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Square Enix
The 2005 fiscal interim period for Square Enix and Taito Corporation reflects a transitional phase defined by strategic acquisition and a deliberate shift toward a service-oriented business model. Square Enix reported an operating income of ¥2,484 million, a figure tempered by the costs associated with the Taito acquisition and a strategic decision to back-load major software releases into the second half of the fiscal year. While the offline gaming segment experienced an operating loss during this period, the company maintains a positive outlook, anchored by the anticipated performance of flagship titles such as Kingdom Hearts II and Final Fantasy XII.
Taito Corporation faced significant headwinds during this period, recording consolidated net sales of ¥41,486 million and a net loss of ¥3,383 million. This deficit was primarily attributed to an extraordinary loss linked to its integration into the Square Enix Group, alongside broader market challenges including declining amusement center traffic, weakened demand for amusement equipment, and the cancellation of anticipated pachinko-slot machine OEM orders. Despite these immediate financial pressures, Taito retains a robust equity ratio of 73.1%, providing a stable foundation for recovery efforts driven by new product launches and emerging synergies with its parent company.
Looking toward the future, the combined group is prioritizing a long-term strategy centered on cross-platform middleware, content development, and enhanced user community engagement. Management has established an ambitious target of ¥50 billion in operating income by fiscal year 2009, aiming for an operating margin exceeding 20% and consistent earnings per share growth. While the group is committed to these financial objectives, leadership emphasizes a cautious approach to structural integration, favoring a gradual, logical evolution of business operations over immediate or forced consolidation.
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