Aiming Inc. reported its second‑quarter results for the fiscal year ending December 2025, covering January 1 to June 30. Consolidated revenue rose 11.0 % year‑over‑year to ¥8,989 million, while operating profit improved from a loss of ¥748 million in the same period 2024 to a gain of ¥1,843 million. Ordinary profit increased from a loss of ¥553 million to ¥1,118 million, and net income attributable to parent shareholders grew from a loss of ¥934 million to a profit of ¥827 million. Earnings per share remained flat at ¥17.73, reflecting the absence of dilutive potential shares during this period. Total assets expanded to ¥8,667 million from ¥8,154 million, with shareholders’ equity rising to ¥6,766 million and the equity ratio climbing from 71.0 % to 76.7 %. Cash and cash equivalents increased markedly, while accounts receivable fell, indicating stronger liquidity management. The company’s only operating segment is online gaming, primarily on smartphones, and it noted that short‑term market volatility hampers precise forecasting. Dividend guidance for 2025 remains undetermined, and no dividends were declared in the first half. The company provided a third‑quarter outlook for the remainder of 2025, projecting cumulative revenue of ¥12,639 million and operating profit of ¥1,834 million. No material accounting policy changes or restatements were reported for the period. The results reflect a turnaround in profitability driven by higher gross margins and reduced operating expenses, positioning the firm for continued growth within its single‑segment online gaming market.
The briefing focused on GREE’s fiscal 2019 third‑quarter performance and forward outlook. The company projected a significant rise in net sales for the fourth quarter, with operating income expected to remain robust after excluding one‑time events. Management emphasized continued investment in marketing and development, noting that new titles launched next fiscal year could provide additional upside. Operating income for the third quarter exceeded forecasts largely due to stronger overseas sales of “Another Eden.” Advertising spend stayed near budgeted levels, while fixed‑cost efficiencies in the game business surpassed expectations, contributing to higher profitability. In discussing the Reality division, GREE highlighted key performance indicators such as installation numbers and persistence rates, which it considers critical for sustaining user engagement. The division plans to maintain upfront investments while maintaining healthy KPI trends, aiming to expand its market presence. The briefing covered Japan and international markets for the 2019 fiscal year, with a focus on game development and mobile services. Data points were drawn from internal financial results and operational metrics, with no external survey methodology disclosed. Overall, the company presents a positive trajectory for Q4 and beyond, driven by overseas growth, cost efficiencies, and continued investment in high‑potential titles.
GREE, Inc. reported FY2023 third‑quarter results with net sales of ¥22.2 billion, operating income of ¥4.2 billion and EBITDA of ¥4.3 billion, exceeding forecasts in both the Internet & Entertainment and Investment & Incubation segments. The Internet & Entertainment Business generated ¥1.8 billion in operating income, driven by the game Heaven Burns Red, which achieved No. 1 App Store sales rankings during its one‑year anniversary event and began successful global distribution in Korea, Taiwan, and Hong Kong. Promotional spending of approximately ¥3 billion increased variable costs but supported medium‑term growth, while fixed costs remained stable. The Investment & Incubation Business contributed ¥2.4 billion, largely from dividends and distributions of venture‑capital funds, though total assets under management fell by ¥4.0 billion due to earnings payouts. Operating income outlook for FY23 remains unchanged; the fourth quarter is projected to deliver roughly ¥1.5 billion from Internet & Entertainment and ¥0.5 billion from Investment & Incubation, totaling about ¥2.0 billion. Dividend policy targets a 20 % payout ratio, with an announced dividend of ¥11 per share. Strategic initiatives included the launch of REALITY Studios Inc. and FIRST STAGE PRODUCTION for VTuber talent, and REALITY XR Cloud for B2B metaverse services, achieving 42 million annual visitor traffic. Commerce and DX businesses continued to expand through travel media aumo and collaborations with automotive and media partners. Overall, GREE’s three‑pillar earnings strategy—Game, Metaverse, and Investment—remains focused on sustained growth through global distribution, content diversification, and high‑quality venture investments.