King's Field
Game
2 documents in the library are about King's Field, from writers such as Alinea Analytics and The Game Business. Each has a summary and key insights with the page they come from.
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Documents about King's Field
Top Games by Copies Sold: H1 2026
The first half of 2026 highlights a significant shift in the gaming industry, characterized by the rise of low-fi social games and a definitive move toward a digital-only future for console platforms.
- Meccha Chameleon is 2026's top game by copies sold across Steam, Xbox, and PlayStation combined, with nearly 13 million units sold despite being Steam-only and launching three weeks ago. Its $5 launch price (later $6) resulted in over $58M in gross revenue, making it the #18 game by Steam revenue this year.
- Sony has announced that new PlayStation games will be digital-only starting January 2028, eliminating physical discs. This move is driven by Sony's desire for greater control over pricing and revenue, as disc resales and rentals do not generate income for the platform holder.
- Resident Evil Requiem has sold 7.6 million copies across PS5 (46%), Steam (45%), and Xbox (9%), nearing half a billion dollars in gross revenue. It continues to sell well, with almost 400,000 copies sold last month alone, contributing to Capcom's catalog revenue.
Can PlayStation’s Housemarque Repeat the FromSoftware Story?
The Finnish developer Housemarque is currently navigating a strategic transition following its 2021 acquisition by Sony, aiming to evolve from a niche creator of challenging, high-intensity action games into a more prominent fixture within the PlayStation first-party ecosystem.
- Housemarque, a PlayStation first-party studio, released its new IP, Saros, in April 2026. Saros is described as a challenging, uncompromising third-person, bullet hell, action game with roguelite elements, similar to their previous game, Returnal.
- Housemarque aims to emulate FromSoftware's success by building a dedicated fanbase for their niche, hardcore games through continued 'education' of the market, despite not expecting to reach the same scale.
- Housemarque has significantly grown its team from 40-50 employees around the 2017 release of Nex Machina to nearly 120 employees currently, all focused on one game.
Companies behind it
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