
Quiz RPG: The World of Mystic Wiz
GameBy COLOPL, Inc. · Released Aug 19, 2013
An RPG released on iOS and Android devices, the game is in fantasy theme with role playing puzzle genre.
- How much revenue has Quiz RPG: The World of Mystic Wiz made?
- How many players does Quiz RPG: The World of Mystic Wiz have, and how is that changing?
- What do industry reports say about Quiz RPG: The World of Mystic Wiz's performance?
- Which games compete with Quiz RPG: The World of Mystic Wiz, and how do they compare?
Connections
Each row is a game or company named alongside Quiz RPG: The World of Mystic Wiz, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Aug 19, 2013
- Developer
- COLOPL, Inc.
- Genres
- Puzzle, Quiz/Trivia
- Platforms
- Android, iOS
Game data from IGDB.com
Documents about Quiz RPG: The World of Mystic Wiz
1Q FY Sep. 2026 Financial Results Presentation
COLOPL's first-quarter results for fiscal year ending September 2026 show a company in a prolonged revenue contraction that is nonetheless stabilizing its bottom line through cost control while pursuing a long-term global ambition.
- COLOPL returned to profitability in 1Q FY2026 with an ordinary profit of 0.4 billion yen, despite a 10.2% year-on-year decline in net sales to 4.7 billion yen.
- The company’s mobile segment is experiencing a significant contraction, with Quarterly Active Users falling to 400,000 from a 2022 peak of 575,000 and ARPU dropping from 862 JPY to 680 JPY.
- Profitability recovery was driven primarily by aggressive reductions in advertising expenditures, supported by a strong financial foundation with a 91.7% equity ratio.
COLOPL FY Sep.2025 2nd Quarter Results
COLOPL achieved significant financial growth during the second quarter of fiscal year 2025, reporting consolidated sales of 8.7 billion yen, a 23.4 percent increase year-over-year, and an operating profit of 2.1 billion yen, representing a 216.7 percent surge.
- COLOPL reported consolidated sales of 8.7 billion yen for Q2 FY2025, a 23.4% year-over-year increase, with operating profit surging 216.7% to 2.1 billion yen.
- The Investment and Development business achieved record-breaking performance with 1.9 billion yen in sales, driven by strategic exits from investments in Timee, Inc. and Channel Corporation.
- Flagship mobile title Dragon Quest Walk remains the primary anchor for the company's sustained revenue growth.
COLOPL Annual Report 2018
Marking its tenth anniversary in 2018, COLOPL entered a pivotal transition phase necessitated by the maturation of the smartphone gaming market and a subsequent decline in financial performance.
- COLOPL experienced a significant financial downturn in fiscal year 2018, with net sales falling 12.4% to ¥45,776 million and operating profit dropping 46.2% to ¥6,952 million.
- The company’s performance was negatively impacted by the softening of core titles 'White Cat Project' and 'Quiz RPG: The World of Mystic Wiz', alongside ¥2.018 billion in impairment losses.
- Despite fiscal declines, the company maintains a strong liquidity position with ¥60,400 million in cash and cash equivalents as of September 30, 2018.
Games You Might Not Have Tried: Digital Collectable Games - Find New Games - Extra Credits
This overview explores the landscape of digital collectible games on mobile and tablet platforms, focusing on titles that demonstrate innovative ways to integrate collectibility into various gameplay genres.
- Digital collectible games are successfully evolving beyond traditional card-based mechanics by integrating collectibility into diverse genres including tower defense, match-three puzzles, trivia, and real-time strategy.
- Developers are leveraging digital-only platforms to create combat structures and mechanics, such as those seen in Tyrant Unleashed, that would be physically impractical or impossible to replicate in a traditional trading card game format.
- Hybrid gameplay models are becoming a standard design strategy, exemplified by titles like Puzzle & Dragons and Puzzle Trooper, which utilize collectible monster systems to drive engagement in match-three puzzle loops.
COLOPL 4Q FY Sep. 2013 Operating Results
COLOPL’s operating results for the fourth quarter of the fiscal year ending September 2013 demonstrate significant financial growth, characterized by a transition toward a high-margin, native smartphone application business model.
- COLOPL's FY Sep. 2013 sales reached 16.7 billion yen, up 230.6% year over year, while operating profit rose 283.4% to 5.7 billion yen, driven by a shift to high-margin native smartphone applications.
- "Quiz RPG: The World of Mystic Wiz" was the key growth driver among native smartphone apps, helped by a strategic move into television advertising.
- COLOPL runs a portfolio strategy that pairs "Kuma the Bear" light apps, used for user acquisition, with high-revenue online apps; 51 Kuma the Bear titles had been released by fiscal year-end.
COLOPL Business Report 2014
COLOPL achieved exceptional financial performance during the fiscal year ending September 30, 2014, characterized by a more than threefold increase in net sales and a fourfold surge in operating income.
- For the fiscal year ending September 30, 2014, COLOPL's net sales rose more than threefold and operating income roughly fourfold.
- Growth was driven mainly by the launch of six new smartphone titles, led by White Cat Project, alongside the established Quiz RPG: The World of Mystic Wiz.
- Data-driven operational improvements and a focus on high-functionality game development helped COLOPL consolidate its position as a dominant player in Japanese mobile gaming.
Companies behind it
As the documents state it.
