The quarterly transition data for FY2025 and FY2026 outlines revenue, operating profit, and operating margin trends across four business segments: Media & IP, Internet Advertisement, Game, and Investment Development. In FY2025, total sales reached 874 million yen, with the Game segment contributing the largest share at 216.7 million yen (24.9% of total). Operating profit totaled 71.7 million yen, driven primarily by the Game segment’s 60.8 million yen profit (84.7% of total). The Investment Development segment recorded a loss of 1.5 million yen, reflecting significant volatility. For FY2026, sales dropped to 232 million yen, with the Media & IP segment accounting for 62.6 million yen (27% of total). Operating profit fell to 23.4 million yen, largely due to the Media & IP segment’s modest 4.9 million yen profit and a loss of 552 k yen in Investment Development. The Game segment’s contribution was absent, indicating a zero‑sales quarter for this period. Operating margin analysis shows the Game segment maintained high profitability in FY2025, with margins peaking at 33.5% in Q4 and an average of 27.3%. In FY2026, margins declined sharply across all segments; Media & IP fell to 2.0% in Q4, Internet Advertisement to 3.0%, and Investment Development suffered a severe negative margin of –285.5% in Q4, averaging –264.0% for the year. Methodologically, figures are presented in million yen units, with quarterly breakdowns and adjustments noted. The data covers Japanese domestic operations for the fiscal years 2025 and 2026, focusing on revenue generation, profitability, and margin performance across the company’s core business lines.