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QQ Speed

GameBy TiMi Studio Group · Released Jan 23, 2008

Documents about QQ Speed

Cover of 5 Things Mario Kart Tour Can Learn from QQ Speed and PopKart Mobile
Article

5 Things Mario Kart Tour Can Learn from QQ Speed and PopKart Mobile

Casual racing has historically been a modest corner of Western mobile gaming, particularly in grossing terms, but Mario Kart Tour's September 2019 launch has renewed attention on the subgenre.

  • Tencent's QQ Speed and PopKart Mobile have maintained top 20 grossing positions in China by integrating deep meta-game features beyond core racing mechanics.
  • Successful mobile kart racers utilize robust social ecosystems, including guild systems with communal tasks, development goals, and inter-guild competitions.
  • Monetization in these titles relies on Battle Passes with tiered pricing, such as PopKart's 120-level/1.5-month season and QQ Speed's 150-level/2-month season.
GameRefinerySep 2019
Cover of Overview of the Current Mobile Sports & Racing Games Market
Article

Overview of the Current Mobile Sports & Racing Games Market

GameRefinery's April 2019 analysis examines how mobile Sports and Racing games perform commercially, with a focus on revenue concentration and subgenre dynamics.

  • The Sports & Racing category is a niche segment of the mobile market, accounting for slightly over 5% of total in-app purchase (IAP) revenues in the US.
  • Revenue in both genres is highly concentrated, with 'Golf Clash' (Sports) and 'CSR Racing 2' (Racing) each generating nearly 50% of their respective genre's total IAP revenue as of Q1 2019.
  • Market dominance by established titles is increasing; 'Golf Clash' grew its revenue share by nearly 12% and 'CSR Racing 2' by 9.5% year-over-year.
GameRefineryApr 2019
Article

The Top Mobile Apps and Games of January 2018: Tencent's QQ Speed Races Up the Revenue Charts

Sensor Tower's Store Intelligence data for January 2018 ranks the highest-earning and most-downloaded mobile apps and games across the App Store and Google Play worldwide.

  • Tinder became the top-grossing non-game mobile app in January 2018, generating over $68 million and surpassing Netflix, which had held the top spot throughout 2017.
  • Sony's Fate/Grand Order claimed the No. 1 position for global mobile game revenue, displacing the long-standing leader Monster Strike.
  • Tencent's new racing title, QQ Speed, achieved a strong market entry by ranking as the No. 5 top-grossing game globally and the No. 1 most downloaded game on the Apple App Store.
Sensor TowerFeb 2018