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Aiming Inc. reported its second‑quarter results for the fiscal year ending December 2025, covering January 1 to June 30. Consolidated revenue rose 11.0 % year‑over‑year to ¥8,989 million, while operating profit improved from a loss of ¥748 million in the same period 2024 to a gain of ¥1,843 million. Ordinary profit increased from a loss of ¥553 million to ¥1,118 million, and net income attributable to parent shareholders grew from a loss of ¥934 million to a profit of ¥827 million. Earnings per share remained flat at ¥17.73, reflecting the absence of dilutive potential shares during this period. Total assets expanded to ¥8,667 million from ¥8,154 million, with shareholders’ equity rising to ¥6,766 million and the equity ratio climbing from 71.0 % to 76.7 %. Cash and cash equivalents increased markedly, while accounts receivable fell, indicating stronger liquidity management. The company’s only operating segment is online gaming, primarily on smartphones, and it noted that short‑term market volatility hampers precise forecasting. Dividend guidance for 2025 remains undetermined, and no dividends were declared in the first half. The company provided a third‑quarter outlook for the remainder of 2025, projecting cumulative revenue of ¥12,639 million and operating profit of ¥1,834 million. No material accounting policy changes or restatements were reported for the period. The results reflect a turnaround in profitability driven by higher gross margins and reduced operating expenses, positioning the firm for continued growth within its single‑segment online gaming market.
Aiming Inc. reported a consolidated Q3 2025 financial performance for the period ending September 30, 2025. Total revenue rose to ¥12,639 million, a 7.3 % increase over the same quarter in 2024, driven by sustained growth in its core online‑game segment. Operating profit swung from a loss of ¥1,303 million in Q3 2024 to a profit of ¥2,098 million in Q3 2025, while ordinary profit improved from a loss of ¥1,032 million to a gain of ¥1,486 million. Net income attributable to parent shareholders reached ¥1,174 million, reversing a loss of ¥971 million in the prior year. Earnings per share after potential adjustments stood at ¥25.17, up from a loss of ¥21.55 in Q3 2024. Balance‑sheet strength increased, with total assets rising to ¥9,148 million from ¥8,154 million. Net equity grew by ¥1,000 million to ¥7,064 million, supported by a rise in retained earnings and an increase in capital surplus following a change in ownership stakes of the joint‑venture “2.5次元の誘惑” production committee. Total liabilities remained stable at ¥2,084 million. The company’s single operating segment—online gaming—continued to expand its user base through event‑driven content and IP collaborations, notably with Square Enix. Research and development expenditures were ¥728 million in Q3 2025, unchanged from the prior year. A planned dissolution of the joint‑venture production committee on September 30, 2025 is expected to have a minimal impact on the fiscal year 2025 results. The company forecasts full‑year revenue of ¥15,980 million and a net profit margin of 1.9 %, reflecting modest growth expectations for the remainder of the year.