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Report
21 pages
Global Gaming Report Q1 2022
The global gaming industry reached a record $98.7 billion in total deal value in Q1 2022, surpassing the total deal value of the entire previous year.
Industry consolidation was driven by major acquisitions, including Microsoft’s $68.9 billion purchase of Activision Blizzard and Take-Two’s $11.8 billion acquisition of Zynga.
Strategic M&A activity is currently focused on cross-platform diversification, with PC and console giants aggressively acquiring mobile gaming expertise and established intellectual property.
Market Analysis
Mergers & Acquisitions
Investment
+1
Drake Star Partners
Jan 2022
Report
29 pages
Gaming Deals Activity Report: Q1–Q3 2022
The $124.5 billion total deal value for Q1–Q3 2022 is heavily skewed by Microsoft’s $69 billion acquisition of Activision Blizzard, masking a broader market cooling driven by macroeconomic instability and regulatory pressure.
Strategic M&A activity reached a record $101.4 billion despite a 40% decline in the number of closed transactions, with major activity led by Embracer Group, Sony, and Saudi Arabia’s Public Investment Fund.
Public offerings have nearly collapsed to their lowest point since early 2020, with deal values shrinking fivefold compared to 2021 levels.
Investment
Mergers & Acquisitions
Market Analysis
+1
InvestGame
Jan 2022
Report
25 pages
Gaming Deals Activity Report: H1 2022
The global gaming industry reached a record-breaking $113.6 billion in total deal value during the first half of 2022, driven by high-profile mega-deals despite a decline in overall transaction volume.
Private investment remained resilient during H1 2022, contributing $4.6 billion to the sector despite broader public market downturns and macroeconomic instability.
Investment strategies are shifting toward mobile-focused acquisitions and a maturation of the blockchain gaming sector, which is moving away from speculative models toward content-driven development.
Market Analysis
Mergers & Acquisitions
Investment
+2
InvestGame
Jan 2022
Report
91 pages
Annual Report 2022
Games Workshop achieved record financial performance for the fiscal year ending May 29, 2022, with £414.8 million in total revenue and £156.5 million in profit before tax.
Licensing revenue nearly doubled to £28.0 million, driven by major partnerships including Nexon, which helped offset a 5.6% decline in core gross margins caused by rising freight and inventory costs.
The company maintained a debt-free balance sheet and returned £77.1 million in dividends to shareholders, reflecting a continued commitment to surplus cash distribution.
Investment
Game Publishing
UK
Games Workshop Group
Jan 2022
Report
27 pages
Gaming Deals Activity 2021
The gaming industry saw record financial activity in 2021, with closed transactions totaling $71.3 billion across 937 deals, representing a 2.1x increase in value and 1.4x increase in volume over the previous year.
Mergers and acquisitions were the primary growth driver at $34.5 billion, with mobile gaming capturing 49% of that value, followed by 34% for PC and console gaming.
Public offerings, including IPOs and SPACs, generated $24.8 billion in value, while private investments doubled to $12 billion, primarily driven by late-stage funding.
Investment
Mergers & Acquisitions
Market Analysis
+1
InvestGame
Jan 2022
Report
24 pages
Gaming Deals Activity Report: Q1'22 Supermassive Start of the Year
Total gaming industry deal value reached $15.2 billion across 262 transactions in Q1 2022, marking a significant contraction driven by a 90% drop in public offerings to $0.5 billion.
Blockchain-powered gaming saw a massive surge, accounting for $1.6 billion across 88 deals, representing an eleven-fold increase in deal count and a nineteen-fold jump in value year-over-year.
Mergers and acquisitions saw a 76% year-over-year decline in total value, though the period was defined by high-profile mega-deals including Microsoft’s $68.7 billion acquisition of Activision Blizzard and Take-Two’s $12.7 billion purchase of Zynga.
Investment
Mergers & Acquisitions
Market Analysis
+1
InvestGame
Jan 2022
Report
23 pages
Pesquisa da Indústria Brasileira de Games 2022
The number of domestic game development studios in Brazil more than doubled between 2018 and 2022, growing from 375 to 1,009.
Domestic digital game sales in Brazil reached over US $2.3 billion in 2021, representing approximately 75% of the total market revenue.
The Brazilian gaming sector is shifting toward an export-oriented model supported by coordinated efforts from public agencies including Abragames, Brazil Games, and ApexBrasil.
Market Analysis
Investment
Employment
+1
Abragames
Jan 2022
Report
24 pages
Global Gaming Report 2021
The global gaming industry reached a landmark $85 billion in total deal value across 1,159 transactions in 2021, nearly tripling the previous year's figures.
Mergers and acquisitions totaled $38 billion, driven by strategic activity from major players like Tencent and Embracer Group, while private placements hit a record $13 billion.
Blockchain and NFT-based gaming emerged as a significant sector, securing $3.6 billion in total financing and accounting for nearly half of all private investment in the fourth quarter.
Market Analysis
Mergers & Acquisitions
Investment
+1
Drake Star Partners
Jan 2022
Presentation
17 pages
Prezentacja Wyników Q3 2021
PCF Group achieved significant financial growth in Q3 2021, with revenue increasing 66.2% year-over-year to 131.8 million PLN and net profit rising 112.6% to 46.4 million PLN.
The company is executing a strategic roadmap to release at least one game annually starting in 2024, focusing on the 'compact AAA' segment and genre diversification.
Development is underway for major titles including Project Gemini with Square Enix and Project Dagger with Take-Two Interactive, both targeted for 2024 release.
Investment
Market Analysis
Europe
PCF Group
Oct 2021
Report
21 pages
Gaming Deals Activity Report Q1‑Q3 ’21
The global video games industry saw a 2.5x year-over-year increase in deal value, totaling $57.7 billion across 667 closed transactions during the first three quarters of 2021.
Mergers and acquisitions dominated the market, accounting for 48% of total deal value, with mobile gaming specifically driving 84% of M&A value in Q3, exemplified by Electronic Arts' $1.4 billion acquisition of Playdemic.
Blockchain gaming experienced explosive growth, recording a 34x year-over-year increase in deal value to reach $1.56 billion, with investment focused on NFT infrastructure and play-to-earn platforms.
Mergers & Acquisitions
Investment
Market Analysis
+1
InvestGame
Sept 2021
Presentation
17 pages
Omówienie wyników H1 2021
PCF Group achieved strong H1 2021 financial growth, with revenue rising 47% to 77.3 million PLN, EBITDA up 36.5% to 28.8 million PLN, and net profit increasing 25.4% to 21.7 million PLN.
The company is scaling its global operations, increasing its workforce by 42% to over 420 employees and significantly strengthening its North American presence with 120 staff members.
Strategic growth is anchored by two major publisher-partnered titles, Project Gemini with Square Enix and Project Dagger with Take-Two Interactive, both scheduled for release in 2024.
Market Analysis
Investment
Europe
PCF Group
Sept 2021
Report
89 pages
Annual Report 2021
Games Workshop achieved record financial results in fiscal year 2021, with revenue increasing 31% to £353.2 million and profit before tax surpassing £150 million.
Online sales surged by 70%, effectively offsetting the impact of global retail lockdowns and supporting the successful launch of the latest Warhammer 40,000 edition.
The company maintains a debt-free balance sheet with £85.2 million in cash, enabling a dividend increase to 235 pence per share and £13.2 million in employee profit-sharing.
Investment
Game Publishing
UK
Games Workshop Group
Aug 2021
Presentation
12 pages
Q1 2021 – Omówienie Wyników
People Can Fly Group reported a 19.1% year-over-year revenue increase to 30.9 million PLN in Q1 2021, with development services accounting for 30.2 million PLN of that total.
Net cash flow surged by 2,390% to 106.1 million PLN during the quarter, primarily fueled by capital activities and the company's public market presence.
Net profit declined by 10% to 7.8 million PLN compared to Q1 2020, despite a 6.6% increase in adjusted EBITDA to 10.4 million PLN.
Market Analysis
Investment
Employment
PCF Group
May 2021
Presentation
28 pages
People Can Fly 2020 – Omówienie Wyników
PCF Group achieved significant financial growth in 2020, with revenue rising 23.6% to 103.8 million PLN and net profit increasing over 400% to 24.6 million PLN.
Adjusted EBITDA grew by 76.7% to 32.6 million PLN, supported by development work for major partners including Square Enix and Take-Two Interactive.
The company is executing a multi-project strategy that includes the action-RPG 'Project Dagger,' which has a projected budget of 40-60 million EUR and allows PCF to retain IP ownership.
Investment
Market Analysis
Europe
PCF Group
Apr 2021
Report
22 pages
Deals Report Q1 2021
The global gaming industry saw a record-breaking Q1 2021 with $25 billion in closed transactions across 249 deals, a twofold increase compared to the first half of 2020.
Mergers and acquisitions were the primary growth driver, accounting for 57% of total deal value at $14.3 billion, a nearly sixfold year-over-year increase fueled by major acquisitions like Microsoft’s $7.5 billion purchase of ZeniMax Media.
Public offerings reached $8.3 billion across 36 deals, bolstered by high market valuations and prominent listings from companies including Roblox, Playtika, and Huuuge Games.
Investment
Mergers & Acquisitions
Market Analysis
+1
InvestGame
Mar 2021
Report
27 pages
Gaming Deals Activity 2021: Smashing Previous Records
The global video game industry reached a record $80.4 billion in total deal value across 967 transactions in 2021, a 2.5-fold increase over the previous year.
Mergers and acquisitions accounted for nearly half of the total transaction volume, reflecting a significant consolidation trend within the sector.
Blockchain-integrated gaming experienced explosive growth, with deal value increasing 68-fold year-over-year.
Market Analysis
Mergers & Acquisitions
Investment
+3
InvestGame
Jan 2021
Report
21 pages
Gaming Deals Activity Report Q1-Q3’2021
The video game industry saw $57.7 billion in closed deal value across 667 transactions in Q1–Q3 2021, representing a 2.5x increase in value and 46% increase in deal volume compared to 2020.
Mergers and acquisitions were the primary growth driver, contributing $27.9 billion (48% of total value), headlined by Microsoft’s $7.5 billion acquisition of ZeniMax Media and ByteDance’s $4 billion purchase of Moonton.
Public offerings generated $21.2 billion, led by Krafton’s $3.75 billion IPO, though the market experienced a cooling trend and increased share price volatility during the third quarter.
Market Analysis
Investment
Mergers & Acquisitions
+1
InvestGame
Jan 2021
Report
21 pages
Gaming Deals Activity Report H1'2021
Gaming deal activity surged four-fold in H1 2021, reaching a cumulative value of $50.2 billion across 471 closed and announced transactions.
Mergers and acquisitions dominated the market with $22.4 billion across 154 deals, already surpassing the $12.6 billion total recorded for the full year of 2020.
The gaming segment specifically saw M&A value climb 486% year-over-year to $20.4 billion, contributing to a total segment value of $32.7 billion.
Investment
Mergers & Acquisitions
Market Analysis
+1
InvestGame
Jan 2021
Report
222 pages
Turkey Game Market 2021 Report
The Turkish gaming market reached a total volume of $1.2 billion in 2021, supported by a player base of 42 million active users.
Mobile gaming generated $620 million in revenue, cementing Turkey's status as a global leader in the hyper-casual genre.
Financial activity hit record levels in 2021 with $266 million invested across 54 startups, highlighted by the emergence of Dream Games as a unicorn.
Market Analysis
Player Demographics
Investment
+2
Gaming in Turkey
Jan 2021
Report
22 pages
Global Video Game Investment Activity Report Q1 2021
Global video game investment reached $25 billion in closed deal value during Q1 2021, a twofold increase over the first half of 2020, with total announced deal value hitting $39 billion.
M&A activity was the primary growth driver, totaling $14.3 billion in closed deals—a nearly sixfold year-over-year increase—led by Microsoft’s $7.5 billion ZeniMax acquisition and ByteDance’s $4 billion Moonton acquisition.
Public offerings generated $8.3 billion in value, representing a 29-fold increase over the previous year, fueled by a tripling of IPOs and the rise of SPACs.
Investment
Funding
IPO
+1
InvestGame
Jan 2021
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