Nobody Saves the World
GameBy DrinkBox Studios
3 documents in the library are about Nobody Saves the World, from writers such as GameDiscoverCo and Game File. Each has a summary and key insights with the page they come from.
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $3.4M
- Units sold
- 208K
- Last 12 months
- $249K
- 17K units
- Price
- $24.99
- Positive reviews
- 91%
- of 6,915 reviews
- Peak players
- 3,491
- at the same time
- Followers
- 41K
- Average playtime
- 11 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2022 | $1.9M | 109K | |
| 2023 | $590K | 37K | |
| 2024 | $489K | 30K | |
| 2025 | $271K | 18K | |
| 2026 so far | $210K | 14K |
On Steam since Jan 18, 2022 · Developer DrinkBox StudiosSteam store page
Documents about Nobody Saves the World
A Family Sword Fight, a Brain-Eating Adventure, and Some Creepy Farming
This analysis provides previews of three upcoming video games, highlighting the diverse creative output currently emerging from the global independent development scene.
- Thunder Lotus (Montreal), Drinkbox Studios (Toronto), and Carbonara Games (Norway) are leading a trend of independent studios using past financial successes to fund ambitious, narrative-driven projects.
- At Fate’s End by Thunder Lotus features a 2D fantasy drama where the skill tree functions as a lineage map to explore complex family dynamics.
- Drinkbox Studios is developing Blighted, a top-down action game that utilizes a 'frenzy' mechanic to dynamically adjust enemy behavior and difficulty based on player performance.
Xbox Game Pass Titles in 2022: What's Their Reach?
GameDiscoverCo provides an analytical overview of player reach for titles launching on Xbox Game Pass in 2022.
- Game Pass serves as the primary driver for player acquisition, accounting for 90% to 99% of the total player base for titles launching on the service.
- The median reach for 'Day 1' Game Pass titles in 2022 was approximately 230,000 unique accounts, with an average reach of 500,000.
- Casual and easily sampled games see significant player growth on the service, exemplified by Pac-Man Museum+ reaching nearly one million players despite lower traditional sales elsewhere.
Trend Watch: The Rise of Publisher as a Service
The emergence of Publisher as a Service (PaaS) represents a strategic shift in how independent PC and console developers bring titles to market.
- The Publisher as a Service (PaaS) model allows independent developers to retain intellectual property and higher revenue shares by replacing traditional revenue-sharing deals with flat-fee or hourly-rate service structures.
- PaaS providers, such as popagenda, offer comprehensive operational support including marketing, trailer production, social media management, and technical release tasks like console certification and porting coordination.
- The shift toward PaaS is driven by increased availability of non-equity funding and greater industry knowledge regarding self-publishing, which helps studios reduce long-term overhead and burn rates.