
The Evil Within
GameBy Tango Gameworks · Released Oct 14, 2014
The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Connections
Each row is a game or company named alongside The Evil Within, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Oct 14, 2014
- Developer
- Tango Gameworks
- Publisher
- Bethesda Softworks
- Genres
- Shooter, Puzzle, Adventure
- Platforms
- PlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One
- Links
- Wikipedia
Game data from IGDB.com
Documents about The Evil Within
One of the world’s biggest game makers reveals ‘the uncomfortable truth’ about AI
The game development industry is currently navigating a volatile transitional period characterized by widespread AI adoption alongside significant professional skepticism.
- Approximately 90 percent of game developers currently utilize AI tools, yet over 50 percent of the workforce remains skeptical regarding job security and creative quality.
- The industry is currently transitioning from a phase of novelty-driven AI demos to the development of governed, legally secure, and reliable production pipelines.
- Sustainable AI integration requires studios to pivot away from flashy, single-prompt generation and instead focus on automating repetitive, mundane production tasks.
Hi-Fi Rush and Other Games Affected by Xbox Shutdowns on Live Streaming
The recent closure of four Xbox-owned studios, including Tango Gameworks and Arkane Austin, has sparked significant industry debate regarding the metrics used to evaluate game success.
- Despite high critical acclaim and fan support, Hi-Fi Rush generated only 2.7 million hours watched on live-streaming platforms in its first 30 days.
- Hi-Fi Rush's live-streaming performance trailed other titles, including The Evil Within 2 (7.6 million hours), Redfall (3.3 million hours), and Forspoken (3.9 million hours) during their respective first 30-day windows.
- Xbox announced the closure of four Bethesda studios in May 2024, including Tango Gameworks and Arkane Austin, citing a need to reallocate resources despite having acquired the studios only three years prior in 2021.
Companies behind it
As the documents state it.

