Wingspan
Game
2 documents in the library are about Wingspan, from writers such as American Journal of Play and GameDiscoverCo. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Wingspan, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Wingspan
Article
What Steam's 2026 Biz Update Tells Us About the Ecosystem
The 2026 Steam business update highlights the platform's evolving ecosystem and Valve’s strategic philosophy regarding digital distribution.
- In 2025, 5,863 games earned over $100,000 and 2,395 games grossed over $500,000, representing nearly double the figures recorded in 2020.
- Approximately 25% to 30% of games achieving financial success in 2025 were released within that same calendar year, indicating that new titles remain viable despite market saturation.
- Valve maintains a non-curatorial, algorithmic distribution model that treats older catalog titles with the same visibility priority as new releases to foster long-term platform sustainability.
GameDiscoverCoMar 2026
Article
Games, Art, and Critical Play: An Interview with Mary Flanagan
This interview with Mary Flanagan, Sherman Fairchild Distinguished Professor of Digital Humanities at Dartmouth College, explores the intersections of art, games, and critical play across her career as an artist, scholar, and game designer.
- Mary Flanagan defines "critical play" as the deliberate use of play environments to question aspects of human life, a practice she traces back through Alberto Giacometti's unwinnable game boards and the absurdist subversion of Dada.
- Tiltfactor, the social impact game lab Flanagan has directed for two decades, builds evidence-based games addressing pandemics, health care quality, gender bias, and inclusion in science.
- In Playing Oppression (2023), Flanagan and Mikael Jakobsson argue that 4X strategy games, beginning with Stellar Conquest in 1975, embed colonial logics of exploration and extermination that designers and critics have long treated as neutral.
American Journal of PlayMay 2022