Paper Mario: The Thousand-Year Door
4 documents in the library are about Paper Mario: The Thousand-Year Door, from writers such as Stream Hatchet, GameDiscoverCo and Nintendo, the newest from 2024. Each has a summary and key insights with the page they come from.

Paper Mario: The Thousand-Year Door is a turn-based role-playing game and the second entry in the Paper Mario series, set in a world styled to look like paper. Players guide Mario through themed locations, solving puzzles and battling enemies in a timing-based combat system where well-timed button presses strengthen attacks and defense. Battles play out on a stage before an audience whose reactions can help or hinder the player, and Mario recruits a party of companions with unique skills while equipping badges that grant new abilities. Brief segments also let the player control Princess Peach and Bowser between chapters.
- Released
- Jul 22, 2004
- Developer
- Intelligent Systems
- Publisher
- Nintendo
- Genres
- Role-playing (RPG), Adventure
- Platforms
- Nintendo GameCube
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Paper Mario: The Thousand-Year Door
Best-Selling Video Games of 2024: Steam and Console Market Analysis
The 2024 video game market analysis highlights a significant divergence in consumer behavior between PC and console platforms.
- Indie titles dominated the 2024 Steam charts, occupying seven of the top 10 spots by units sold, including hits like Palworld, Chained Together, and Supermarket Simulator.
- Black Myth: Wukong was the top-selling game on Steam in 2024, following a massive launch that saw it reach 10 million units sold across PC and PS5 in just three days.
- Sports simulation games dominated console platforms in 2024, accounting for half of the top 10 best-selling titles on both PlayStation and Xbox.
Mario & Luigi: Brothership Jumps onto Live Streaming
This analysis examines the live-streaming performance of the Nintendo title Mario & Luigi: Brothership while contextualizing it within Nintendo’s broader market position as the current Switch console nears the end of its lifecycle.
- Nintendo’s fiscal Q2 2024 revenue fell 17% year-over-year to ¥276.7 billion as consumer anticipation for the successor to the Switch impacts current hardware and software sales.
- Mario & Luigi: Brothership generated 933,000 hours watched in its debut week, significantly trailing the performance of recent Nintendo RPG remakes like Super Mario RPG (3.9 million hours) and Paper Mario: The Thousand-Year Door (2.6 million hours).
- The viewership for Mario & Luigi: Brothership was heavily concentrated, with a single streamer, Batora324, accounting for 20.4% of the game's total debut week hours watched.
Consolidated Financial Highlights: Six Months Ended September 30, 2024
Nintendo’s consolidated financial results for the first half of the fiscal year ending March 31, 2025, reveal a significant year-on-year contraction in performance across all major financial metrics.
- Nintendo reported a significant downturn for the first half of the fiscal year ending September 30, 2024, with net sales falling 34.3% to 523.2 billion yen and operating profit dropping 56.6% to 121.5 billion yen.
- Management has revised its full-year outlook downward, now projecting annual net sales of 1.28 trillion yen and an operating profit of 360 billion yen, representing year-on-year declines of 23.4% and 31.9% respectively.
- The Nintendo Switch hardware sales declined 31% to 4.72 million units, while software sales fell 27.6% to 70.28 million units as the platform enters its eighth year.
Paper Mario Proves the Power of Nostalgia on Live Streaming
The release of the remake of Paper Mario: The Thousand-Year Door on the Nintendo Switch in May 2024 demonstrates the significant influence of nostalgia and community engagement in driving live-streaming viewership for non-competitive RPGs.
- The Paper Mario: The Thousand-Year Door remake generated 2.6 million hours watched across 7.9K channels during its first week of release.
- VTubers drove significant engagement, with Usada Pekora and Haiku Koyori alone accounting for 23% of the game's total first-week viewership.
- The remake achieved strong commercial performance, selling 116K physical copies in Japan during its first three days, nearly matching the original 2004 title's 138K launch.