth in 2021, doubling its iOS revenue and capturing approximately 30% of the market share to rival Call of Duty: Mobile for the top position as of Q2 2021.
The shooter genre accounts for roughly 6% of total US iOS revenue, currently ranking as the platform's 6th largest mobile genre.
Market Analysis
Shooter
Mobile
+1
GameRefinery
Sept 2021
Report
3 pages
India Market Update: September 2021
India is transitioning from a support-focused hub to a center for end-to-end creative development, evidenced by Sumo Digital expanding its Bangalore and Pune facilities.
Mobile Premier League achieved a $2.3 billion valuation following a $150 million Series E funding round, signaling significant investor confidence in the real-money and fantasy gaming segments.
Krafton’s Battlegrounds Mobile India has permanently banned over 1.52 million accounts to address cheating, highlighting the operational challenges of maintaining competitive integrity in high-growth free-to-play titles.
Market Analysis
Mobile
India
Newzoo
Sept 2021
Presentation
17 pages
Omówienie wyników H1 2021
PCF Group achieved strong H1 2021 financial growth, with revenue rising 47% to 77.3 million PLN, EBITDA up 36.5% to 28.8 million PLN, and net profit increasing 25.4% to 21.7 million PLN.
The company is scaling its global operations, increasing its workforce by 42% to over 420 employees and significantly strengthening its North American presence with 120 staff members.
Strategic growth is anchored by two major publisher-partnered titles, Project Gemini with Square Enix and Project Dagger with Take-Two Interactive, both scheduled for release in 2024.
Market Analysis
Investment
Europe
PCF Group
Sept 2021
Report
39 pages
Global Cloud Gaming Report: The Infrastructure Edition 2021
The global cloud gaming market reached $1.6 billion in revenue and 23.7 million paying users in 2021, with projections estimating growth to over $6.5 billion and 60.7 million users by 2024.
North America and Europe currently dominate the sector, accounting for 59% of total consumer spending.
The global semiconductor shortage has acted as a catalyst for cloud gaming adoption by positioning streaming services as a viable alternative to scarce and expensive local hardware.
Cloud Gaming
Market Analysis
Market Forecast
+1
Newzoo
Sept 2021
Report
34 pages
Global Mobile Market Report 2021
Mobile game spending is projected to grow from $90.7 billion in 2021 to $116.4 billion by 2024, representing an 11.2% compound annual growth rate.
The top 20% of players, defined as those spending $25 or more per month, generate approximately 80% of total mobile gaming revenue.
Smartphone penetration reached 3.9 billion users in 2021, marking a 6% year-over-year increase that continues to drive market expansion.
Market Analysis
Market Forecast
Mobile
Newzoo
Sept 2021
Report
21 pages
Gaming Deals Activity Report Q1‑Q3 ’21
The global video games industry saw a 2.5x year-over-year increase in deal value, totaling $57.7 billion across 667 closed transactions during the first three quarters of 2021.
Mergers and acquisitions dominated the market, accounting for 48% of total deal value, with mobile gaming specifically driving 84% of M&A value in Q3, exemplified by Electronic Arts' $1.4 billion acquisition of Playdemic.
Blockchain gaming experienced explosive growth, recording a 34x year-over-year increase in deal value to reach $1.56 billion, with investment focused on NFT infrastructure and play-to-earn platforms.
Mergers & Acquisitions
Investment
Market Analysis
+1
InvestGame
Sept 2021
Report
91 pages
Sports & Racing Games Report: Q3 2021
The sports and racing sectors saw a 40.2% year-over-year revenue increase to $2 billion between 2020 and early 2021.
Market power is highly concentrated among major publishers like Electronic Arts, Konami, Tencent, and Zynga, who are driving growth through strategic acquisitions such as Glu Mobile and Codemasters.
Realistic simulation titles consistently outperform arcade-style games in revenue, while arcade games continue to lead in total download volume.
Market Analysis
Global
Sports Games
+1
Sensor Tower
Sept 2021
Report
26 pages
Mobile Game Genre Report: Puzzle Games
The global mobile puzzle game market generated $6.9 billion in 2020, with the United States leading at $2.0 billion, followed by Japan at $1.2 billion and China at $0.9 billion.
Puzzle games account for 8% of total mobile game revenue and represent the most popular genre across the United States, United Kingdom, Japan, and South Korea.
Western markets favor casual experiences and in-app advertising (IAA), whereas Eastern markets demonstrate a higher propensity for in-app purchases (IAP) and complex mechanics like gacha systems.
Market Analysis
Monetization
Mobile
+3
Newzoo & Pangle
Aug 2021
Presentation
50 pages
3Q FY2021 Presentation Material: April to June 2021
CyberAgent’s consolidated sales grew 70.3% year-over-year to 192.2 billion yen in 3Q FY2021, with operating profit increasing more than fivefold to 44.5 billion yen.
The 'Uma Musume Pretty Derby' game drove a 151.7% increase in gaming segment sales and a 480% surge in operating profit, reaching nine million downloads within five months of launch.
Driven by the success of 'Uma Musume', CyberAgent revised its full-year forecasts upward to 650 billion yen in sales and 100 billion yen in operating profit.
Market Analysis
Advertising
Game Publishing
+1
CyberAgent
Jul 2021
Report
26 pages
State of Card Battler Mobile Games Report 2021
Mid-core games drive 60 percent of total mobile player spending despite accounting for only 20 percent of worldwide installs.
The U.S. has become a critical growth engine for card battlers, capturing 27 percent of the revenue market share and seeing a 53 percent increase in revenue per download.
Mobile card battlers reached a new financial baseline of over $55 million in monthly player spending during the first half of 2021.
Market Analysis
Global
Card Battler
+1
Sensor Tower
Jul 2021
Report
25 pages
A Rising Market: Southeast Asia
Southeast Asia's esports audience is experiencing rapid expansion, with year-over-year growth reaching as high as 18.2% between 2019 and 2024.
The market is defined by a mobile-first culture where 82% of the online population plays mobile games and 39% identify mobile as their primary gaming platform.
Three mobile titles—Mobile Legends: Bang Bang, Garena Free Fire, and PUBG Mobile—accounted for approximately 50% of all global esports hours watched for those specific games on Twitch and YouTube Live in the first half of 2021.
Market Analysis
Esports
Southeast Asia
+1
Newzoo
Jul 2021
Report
58 pages
Casual Puzzle Category Review 2021
The Puzzle & Decorate sub-genre has overtaken Classic Match-3 as the primary revenue driver, led by titles like Project Makeover and Royal Match that utilize narrative-driven 3D customization.
The Merge sub-genre is the fastest-growing segment, achieving a 498% four-year compound annual growth rate and a 44% revenue increase over 18 months.
Market consolidation remains high in the Puzzle & Decorate segment, where Playrix and AppLovin control 88% of total downloads and revenue.
Market Analysis
Monetization
Puzzle
+1
Sensor Tower
Jul 2021
Report
40 pages
India: Mobile Market Spotlight: A Booming Mobile Economy
India is a global mobile-first leader, ranking second in total app downloads with 24 billion installs in 2020, a 28% year-over-year increase.
India became the world's largest market for game downloads in the first half of 2021, accounting for nearly 20% of global installs.
Daily mobile usage per user surged from 3.3 hours in 2019 to 4.8 hours by Q3 2021, fueled by pandemic-driven engagement.
Market Analysis
Player Behavior
Monetization
+2
data.ai
Jun 2021
Report
71 pages
Q2 2021: Store Intelligence Data Digest
Global app downloads reached 35.9 billion in Q2 2021, a 4.8% year-over-year decline as the market stabilized from 2020 pandemic highs.
TikTok maintained its position as the top global application with over 200 million installs during the quarter.
India remained the largest market by volume, exceeding 7 billion downloads in Q2 2021.
Market Analysis
Global
Mobile
Sensor Tower
Jun 2021
Report
185 pages
Online Nation 2021 Report
The provided text is incomplete and lacks the necessary data to extract specific figures, growth rates, or concrete takeaways from the 'Online Nation 2021 Report'.
Please provide the full content of the report to enable the extraction of factual insights.
Market Analysis
Player Demographics
Player Behavior
+1
Ofcom
Jun 2021
Report
19 pages
RPG Genre Snapshot
RPG titles account for 14% of the total revenue share on the US iOS mobile gaming market.
Genshin Impact alone captures 10% of the total RPG market share, signaling a shift from turn-based titles toward high-production action RPGs.
Market leaders are increasingly defined by console-quality production values, open-world environments, and narrative-heavy gameplay.
Market Analysis
RPG
Mobile
+1
GameRefinery
Jun 2021
Report
19 pages
RPG Genre Snapshot Report June 2021
As of mid-2021, RPGs account for approximately 14% of total revenue on the US iOS mobile gaming platform.
The RPG market is shifting from traditional turn-based titles toward high-fidelity, open-world Action RPGs that offer console-quality experiences.
Genshin Impact is the primary driver of the genre's evolution, currently commanding over 10% of the total RPG market share.
Market Analysis
Global
RPG
+1
GameRefinery
Jun 2021
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