Skip to main content
Game Industry
Library
Library
Search
Ask AI
News
Connect your AI
Browse
The Catch Up
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Library
Search
Ask AI
Saved
Library
134 reports matching your filters
All Types
Reports
Articles
Presentations
Whitepapers
Financial
Legal
Other
Search
Console
Market Analysis
Global
PC
Game Publishing
Investment
Monetization
Game Development
Mobile
Europe
Game Design
Marketing
Market Forecast
Mergers & Acquisitions
Player Behavior
Steam
Japan
Action-Adventure
Clear
Filters
1
Console
Recently added
Newest first
Oldest first
Title A–Z
Title Z–A
Report
1 pages
Establishment of the Release Date for the Game Death Howl
11 bit studios S.A. will release the PC version of 'Death Howl' on Steam and GOG on 9 December 2025.
Console versions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are scheduled for release in Q1 2026.
Development of the title is being handled by The Outer Zone studio based in Copenhagen.
Game Publishing
PC
Console
+2
11 bit studios
Report
1 pages
An Agreement Regarding the Availability of Games in the Game Pass Subscription
11 bit studios S.A. has finalized a licensing agreement with Microsoft to bring 'Death Howl' and two additional publishing titles to the Game Pass subscription service.
The 'Death Howl' PC version is scheduled to launch on Game Pass on December 9, 2025, with the Xbox console version to follow upon its release.
The agreement covers both PC and Xbox platforms and is expected to materially influence 11 bit studios' financial performance in the 2026 fiscal year.
Game Publishing
Monetization
Console
+2
11 bit studios
Report
1 pages
Conclusion of an Agreement Concerning the Availability of Games within the Game Pass Program
11 bit studios S.A. signed an agreement with Microsoft Corporation on December 2, 2025, to include the game 'Death Howl' and two additional publishing titles in the Game Pass subscription service.
The licensing deal is expected to impact 11 bit studios' financial performance during the 2026 fiscal year.
The agreement is limited strictly to the three specified titles and their availability on the Game Pass platform, with no broader product or geographic scope.
Game Publishing
Monetization
Investment
+3
11 bit studios
Report
21 pages
Results Briefing Materials: Fiscal Year Ending March 2026, First Half
Marvelous Inc. reported a 157.5% surge in net sales to ¥20,281 million for the first half of fiscal year 2026, driven by the release of three major titles and strong Pokémon-branded amusement machine sales.
Operating profit declined 38.2% to ¥226 million due to increased development costs, though net income rose 234.7% primarily due to foreign-exchange gains.
The Digital Contents Business segment saw revenue grow 198.7% to ¥12,414 million, while the Amusement Business grew 136.3% to ¥5,982 million, offsetting an 84.0% decline in the Audio & Visual Business.
Market Analysis
Game Publishing
Game Development
+2
Marvelous
Report
3 pages
2019/20 Annual Sales Report
Nacon reported a 14.4% increase in annual sales to €129.4 million for the 2019/20 fiscal year, meeting its IPO guidance range of €127–133 million.
Game sales grew by 40.6% to €70.7 million, with digital channels accounting for 69% of that revenue compared to 41% in the previous year.
Accessory revenue declined by 4.8% to €52.6 million, contributing to a 15.5% drop in overall Q4 sales due to store closures and product-base effects.
Market Analysis
Investment
IPO
+4
Nacon
Report
32 pages
Interim Financial Report: First Half 2020/21
The provided report content contains only the title, table of contents, and a statement of responsibility for Nacon's interim financial report for the six months ended 30 September 2020.
No financial data, performance metrics, or operational results are included in the provided text.
The document serves as a placeholder for the H1 2020/21 reporting period.
Market Analysis
Investment
France
+2
Nacon
Report
2 pages
Q1 2020/21 Sales Results: 24.5% Sales Increase Despite a Strong Comparison Basis
Nacon achieved a 24.5% year-over-year sales increase in Q1 2020/21, reaching €38.0 million and confirming its annual revenue target of €140–€150 million.
Accessory sales surged 134.9% to €22.5 million, driven by the launch of the RIG premium headset line and the establishment of a new U.S. subsidiary.
Back-catalogue digital game sales grew 340% to €10.8 million, matching the total volume of the previous fiscal year and offsetting a decline in new game releases.
Market Analysis
Game Publishing
Console
+3
Nacon
Report
20 pages
Results Briefing Materials: Third Quarter Fiscal Year Ending March 31, 2026
Daemon Machina reported a 140.5% surge in net sales to ¥29,121 million for Q3 FY2026, driven by the release of three core titles and strong amusement-machine performance.
Operating profit grew by 6.1% to ¥1,776 million, as significant development costs partially offset the substantial revenue gains.
The Digital Contents segment saw a 169.2% increase in sales to ¥9,985 million, while the Amusement segment grew 125.1% to ¥7,435 million, bolstered by overseas Pokémon-branded machine sales.
Market Analysis
Game Publishing
Investment
+2
Marvelous
Report
2 pages
Q1 2021/22 Sales: 33.7 M€
Nacon reported Q1 2021/22 sales of €33.7 million, representing an 11.3% decline compared to the same period in the previous fiscal year.
The company maintained its financial guidance, targeting €180–200 million in sales for FY 2021-22 and €230–260 million for FY 2022-23, both with a current operating income margin of at least 20%.
Segment performance saw game sales fall 16% to €12.2 million and accessories decline 8.8% to €20.6 million, though non-RIG helmet ranges and console controllers grew by 19%.
Market Analysis
Game Publishing
Investment
+3
Nacon
Report
2 pages
1st Half 2022/23 Sales
NACON will miss its FY 2022-23 targets of €250 million in sales and €50 million in operating income, despite anticipating year-end growth relative to the prior year.
Total first-half sales reached €77.5 million, a 6.2% increase year-over-year, driven by a 72.3% surge in game revenue to €47.0 million.
Accessories revenue dropped 34.7% to €28.6 million, primarily due to a global headset market downturn and a high base effect, particularly in the United States.
Market Analysis
Game Publishing
Console
+3
Nacon
Report
2 pages
First Quarter 2024/25 Sales: Confirmation of Full-Year 2024/25 Growth Targets
NACON reported Q1 2024/25 sales of €32.3 million, representing a 9.0% year-over-year decline after adjusting for the partial disposal of Gollum.
Gaming revenue fell to €17.8 million, driven by a 69.4% drop in new-game sales compared to a strong prior-year base, though back-catalogue sales grew 17.9% to €14.0 million.
The accessories division performed strongly with a 27.5% revenue increase to €13.3 million, fueled by demand for RIG 600 PRO headsets and REVOLUTION 5 PRO controllers in the U.S. and Australia.
Market Analysis
Game Publishing
Console
+2
Nacon
Report
2 pages
Strong Sales Growth in the Second Quarter of 2024/25: Nacon
Nacon reported a 38.5% surge in second-quarter sales to €44.7 million, bringing total first-half fiscal year sales to €77.0 million, a 13.6% increase.
Gaming revenue grew by 65.4% to €27.9 million, driven by a 98.5% increase in catalogue sales following the launches of Test Drive Unlimited: Solar Crown and Ravenswatch.
Back-catalogue performance remained strong, growing 38.8% to €13.0 million, supported by the continued success of titles like Robocop: Rogue City and Taxi Life.
Market Analysis
Game Publishing
Console
+2
Nacon
Report
2 pages
Third Quarter 2024/25 Sales
NACON’s Q3 2024/25 consolidated sales fell 10.3% year-over-year to €52.9 million, primarily driven by a 23.7% decline in gaming revenue.
Gaming revenue was negatively impacted by a 52.9% drop in new-catalogue sales, as the company released only one new title, MXGP: The Official Motocross Videogame™.
Back-catalogue gaming sales provided a partial offset, rebounding by 24.5% to reach €15.6 million.
Market Analysis
Game Publishing
Console
+2
Nacon
Report
2 pages
Sales for the 2024/25 Financial Year: Nacon
Nacon’s 2024/25 consolidated sales remained stagnant at €167.9 million, showing negligible growth compared to the previous year's €167.7 million.
Gaming revenue declined 3.8% to €97.1 million, driven by a 35.8% drop in new-game catalogue sales due to a limited release schedule of only two titles in the fourth quarter.
Back-catalogue performance served as a key stabilizer, with sales surging 31.2% for the full year and 46.5% in the fourth quarter alone.
Market Analysis
Console
France
+1
Nacon
Report
2 pages
Consolidated Sales: Second Quarter 2025-26
NACON reported a 4.5% increase in Q2 2025/26 sales to €46.8 million, bringing total first-half revenue to €78.1 million, a 1.4% year-over-year growth.
Gaming segment revenue surged 31.7% to €36.7 million, fueled by a 52.5% increase in catalogue title sales and steady performance from the back-catalogue.
The accessories segment contracted by 42.7% to €9.0 million, primarily driven by a 66% decline in U.S. sales resulting from increased customs duties.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
2 pages
First-Quarter 2025-26 Sales: Nacon
Nacon reported Q1 2025-26 consolidated revenue of €31.3 million, representing a 2.9% decline compared to the same period last year.
Gaming segment revenue grew 10.4% to €19.7 million, bolstered by a 46.4% surge in catalogue sales driven by strong performances from 'Tour de France 2025' and 'Pro Cycling Manager 25'.
Accessories revenue fell 18.8% to €10.8 million, primarily due to a weaker U.S. market and unfavorable year-on-year comparisons.
Market Analysis
Game Publishing
France
+2
Nacon
Report
4 pages
Factbook: Third Quarter of Fiscal Year Ending March 31, 2026
Marvelous Inc. reported Q3 revenue of ¥29.1 billion, representing a 10.6% year-on-year increase driven by digital content sales of ¥7.2 billion and amusement revenue of ¥3.0 billion.
Operating profit declined 12% quarter-on-quarter to ¥1.8 billion, primarily due to an increase in selling, general, and administrative expenses from ¥7.9 billion in Q2 to ¥8.6 billion.
Gross operating profit rose 9% year-on-year to ¥10.4 billion, reflecting improved cost control in production and marketing despite the overall pressure on net margins.
Market Analysis
Game Publishing
Game Development
+3
Marvelous
Report
94 pages
Annual Report and Accounts 2024
The provided text contains only the report title and table of contents structure, lacking the body content required to extract specific financial data, growth rates, or concrete business insights for FY24.
The document identifies the 2024 fiscal year as the company's 30th anniversary, marking three decades of operations focused on creativity and innovation.
The report is structured into a strategic report section followed by a summary of headlines for the 2024 fiscal year.
Game Development
Game Publishing
UK
+3
Frontier Developments
Report
3 pages
FY25 Trading Update: Strong Results and Increased Momentum
Frontier Developments achieved a significant increase in profitability, with projected Adjusted EBITDA rising to £8–£9 million from £0.9 million in FY24.
Revenue grew to £90.6 million, driven by a 25% year-on-year increase in Creative Management Simulation (CMS) titles, which now account for 77% of total revenue.
The launch of Planet Coaster 2 catalyzed a nearly 200% revenue increase for the Planet Coaster franchise.
Market Analysis
Investment
Simulation
+4
Frontier Developments
Report
92 pages
Annual Report and Accounts 2025
Frontier operates as an independent developer and publisher specializing in high-production-value video games for PC and console platforms.
Game Development
Game Publishing
PC
+2
Frontier Developments
Previous
1
2
3
4
5
6
7
Next