Skip to main content

Paragon

Game

5 documents in the library are about Paragon, from writers such as Game Developers Conference, DiGRA and Extra Credits. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Paragon, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Paragon

Cover of Living Games and Digital Decay: Curating as Temporal Practice
Whitepaper3 pages

Living Games and Digital Decay: Curating as Temporal Practice

This paper examines the challenge museums face as they increasingly collect video games whose identities shift through updates, expansions, and community activity.

  • Living games such as Minecraft, Fortnite, and World of Warcraft resist fixed identity because they function as ongoing networked processes shaped by updates, expansions, and community activity, so museum preservation must shift from the artifact to its temporality.
  • The paper's central argument is that preserving living games requires attending to their entropic dimension: systemic decay, obsolescence, and infrastructural fragility built into platform-based existence.
  • Games depend on server continuity, patch cycles, licensing arrangements, and corporate ecosystems, so earlier versions, features, and worlds are routinely superseded or made inaccessible.
DiGRANov 2025
Cover of Netmarble 3Q 2022 Earnings Results
Financial report12 pages

Netmarble 3Q 2022 Earnings Results

Netmarble’s third-quarter 2022 earnings results reflect a period of revenue growth tempered by significant profitability challenges.

  • Netmarble reported a Q3 2022 revenue of KRW 694.4 billion, a 14.4% year-over-year increase driven by new global game launches.
  • The company recorded a net loss of KRW 277.5 billion and an operating loss of KRW 38.0 billion, largely due to foreign currency translation losses and increased operating costs.
  • EBITDA declined 64.4% year-over-year to KRW 20.8 billion, impacted by one-off severance payments at the subsidiary Jam City.
NetmarbleNov 2022
Cover of Bridging the Gap Between UX Principles and Game Design
29 min
Game Developers Conference29 min

Bridging the Gap Between UX Principles and Game Design

This analysis explores the integration of User Experience (UX) principles into game design, arguing that both disciplines share the fundamental goals of clarifying player intent, fostering empathy, and providing meaningful experiences.

  • Apply Gestalt laws of proximity and similarity to 3D combat encounters to help players intuitively prioritize threats without relying on intrusive UI elements.
  • Use consistent visual language, such as specific shapes to denote safety or danger, to guide player navigation through 3D environments instinctively.
  • Implement backend adjustments, such as the 'magic bullets' system used in Gears of War, to ensure core mechanics remain rewarding for both novice and expert players.
Game Developers ConferenceOct 2020
Cover of Interactive Storytelling in Mass Effect 2
43 min
Game Developers Conference43 min

Interactive Storytelling in Mass Effect 2

Interactive storytelling in Mass Effect 2 centers on the successful integration of cinematic design with player agency, shifting the traditional role-playing paradigm from a purely subjective avatar experience to an objective character-driven model.

  • BioWare treats game design and narrative as symbiotic, refusing to differentiate between the two by starting with story and building gameplay around it.
  • The 'conversation wheel' interface uses 32-character paraphrases to provide players with a condensed, predictable preview of dialogue options, ensuring they understand the intent behind their choices.
  • Mass Effect 2 shifted from a purely subjective role-playing model to an objective one, where the player controls a pre-defined character (Shepard) rather than a blank-slate avatar.
Game Developers ConferenceApr 2017
Cover of Enriching Lives - What Mass Effect 2 Teaches Us about Morality - Extra Credits
7 min
Extra Credits7 min

Enriching Lives - What Mass Effect 2 Teaches Us about Morality - Extra Credits

Interactive media possesses a unique capacity to facilitate profound moral introspection, as demonstrated by a specific narrative dilemma in the video game Mass Effect 2.

  • Mass Effect 2 utilizes narrative dilemmas, such as the choice to destroy or reprogram the sentient Geth faction, to force players into active ethical introspection regarding free will and ideological indoctrination.
  • The game’s binary morality system—categorized as Paragon and Renegade—ultimately limits the complexity of moral choices by pre-assigning ethical value to specific player actions.
  • Developers intentionally grounded the game's moral framework in historical and theological discourse, exemplified by the mission title 'A House Divided,' which references both Abraham Lincoln’s rhetoric and biblical passages.
Extra CreditsFeb 2012