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Final Fantasy IX

Game

Documents about Final Fantasy IX

Cover of Theatrical Locations in Digital Role-Playing Games: Remediation of Theater in Computer Games
Whitepaper12 pages

Theatrical Locations in Digital Role-Playing Games: Remediation of Theater in Computer Games

This analysis explores the intersection of digital role-playing games (RPGs) and theatrical performance, focusing on how game designers utilize theatrical locations to influence player immersion and agency.

  • Theatrical locations in digital RPGs serve as a primary mechanism for 'remediation,' where game designers borrow theatrical techniques to break player immersion and encourage critical distance from the gameplay.
  • In the game 'Pathologic' (Icepick Lodge, 2005), the theater functions as a meta-narrative space where characters and players are positioned between the roles of actor and spectator, ultimately questioning the validity of the player's choices within a simulated environment.
  • Developers of 'The Path' manipulate player telepresence by shifting the camera perspective from an immersive third-person view to a detached 'god view' when the avatar enters a theatrical stage, effectively transforming the player from an actor into a director or observer.
Uniwersytet Adama MickiewiczaJan 2014
Cover of Video Games: A Significant Cognitive Artifact of Contemporary Youth Culture
Whitepaper15 pages

Video Games: A Significant Cognitive Artifact of Contemporary Youth Culture

This qualitative study, "Video Games: A Significant Cognitive Artifact of Contemporary Youth Culture," posits that recreational video games hold substantial informal educative value and should be considered for inclusion in school curricula.

  • A study of five 13-year-old players of Final Fantasy IX recorded 600 instances of thinking skills during play, most often predicting, evaluating, and justifying, plus 155 instances of strategy use led by exploration and trial-and-error.
  • All five participants engaged in higher-order reasoning while playing, supporting the authors' claim that recreational games can be a legitimate site of cognitive activity.
  • Informal cognitive performance during play often diverged from teachers' ability ratings, as one student rated average outperformed a peer rated very high, which the authors use to question conventional academic assessment.
DiGRAJan 2005