Aiming Inc. reported a consolidated Q3 2025 financial performance for the period ending September 30, 2025. Total revenue rose to ¥12,639 million, a 7.3 % increase over the same quarter in 2024, driven by sustained growth in its core online‑game segment. Operating profit swung from a loss of ¥1,303 million in Q3 2024 to a profit of ¥2,098 million in Q3 2025, while ordinary profit improved from a loss of ¥1,032 million to a gain of ¥1,486 million. Net income attributable to parent shareholders reached ¥1,174 million, reversing a loss of ¥971 million in the prior year. Earnings per share after potential adjustments stood at ¥25.17, up from a loss of ¥21.55 in Q3 2024. Balance‑sheet strength increased, with total assets rising to ¥9,148 million from ¥8,154 million. Net equity grew by ¥1,000 million to ¥7,064 million, supported by a rise in retained earnings and an increase in capital surplus following a change in ownership stakes of the joint‑venture “2.5次元の誘惑” production committee. Total liabilities remained stable at ¥2,084 million. The company’s single operating segment—online gaming—continued to expand its user base through event‑driven content and IP collaborations, notably with Square Enix. Research and development expenditures were ¥728 million in Q3 2025, unchanged from the prior year. A planned dissolution of the joint‑venture production committee on September 30, 2025 is expected to have a minimal impact on the fiscal year 2025 results. The company forecasts full‑year revenue of ¥15,980 million and a net profit margin of 1.9 %, reflecting modest growth expectations for the remainder of the year.