Skip to main content

Scarlet Deer Inn

Game

2 documents in the library are about Scarlet Deer Inn, from writers such as DiGRA. Each has a summary and key insights with the page they come from.

Documents
2
newest 17 Jul 2025

Connections

Each row is a game or company named alongside Scarlet Deer Inn, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Scarlet Deer Inn

Cover of Preserving Hmong Batik Through Video Games
Whitepaper3 pages

Preserving Hmong Batik Through Video Games

This paper presents an ongoing research project examining how video games can help safeguard intangible cultural heritage, focusing on Hmong batik, a resist-dyeing craft practiced by the Hmong people of southwestern China.

  • The paper argues games can preserve intangible cultural heritage by reaching audiences that traditional documentation may not, using Hmong batik as its case study.
  • The central artifact, Batiked, is a Unity-based 2D platformer whose mechanics mirror the batik process of waxing, dyeing, and melting, with level design drawing on Hmong motifs including stone and mythic imagery.
  • The work is framed under Research through Design, treating the prototype as an executable argument and game design itself as a research method bridging ethnographic craft study and human-computer interaction.
DiGRAJul 2025
Cover of Czech Appeal: Use of Local Themes and Settings by a National Game Industry
Article

Czech Appeal: Use of Local Themes and Settings by a National Game Industry

This paper examines how Czech game developers have incorporated local themes and settings into recent titles, and what this reveals about the relationship between national culture and game production in a peripheral region.

  • The paper argues that, despite pressure toward generic international appeal, Czech game production decisions remain strongly shaped by local support networks, tastes, and game culture opinion leaders.
  • Developers often choose local settings for practical reasons, since they offer easier access to reference material, and for creative reasons, since they enable more personal storytelling.
  • Indie developers relying on asset stores face a notable obstacle: these stores frequently lack distinctly local assets, such as Hussite battle wagons.
DiGRAJun 2023