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Nobody Saves the World

GameBy DrinkBox Studios

3 documents in the library are about Nobody Saves the World, from writers such as GameDiscoverCo and Game File. Each has a summary and key insights with the page they come from.

Documents
3
newest 9 Apr 2026
Steam revenue
$3.4M
estimate, to date
Sold on Steam
208K
units

Connections

The documents about Nobody Saves the World on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$3.4M
Units sold
208K
Last 12 months
$249K
17K units
Price
$24.99
Positive reviews
91%
of 6,915 reviews
Peak players
3,491
at the same time
Followers
41K
Average playtime
11 h
Revenue by year
YearShare of the best yearRevenueUnits
2022$1.9M109K
2023$590K37K
2024$489K30K
2025$271K18K
2026 so far$210K14K

On Steam since Jan 18, 2022 · Developer DrinkBox StudiosSteam store page

Documents about Nobody Saves the World

Cover of A Family Sword Fight, a Brain-Eating Adventure, and Some Creepy Farming
Article

A Family Sword Fight, a Brain-Eating Adventure, and Some Creepy Farming

This analysis provides previews of three upcoming video games, highlighting the diverse creative output currently emerging from the global independent development scene.

  • Thunder Lotus (Montreal), Drinkbox Studios (Toronto), and Carbonara Games (Norway) are leading a trend of independent studios using past financial successes to fund ambitious, narrative-driven projects.
  • At Fate’s End by Thunder Lotus features a 2D fantasy drama where the skill tree functions as a lineage map to explore complex family dynamics.
  • Drinkbox Studios is developing Blighted, a top-down action game that utilizes a 'frenzy' mechanic to dynamically adjust enemy behavior and difficulty based on player performance.
Game FileApr 2026
Article

Xbox Game Pass Titles in 2022: What's Their Reach?

GameDiscoverCo provides an analytical overview of player reach for titles launching on Xbox Game Pass in 2022.

  • Game Pass serves as the primary driver for player acquisition, accounting for 90% to 99% of the total player base for titles launching on the service.
  • The median reach for 'Day 1' Game Pass titles in 2022 was approximately 230,000 unique accounts, with an average reach of 500,000.
  • Casual and easily sampled games see significant player growth on the service, exemplified by Pac-Man Museum+ reaching nearly one million players despite lower traditional sales elsewhere.
GameDiscoverCoSep 2022
Cover of Trend Watch: The Rise of Publisher as a Service
Article

Trend Watch: The Rise of Publisher as a Service

The emergence of Publisher as a Service (PaaS) represents a strategic shift in how independent PC and console developers bring titles to market.

  • The Publisher as a Service (PaaS) model allows independent developers to retain intellectual property and higher revenue shares by replacing traditional revenue-sharing deals with flat-fee or hourly-rate service structures.
  • PaaS providers, such as popagenda, offer comprehensive operational support including marketing, trailer production, social media management, and technical release tasks like console certification and porting coordination.
  • The shift toward PaaS is driven by increased availability of non-equity funding and greater industry knowledge regarding self-publishing, which helps studios reduce long-term overhead and burn rates.
GameDiscoverCoJun 2021