Skip to main content

Paper Beast

Game

Documents about Paper Beast

Cover of Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem
30 min
Game Developers Conference30 min

Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem

The development of the VR adventure game Paper Beast required a sophisticated audio strategy to support a world defined by procedural physics, fluid simulations, and dynamic ecosystems.

  • The Paper Beast audio system utilizes a modular architecture in Unity and Wwise to translate real-time physics data—such as velocity, acceleration, and collision—into discrete sound events for procedural creature locomotion.
  • To prevent audio clutter from unpredictable physics, the team implemented specialized sound sources on creature limbs that use hysteresis and temporal thresholds to filter noisy data streams.
  • The developers pioneered a bidirectional workflow where offline audio analysis generates movement curves, creating an intuitive synchronization between creature vocalizations and physical behavior.
Game Developers ConferenceMay 2020
Cover of Day of the Devs: GDC Edition Direct
59 min
Game Developers Conference59 min

Day of the Devs: GDC Edition Direct

The independent gaming sector maintains its momentum through curated digital showcases that provide essential visibility for developers in the absence of traditional industry gatherings.

  • Digital showcases like Day of the Devs have become the primary mechanism for independent developers to gain market visibility and bridge the gap between creative vision and audience reach.
  • The indie sector is successfully sustaining its ecosystem by prioritizing creative autonomy and niche storytelling, as evidenced by the broad range of titles featured in recent showcases.
  • Featured gameplay experiences span a diverse spectrum, including high-difficulty reflex games like Disc Room, physics-based co-op titles like Heavenly Bodies, and meditative VR adventures like Paper Beast.
Game Developers ConferenceMar 2020