Paper Beast
Game
3 documents in the library are about Paper Beast, from writers such as Game Developers Conference and RMIT University. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Paper Beast, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Paper Beast
Infinite Bloom: Exploring Non-Human Embodiment in Virtual Reality Games
Infinite Bloom: Exploring Non-Human Embodiment through Gestural Agency and Spatial Design in Virtual Reality Games Become Anything beyond Human Use Your Body to Play Figure 1: The title and game scenes in Infinite Bloom, a gesture-based VR game inviting players to embody non-human entities.
Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem
The development of the VR adventure game Paper Beast required a sophisticated audio strategy to support a world defined by procedural physics, fluid simulations, and dynamic ecosystems.
- The Paper Beast audio system utilizes a modular architecture in Unity and Wwise to translate real-time physics data—such as velocity, acceleration, and collision—into discrete sound events for procedural creature locomotion.
- To prevent audio clutter from unpredictable physics, the team implemented specialized sound sources on creature limbs that use hysteresis and temporal thresholds to filter noisy data streams.
- The developers pioneered a bidirectional workflow where offline audio analysis generates movement curves, creating an intuitive synchronization between creature vocalizations and physical behavior.
Day of the Devs: GDC Edition Direct
The independent gaming sector maintains its momentum through curated digital showcases that provide essential visibility for developers in the absence of traditional industry gatherings.
- Digital showcases like Day of the Devs have become the primary mechanism for independent developers to gain market visibility and bridge the gap between creative vision and audience reach.
- The indie sector is successfully sustaining its ecosystem by prioritizing creative autonomy and niche storytelling, as evidenced by the broad range of titles featured in recent showcases.
- Featured gameplay experiences span a diverse spectrum, including high-difficulty reflex games like Disc Room, physics-based co-op titles like Heavenly Bodies, and meditative VR adventures like Paper Beast.