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Wolfenstein II: The New Colossus cover

Wolfenstein II: The New Colossus

GameBy MachineGames · Released Oct 2017

Wolfenstein II: The New Colossus is the eleventh installment of the Wolfenstein series and a sequel to the 2014's Wolfenstein: The New Order. The game follows the main protagonist, William Joseph "B.J." Blazkowicz, in his efforts to ignite a Second American Revolution.

Documents
2
newest 25 Apr 2018

Connections

Each row is a game or company named alongside Wolfenstein II: The New Colossus, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Oct 2017
Developer
MachineGames
Genres
Shooter, Adventure
Platforms
PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch

Game data from IGDB.com

Documents about Wolfenstein II: The New Colossus

Cover of Wolfenstein vs Call of Duty - The Need for “B” Games - Extra Credits
8 min
Extra Credits8 min

Wolfenstein vs Call of Duty - The Need for “B” Games - Extra Credits

The gaming industry faces a significant disparity in how mainstream titles address sensitive historical and political themes.

  • High-budget AAA franchises like Call of Duty often sanitize sensitive historical events, such as the Holocaust, to maintain broad appeal and avoid controversy.
  • The 'B-game' model, exemplified by titles like Wolfenstein II: The New Colossus, uses lower budgets and reduced corporate oversight to explore transgressive themes like fascism and racism.
  • B-games function similarly to historical B-movies by operating on the industry fringes to push boundaries in political discourse and violence that mainstream productions currently avoid.
Extra CreditsApr 2018
Cover of "We're Not Gonna Take It.": The Countercultural AAA Aesthetics of Wolfenstein: The New Colossus
Article

"We're Not Gonna Take It.": The Countercultural AAA Aesthetics of Wolfenstein: The New Colossus

Hans-Joachim Backe's analysis examines Wolfenstein II: The New Colossus (MachineGames, 2017) and argues that its apparent flaws are in fact deliberate components of a unified aesthetic.

  • The paper argues that Wolfenstein II: The New Colossus (MachineGames, 2017) has apparent flaws that are deliberate parts of a unified aesthetic, and that critics and sympathetic reviewers missed the coherence between its narrative and ludic systems.
  • The central thesis is that the game deploys Bakhtin's carnivalesque as a poetics of defamiliarization that stages the death and rebirth of first-person shooter conventions.
  • The analysis reads the game's Nazi ideology as absurdist rather than endorsing, and interprets protagonist B.J. Blazkowicz's trajectory from an idealized Aryan body to a frail, grafted figure as an inversion of fascist notions of virility.
DiGRAJan 2018