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Cover of Absent Pleasures or Pleasurable Absence? Player Engagement in Minimalist Retro Horror Games
Whitepaper4 pages

Absent Pleasures or Pleasurable Absence? Player Engagement in Minimalist Retro Horror Games

This paper examines how absence functions as a source of pleasure in minimalist retro horror games, using the 2019 freeware and 2025 full release of No Players Online as its central case.

  • The paper uses the 2019 freeware and 2025 full release of No Players Online as its central case to argue that deliberately withholding conventional elements (coherent narrative, clear objectives, a central protagonist) invites players to imaginatively fill gaps, reframing absence as a source of engagement rather than a deficiency.
  • Drawing on narratological concepts of undernarration and disnarration, the authors describe absence as a form of narrative and ludic seduction that sustains curiosity.
  • The subgenre (labeled analog, creepy, glitch, interface, or meta horror) is linked to 1990s-era references such as early PC and console interfaces, found footage, creepypasta, and alternate reality games.
DiGRAJun 2026