Noita
Game
Documents about Noita
Whitepaper3 pages
Firewatch: (Studying) the Anatomy of a Game Design Process
This paper presents a method for studying game design processes by combining game jam practice with development timelines, applied to the 2016 narrative adventure Firewatch by Campo Santo.
- The paper proposes a rapid method for studying game design processes by combining game jam practice with development timelines, using publicly available sources such as interviews, developer logs, podcasts, and developer talks to map a game's creation quickly.
- The method was tested on Campo Santo's 2016 narrative adventure Firewatch during a two-hour session at the Multi Method Analysis Jam at DiGRA 2022, producing a timeline spanning ideation, preproduction, production, and postproduction.
- Firewatch's design process was linear rather than fully pre-planned, and several directions were abandoned, including Metroidvania elements and Far Cry-style systems.
DiGRASep 2024
Whitepaper13 pages
Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project
A 2021 study by Kultima, Ojanen, and Nylund, affiliated with Aalto University and the Finnish Museum of Games, examines whether ethnographic Twitch streaming can serve as a legitimate method within game design praxiology, the study of how games are actually designed and produced in practice.
- The study argues that ethnographic Twitch streaming is a legitimate method within game design praxiology, the study of how games are actually designed and produced in practice.
- Researchers analysed approximately 100 hours of Noita gameplay observed between February and June 2021, supplemented by daily viewing of live streams.
- Noita, an indie roguelike that spent roughly a decade in development, entered Early Access in September 2019 and gained official Twitch integration in February 2020.
DiGRAJun 2023