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Uniwersytet Adama Mickiewicza

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1 document by Uniwersytet Adama Mickiewicza in the Game Industry Library, the newest “Theatrical Locations in Digital Role-Playing Games: Remediation of Theater in Computer Games” (2014).

Documents

Cover of Theatrical Locations in Digital Role-Playing Games: Remediation of Theater in Computer Games
Whitepaper12 pages

Theatrical Locations in Digital Role-Playing Games: Remediation of Theater in Computer Games

This analysis explores the intersection of digital role-playing games (RPGs) and theatrical performance, focusing on how game designers utilize theatrical locations to influence player immersion and agency.

  • Theatrical locations in digital RPGs serve as a primary mechanism for 'remediation,' where game designers borrow theatrical techniques to break player immersion and encourage critical distance from the gameplay.
  • In the game 'Pathologic' (Icepick Lodge, 2005), the theater functions as a meta-narrative space where characters and players are positioned between the roles of actor and spectator, ultimately questioning the validity of the player's choices within a simulated environment.
  • Developers of 'The Path' manipulate player telepresence by shifting the camera perspective from an immersive third-person view to a detached 'god view' when the avatar enters a theatrical stage, effectively transforming the player from an actor into a director or observer.
Uniwersytet Adama MickiewiczaJan 2014

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