Skip to main content

System Shock

Game

Documents about System Shock

Cover of Review of PC Gamer March 1997
63 min
How To Market A Game63 min

Review of PC Gamer March 1997

The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.

  • In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
  • Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
  • PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
How To Market A GameJul 2026
Cover of Games You Might Not Have Tried: Cyberpunk - Find New Games - Extra Credits
8 min
Extra Credits8 min

Games You Might Not Have Tried: Cyberpunk - Find New Games - Extra Credits

The primary purpose of this analysis is to curate a list of underplayed or overlooked video games within the cyberpunk genre.

  • The Shadowrun series, spanning the SNES, Genesis, and modern Shadowrun Returns, is a cornerstone of the genre, with the latter specifically noted for its community-driven modding toolkit.
  • System Shock 2 is identified as a seminal title and the spiritual predecessor to the BioShock franchise.
  • Snatcher is highlighted for its strong narrative parallels to the film Blade Runner, while Gemini Rue is recommended for its noir-inspired, point-and-click gameplay.
Extra CreditsMar 2014