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Twelve Minutes

GameBy Luis Antonio

2 documents in the library are about Twelve Minutes, from writers such as GameDiscoverCo and Mobilegamer.biz. Each has a summary and key insights with the page they come from.

Documents
2
newest 27 Nov 2025
Steam revenue
$4.4M
estimate, to date
Sold on Steam
244K
units

Connections

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On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$4.4M
Units sold
244K
Last 12 months
$200K
17K units
Price
$24.99
Positive reviews
73%
of 8,133 reviews
Peak players
7,928
at the same time
Followers
47K
Average playtime
5 h
Revenue by year
YearShare of the best yearRevenueUnits
2021$3.0M154K
2022$499K28K
2023$285K18K
2024$248K17K
2025$209K15K
2026 so far$150K13K

On Steam since Aug 19, 2021 · Developer Luis Antonio · Publisher Annapurna InteractiveSteam store page

Documents about Twelve Minutes

Cover of App Review woes, GTA leaves Netflix, Türkiye's hot streak, iconic icons, Zombies Run, more
17 min
Mobilegamer.biz17 min

App Review woes, GTA leaves Netflix, Türkiye's hot streak, iconic icons, Zombies Run, more

The mobile gaming industry is currently navigating significant shifts in platform policy, regional dominance, and corporate strategy.

  • Apple is facing allegations from former App Review head Philip Shoemaker that it has wrongfully terminated developer accounts and withheld millions of dollars in payments without providing evidence or explanation.
  • Netflix is refocusing its gaming strategy by removing 13 titles, including its top-performing game GTA: San Andreas, which accumulated 57.4 million downloads since December 2023.
  • Türkiye's mobile gaming ecosystem has flourished due to aggressive government incentives, including marketing spend cashback, tax exemptions in technology zones, and R&D income tax relief.
Mobilegamer.bizNov 2025
Article

Plus: Next Week in Hype? Aliens, Kings... & Psychonauts

This analysis examines the performance and market anticipation of video game releases across Steam, Nintendo Switch, and Xbox during late August 2021.

  • Steam remains a strong platform for diverse hits, evidenced by Humankind reaching 55,000 peak concurrent users (CCU) and over 4,400 reviews shortly after its late August 2021 launch.
  • Xbox indie developers face significant challenges in driving unit sales, as the dominance of the Game Pass subscription model appears to cannibalize traditional paid downloads.
  • Aliens: Fireteam Elite and Psychonauts 2 are positioned as the primary high-anticipation titles for the end of August 2021, with the former gaining 24,000 followers in a short timeframe.
GameDiscoverCoAug 2021