Kingdom Hearts II
8 documents in the library are about Kingdom Hearts II, from writers such as Square Enix and Taito Corporation, the newest from 2007. Each has a summary and key insights with the page they come from.

Kingdom Hearts II is an action role-playing game, and the primary entry to the series since the 2002 Disney Interactive and Square collaboration. The game's setting is a collection of various levels (referred to in-game as "worlds") that the player progresses through. As in the first game, it II allows the player to travel to locales from various Disney works, along with original worlds specifically created for the series.
- Released
- Dec 22, 2005
- Developer
- Square Enix Product Development Division 1
- Publisher
- Square Enix
- Genres
- Role-playing (RPG), Adventure
- Platforms
- PlayStation 2
- Links
- Wikipedia
Game data from IGDB.com
Key figures
The Games (Offline) segment was the primary growth driver, achieving a 90.1% increase in sales to ¥40,298 million behind the successful releases of Final Fantasy XII, Kingdom Hearts II, and Final Fantasy III.
Square Enix, 2007 · Square Enix Consolidated Financial Report: Nine-Month Period Ended December 31, 2006, p. 2
Square Enix reported a 180.4% increase in net sales to 75,959 million yen for the first half of the 2006 fiscal year, driven by the launches of Final Fantasy III and Kingdom Hearts II.
Square Enix, 2006 · Square Enix Consolidated Financial Results: First-Half Period Ended September 30, 2006, p. 1
Flagship titles *Final Fantasy XII* and *Kingdom Hearts II* were key revenue drivers, shipping a combined total of over 3.6 million units.
Square Enix, 2006 · Square Enix Annual Report FY2006, p. 20
The Games (Offline) segment, despite the release of Kingdom Hearts II, suffered a 43.3% decline in net sales compared to the previous year.
Square Enix, 2006 · Square Enix Consolidated Financial Report for the Nine-Month Period Ended December 31, 2005, p. 2
Square Enix reported a first-half operating income of ¥2,484 million, with performance impacted by acquisition costs and a strategy to back-load major software releases like Kingdom Hearts II and Final Fantasy XII into the second half of the year.
Square Enix, 2005 · Square Enix and Taito Corporation 2005 First-Half Year Results, p. 9
Documents about Kingdom Hearts II
Square Enix FY2006 Results Briefing
Square Enix’s fiscal year 2006 results, ending March 31, 2007, reflect a period of successful operational restructuring and strong international performance.
- Square Enix achieved record post-merger recurring income of ¥26,241 million for the fiscal year ending March 31, 2007, on consolidated net sales of ¥163,472 million.
- Operating income for the fiscal year ending March 31, 2008, is projected at ¥21 billion, with a long-term recurring income target set at ¥50 billion.
- Financial stability is supported by a strong balance sheet containing ¥99,852 million in cash and deposits, which the company plans to reinvest into business restructuring.
Square Enix Consolidated Financial Report: Nine-Month Period Ended December 31, 2006
Square Enix experienced significant financial growth during the nine-month period ending December 31, 2006, driven primarily by a robust release schedule of major console titles.
- Square Enix reported significant financial growth for the nine-month period ending December 31, 2006, with net sales rising 78.3% to ¥123,035 million and operating income increasing 210.3% to ¥19,656 million.
- The Games (Offline) segment was the primary growth driver, achieving a 90.1% increase in sales to ¥40,298 million behind the successful releases of Final Fantasy XII, Kingdom Hearts II, and Final Fantasy III.
- The Amusement segment, including the Taito Group, generated ¥56,369 million in sales but recorded an operating loss of ¥754 million, leading to structural restructuring and the divestment of the commercial karaoke business.
Square Enix FY2006 Half Period Results
The fiscal year 2006 half-period results for Square Enix, presented in November 2006, detail the company’s financial performance and operational expansion, specifically highlighting the integration of Taito Corporation into its consolidated financial statements.
- Square Enix achieved a significant increase in unit sales to 6.21 million for the half-period ending September 30, 2006, up from 2.76 million in the prior comparable period.
- The company successfully integrated Taito Corporation into its consolidated financial statements, with Taito's income included in the reporting starting from October 2005.
- Key software titles drove performance, with Final Fantasy III selling 840,000 units and Kingdom Hearts II recording strong sales across North American and European markets.
Square Enix Consolidated Financial Results: First-Half Period Ended September 30, 2006
Square Enix experienced substantial financial expansion during the first half of the 2006 fiscal year, characterized by a 180.4% increase in net sales to 75,959 million yen.
- Square Enix reported a 180.4% increase in net sales to 75,959 million yen for the first half of the 2006 fiscal year, driven by the launches of Final Fantasy III and Kingdom Hearts II.
- Operating income reached 9,169 million yen, supported by a strong cash and deposit position of 91,149 million yen.
- The strategic consolidation of Taito Corporation and a diversified portfolio across gaming, mobile, and publication segments were primary drivers of the company's financial expansion.
Square Enix Annual Report FY2006
Fiscal year 2006 marked a period of aggressive structural expansion and strategic pivot for Square Enix, defined primarily by the acquisition of Taito Corporation.
- Square Enix acquired Taito Corporation in FY2006, driving a 68.5% increase in net sales to ¥124.5 billion.
- Operating income declined 41.4% to ¥15.5 billion due to console lifecycle transitions, underperforming titles, and a ¥3.9 billion goodwill write-down for UIEvolution.
- The Taito acquisition increased total assets to ¥284.3 billion but required the issuance of ¥50 billion in corporate bonds and resulted in initial operating losses within the new Amusement segment.
Square Enix Consolidated Financial Results: Fiscal Year Ended March 31, 2006
Square Enix concluded the fiscal year ending March 31, 2006, with a complex financial profile defined by aggressive corporate expansion and shifting profitability across its diverse business segments.
- Net sales grew by 68.5% to 124,473 million yen, driven primarily by the strategic acquisition of Taito Corporation.
- Operating income declined by 41.5% to 15,470 million yen, reflecting high integration costs and the transition to next-generation gaming platforms.
- Net income increased by 14.4% to 17,076 million yen, despite the contraction in operating income.
Square Enix Consolidated Financial Report for the Nine-Month Period Ended December 31, 2005
Square Enix’s consolidated financial results for the nine-month period ending December 31, 2005, reflect a period of significant structural transition and fluctuating performance.
- Square Enix reported a 13.2% year-over-year increase in net sales to ¥68,994 million, but operating income plummeted by 75.5% to ¥6,334 million for the nine-month period ending December 31, 2005.
- The acquisition of Taito Corporation significantly impacted the balance sheet, driving a ¥56,828 million outflow in investing activities and contributing ¥20,988 million in sales while recording an operating loss of ¥234 million.
- The Games (Offline) segment, despite the release of Kingdom Hearts II, suffered a 43.3% decline in net sales compared to the previous year.
Square Enix and Taito Corporation 2005 First-Half Year Results
The 2005 fiscal interim period for Square Enix and Taito Corporation reflects a transitional phase defined by strategic acquisition and a deliberate shift toward a service-oriented business model.
- Square Enix and Taito Corporation have set a long-term financial goal of ¥50 billion in operating income by fiscal year 2009, targeting an operating margin exceeding 20%.
- Square Enix reported a first-half operating income of ¥2,484 million, with performance impacted by acquisition costs and a strategy to back-load major software releases like Kingdom Hearts II and Final Fantasy XII into the second half of the year.
- Taito Corporation recorded a net loss of ¥3,383 million on consolidated net sales of ¥41,486 million, driven by integration costs, declining amusement center traffic, and canceled pachinko-slot machine orders.