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Paper Beast

Game

3 documents in the library are about Paper Beast, from writers such as Game Developers Conference and RMIT University. Each has a summary and key insights with the page they come from.

Documents
3
newest 22 Oct 2026

Connections

Each row is a game or company named alongside Paper Beast, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Paper Beast

Cover of Infinite Bloom: Exploring Non-Human Embodiment in Virtual Reality Games
Whitepaper7 pages

Infinite Bloom: Exploring Non-Human Embodiment in Virtual Reality Games

Infinite Bloom: Exploring Non-Human Embodiment through Gestural Agency and Spatial Design in Virtual Reality Games Become Anything beyond Human Use Your Body to Play Figure 1: The title and game scenes in Infinite Bloom, a gesture-based VR game inviting players to embody non-human entities.

RMIT UniversityOct 2026
Cover of Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem
30 min
Game Developers Conference30 min

Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem

The development of the VR adventure game Paper Beast required a sophisticated audio strategy to support a world defined by procedural physics, fluid simulations, and dynamic ecosystems.

  • The Paper Beast audio system utilizes a modular architecture in Unity and Wwise to translate real-time physics data—such as velocity, acceleration, and collision—into discrete sound events for procedural creature locomotion.
  • To prevent audio clutter from unpredictable physics, the team implemented specialized sound sources on creature limbs that use hysteresis and temporal thresholds to filter noisy data streams.
  • The developers pioneered a bidirectional workflow where offline audio analysis generates movement curves, creating an intuitive synchronization between creature vocalizations and physical behavior.
Game Developers ConferenceMay 2020
Cover of Day of the Devs: GDC Edition Direct
59 min
Game Developers Conference59 min

Day of the Devs: GDC Edition Direct

The independent gaming sector maintains its momentum through curated digital showcases that provide essential visibility for developers in the absence of traditional industry gatherings.

  • Digital showcases like Day of the Devs have become the primary mechanism for independent developers to gain market visibility and bridge the gap between creative vision and audience reach.
  • The indie sector is successfully sustaining its ecosystem by prioritizing creative autonomy and niche storytelling, as evidenced by the broad range of titles featured in recent showcases.
  • Featured gameplay experiences span a diverse spectrum, including high-difficulty reflex games like Disc Room, physics-based co-op titles like Heavenly Bodies, and meditative VR adventures like Paper Beast.
Game Developers ConferenceMar 2020